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An Astrographic Riddle...

Vueegmala (C6290348) (Laeth/Gushemege)

How can this planet have both a government and a Law Level without a Population? Any suggestions what this might mean? A self-perpetuating oligarcy with no citizens?

omega.gif
 
Including the extended UWP* the planet actually has all of 9 people (9x10^0). So in this case I guess 3 of the people hold all the power and lord it over the other 6 :D :rolleyes:

*the first of those 3 digits in the column after the trade codes is the Population Modifier, the number you multiply the population exponent (i.e. UWP pop number) by to get the total population. The other two numbers in that column are the number of gas giants and the number of planetoid belts in the system, but I can never remember which is which...
 
Well, first a Pop of 0 means anywhere from 0 to 9 (just below the next higher rating) so it could be just a family. I suspect you knew this but just forgot. Second, I've seen suggestions (blasphemy!) that the Scout service may have made some less than thorough surveys of some systems.
 
Delurking for a moment.

I generally play the population code digit like so:

A tens of billions (10,000,000,000 and up)
9 billions (1,000,000,000 and up)
8 hundreds of millions (100,000,000 and up)
7 tens of millions (10,000,000 and up)
6 millions (1,000,000 and up)
5 hundreds of thousands (100,000 and up)
4 tens of thousands (10,000 and up)
3 thousands (1,000 and up)
2 hundreds (100 and up)
1 tens (10 and up)
0 none or almost none (0 to 9)

So you have there a self-perpetuating oligarchy with no more than nine individuals. Must have been pretty impressive for the IISS or TAS or whoever wrote the map to note them down.

Just an idea off the top of my head: it's a single small, incredibly wealthy, incredibly eccentric family, owning and operating a C-class starport. They've got a lot of automation, and employ the local semi-sophants as slave labor.
 
Just an idea off the top of my head: it's a single small, incredibly wealthy, incredibly eccentric family, owning and operating a C-class starport. They've got a lot of automation, and employ the local semi-sophants as slave labor.
another possible interpretation is that the listed population is the total number of actual citizens. there may be hundreds of thousands of guest workers, illegals, and undocumented aliens. the planet's legal population is indeed 0 - the rest are just temps passing through. sort of like kuwait.
 
Can you even have a TL 8 world with a Very Thin, Tainted atmosphere? This planet's atmosphere is going to be like that of Mars. Also, all that hydrographics is going to be frozen in the very thin atmosphere, it can't be liquid. Hmm. I can almost see this as a Europa-like world with an ocean under the ice (and the odd rocky mountaintop poking through the surface to get the 10% land cover) and a very thin atmosphere on top... though that may be pushing it. Ice worlds like the icy moons of Jupiter aren't usually listed with hydrographic percentages at all.

If we're to make something of the population... I'd guess it's probably a family. A self-perpetuating oligarchy with little or no input from the masses sounds like a few adults bossing the kids around
. Though it baffles me why the Scouts would classify a family as such. CT book 6 also claims that government type '0' is used where family bonds dominate... and it can't be a company outpost because that would be government type '1'.

Also, why they'd build a Type C Starport there is even more baffling. The system surely can't get enough traffic to warrant that.

Either way, it sounds like another example of 'goofy planet generated by random dicerolls' to me... :rolleyes: I think your best bet is to change the numbers (try it. The world won't end if you break canon to give a sensible result!)
 
Remember, Tech 8 is what the planet can make. There's nothing wrong with them having higher tech environmental systems, but they better stock a lot of spare parts!

If you use Grand Census or some other form of extended system generation, 8 would represent the typical tech, some things (perhaps environmental systems) are higher, others are perhaps lower (I'd guess 9 people would rate pretty low for Heavy Military, e.g.).
 
Originally posted by Zutroi:
Remember, Tech 8 is what the planet can make. There's nothing wrong with them having higher tech environmental systems, but they better stock a lot of spare parts!
I guess... Though they won't need much spare parts considering all they have is one sealed portashack on the whole planet
.

The physical part of the UWP seems just as broken to me as the social side. If the water is frozen into the surface like Mars, it shouldn't be listed on the UWP. I suspect that underground (or under-ice) oceans of water shouldn't show up on the UWP either, given past precendent. And there is simply no way that much water could exist in liquid form on the surface in such low pressures. And it's rather unusual to have such a large world (bigger than Mars, smaller than Venus) with such a thin atmosphere and so much water.

I suspect it's likely to be either the moon of a gas giant, or it could be in a very old system so it's geologically dead and has lost its atmosphere over the aeons. Though that still doesn't explain the hydrographics.
 
Originally posted by Evil Dr Ganymede:
Can you even have a TL 8 world with a Very Thin, Tainted atmosphere?
Yes its possible to have TL8 (or even TL9) with those stats, even correcting for the impossible Hydrographic of 9 (max is 7 for an Atomoshphere 2 with the basic CT system that was likely used to generate this, so the 9 seems to be an error). I agree with much of what you say but I think the Baron was looking for something non-canon busting since its part of his landgrab (I think).

I've always interpreted the Government 0 "family bonds" bit to be something more like clans or tribes as a form of government, rather than a family unit.
 
Originally posted by Evil Dr Ganymede:
Though that still doesn't explain the hydrographics.
Indeed. Given the knowledge of such and the desire to include it in the generation rules it is broken. One or both were lacking on the part of the old CT rules. I suspect the latter and only to keep the system simple.

I'm still not sure I'm being clear on this after a quick edit, lack of sleep perhaps, excuse any confusion this causes if you don't get my drift.
 
Originally posted by far-trader:
Yes its possible to have TL8 (or even TL9) with those stats, even correcting for the impossible Hydrographic of 9 (max is 7 for an Atomoshphere 2 with the basic CT system that was likely used to generate this, so the 9 seems to be an error).
Actually, the max hydrographic in CT (assuming this is a mainworld) is 2d-7 + size, which in this case is 11 (I don't spot any negative modifiers for a Type 2 atmosphere). If it's in the outer zone then it gets the -4 modifier to take it down to 7, but we don't know that's the case here.

Anyway, it could still be in the habitable zone and not have liquid water - if the surface pressure is only a few millibars then you won't get liquid water, period... regardless of the surface temperature. I wasn't quite correct in what I said earlier - if the water is frozen it doesn't have to be cold... the pressure just has to be low enough that it can't exist in liquid form on the surface (in which case it's either not there are all or locked up in solid form where it's exposed to atmosphere, as permafrost or ice).

One might argue that this is a fluid world rather than a water world, but I don't think there are any ocean-forming liquids (ammonia, methane, or nitrogen) that can remain in liquid form at such low pressures either.


I agree with much of what you say but I think the Baron was looking for something non-canon busting since its part of his landgrab (I think).
I can't see any way around this that isn't 'canon-busting', unfortunately. I think the only way around it is to assume that the hydrographics represent water hidden below the surface, most likely in a world ocean beneath an ice shell. There *might* be a precedence for this, depending on what the CT UWP for the planet Darkmoon is (one of the GT Planetary Surveys). Darkmoon is also a Europa-like water world with an ocean under the ice - if that has a hydrographic percentage then we can justify it for Vueegmala (though that falls down when you consider the lack of hydrographics in the UWP of icy worlds known to have oceans).

I suspect something has to break here.

I've always interpreted the Government 0 "family bonds" bit to be something more like clans or tribes as a form of government, rather than a family unit.
It does explicitly say 'family bonds', which rather strongly implies any kind of family unit (or just 'no government at all')
. It's very hard to imagine any kind of reason why 9 people would want to form or run a 'self perpetuating oligarchy'. It can't be a family since that would be code 0, it can't be a base set up by a company or the scouts because that would be code 1...

Flykiller's idea that the rest of the population is transient might work (is there a precedence for this?), in which the permanent 9 members may all represent the self-perpetuating oligarchy... but then where do their underlings come from and go to, and why? I doubt that there are thousands of the latter anyway... I'd imagine the total population of the planet at any given time probably barely reaches four figures.
 
Originally posted by Evil Dr Ganymede:
</font><blockquote>quote:</font><hr />Originally posted by far-trader:
Yes its possible to have TL8 (or even TL9) with those stats, even correcting for the impossible Hydrographic of 9 (max is 7 for an Atomoshphere 2 with the basic CT system that was likely used to generate this, so the 9 seems to be an error).
Actually, the max hydrographic in CT (assuming this is a mainworld) is 2d-7 + size, which in this case is 11 (I don't spot any negative modifiers for a Type 2 atmosphere).</font>[/QUOTE]
Nope, both CT (the copy I have at least) and T20 which is CT based determine the Hydro from a 2d6-7 + Atmosphere digit, not Size.

Originally posted by Evil Dr Ganymede:
</font><blockquote>quote:</font><hr />Originally posted by far-trader:
I agree with much of what you say but I think the Baron was looking for something non-canon busting since its part of his landgrab (I think).
I can't see any way around this that isn't 'canon-busting', unfortunately.</font>[/QUOTE] Well CT did allow that an Atmo 0 world might have a Hydro greater than 0 and ruled that in such cases it represented frozen ice caps. I'm sure if they'd been interested in more detail they might have extended that to include some thin atmospheres and other cases too. That might be enough precedence to go with your frozen hydro model which works quite nicely.
Originally posted by Evil Dr Ganymede:
</font><blockquote>quote:</font><hr />Originally posted by far-trader:
I've always interpreted the Government 0 "family bonds" bit to be something more like clans or tribes as a form of government, rather than a family unit.
It does explicitly say 'family bonds', which rather strongly implies any kind of family unit (or just 'no government at all')
. It's very hard to imagine any kind of reason why 9 people would want to form or run a 'self perpetuating oligarchy'. It can't be a family since that would be code 0, it can't be a base set up by a company or the scouts because that would be code 1... </font>[/QUOTE]
A matter of a difference of interpretation I guess, though I could have been clearer and said "rather than just a family unit." I can't see calling a planet with a population of hundreds of thousands a family unit except the way I interpret it as clans and tribes, certainly not a nuclear family. I do agree calling a population of 0 any form of government seems wrong


Originally posted by Evil Dr Ganymede:
Flykiller's idea that the rest of the population is transient might work (is there a precedence for this?), in which the permanent 9 members may all represent the self-perpetuating oligarchy... but then where do their underlings come from and go to, and why? I doubt that there are thousands of the latter anyway... I'd imagine the total population of the planet at any given time probably barely reaches four figures.
No canon precedence that I recall seeing, though some have proposed similar stories to explain other low pop worlds with odd UWP's.

One idea that just struck me, though it may have occured to others before (and its possible I might even have seen it and forgotten), is that perhaps the population digit could be used (at least within the Imperium) to note just the Imperial Citizens resident. There is some precedence I think in some early treatment of the population of Chirpers on some worlds not being included in the UWP because they were not Citizens. How this applies to non-Imperial worlds I couldn't guess, but then how accurate is the Imperial Scout data on these worlds? Perhaps its a best guess from reports of explorers, immigrants and such, included for the sake of travellers. Or you could imagine that Imperial Records don't include data for extra-Imperial worlds (at least not publicly) and that such information is meant to be for the referee only. Just a thought.
 
Originally posted by far-trader:
Nope, both CT (the copy I have at least) and T20 which is CT based determine the Hydro from a 2d6-7 + Atmosphere digit, not Size.
Interesting. My copy of Book 6 quite clearly says 2d-7 + size in the flowcharts on page 24, 25, and 33, in every case that hydrographics comes up. Did different printings change the numbers? For that matter, I can't EVER recall seeing that it was 2d-7 + atmosphere, in any version of Traveller.


Originally posted by Evil Dr Ganymede:
Well CT did allow that an Atmo 0 world might have a Hydro greater than 0 and ruled that in such cases it represented frozen ice caps. I'm sure if they'd been interested in more detail they might have extended that to include some thin atmospheres and other cases too. That might be enough precedence to go with your frozen hydro model which works quite nicely.
Maybe. It depends how rigidly one wants to adhere to canon, I guess. And there's still the fact that Europa and other icy ocean worlds don't have hydrographic percentages.
 
Nope - The Evil Dr. is correct.
Hydrographics: 2D-7 + size

But it matters not what the final roll is over 10:
"Hydrographics less than 0 is 0; hydrographics greater than A is A" -Book 6 pg 36

The same rule applies all through TNE...pg 186 says the same thing...

-MADDog
 
Originally posted by far-trader:
I've always interpreted the Government 0 "family bonds" bit to be something more like clans or tribes as a form of government, rather than a family unit.
Yeah, but example has a Gov't code of 3 - the Self-perpetuating Oligarchy. Government by a restricted minority...
I like random rolls - It could be with a pop of 9 people, the world is a semi-private reserve. Maybe the noble owns the planet and has decided to keep it pristine. Maybe they use it for 'fox hunts'...
Canon has previously stated that UPP pop numbers don't take into account temporary residents, only permanent ones - what if the nobles decide that NOBODY not in the family is granted citizenship? It could be a teeming city of a million, with its class C starport, but the only people with citizenship are the 9 members of the noble family...
You just have to make it work...Although I have changed things during GENERATION of a sector on many occasions, canon changes need some extra consideration....

-MADDog
 
Originally posted by Evil Dr Ganymede:
</font><blockquote>quote:</font><hr />Originally posted by far-trader:
Nope, both CT (the copy I have at least) and T20 which is CT based determine the Hydro from a 2d6-7 + Atmosphere digit, not Size.
Interesting. My copy of Book 6 quite clearly says 2d-7 + size in the flowcharts on page 24, 25, and 33, in every case that hydrographics comes up. Did different printings change the numbers? For that matter, I can't EVER recall seeing that it was 2d-7 + atmosphere, in any version of Traveller.</font>[/QUOTE]Book 3 - Worlds and Adventures, pg 7

Hunter
 
"How can this planet have both a government and a Law Level without a Population? Any suggestions what this might mean? A self-perpetuating oligarcy with no citizens? "

This reminds me of a PS1 game I have: Legend of the Dragoon

Therein an abondoned place called Lawcity exists which automagically maintains the city and enforces long dead laws.

Imagine a party of explorers driving their ContraGrav craft through a long abandoned city only to be pulled over by AutoCops and given a ticket for running a red light.
file_21.gif
 
Originally posted by hunter:
Book 3 - Worlds and Adventures, pg 7
Well, that'd explain why I'd never seen it - I totally ignore Book 3, since I have Book 6. Still, Book 6 says 2d-7+size in the basic world generation flowchart on page 25 and reiterates it in the text on page 36. Everything else in Scouts also says to use 2d-7+size for hydrographics (whether its for planets or satellites, in any orbital zone).

Given the apparent lack of any other source that says it's 2d-7 + atmosphere, I'd have thought that Book 3 is in error or has been superceded.

Besides, if it's 2d-7+atmosphere, that means every world with an atmosphere of A+ has to have quite a bit of liquid on it, doesn't it? (a minimum (before mods) of 2-7+10 = 5)
 
Originally posted by Evil Dr Ganymede:
</font><blockquote>quote:</font><hr />Originally posted by hunter:
Book 3 - Worlds and Adventures, pg 7
Well, that'd explain why I'd never seen it - I totally ignore Book 3, since I have Book 6. Still, Book 6 says 2d-7+size in the basic world generation flowchart on page 25 and reiterates it in the text on page 36. Everything else in Scouts also says to use 2d-7+size for hydrographics (whether its for planets or satellites, in any orbital zone).

Given the apparent lack of any other source that says it's 2d-7 + atmosphere, I'd have thought that Book 3 is in error or has been superceded.

Besides, if it's 2d-7+atmosphere, that means every world with an atmosphere of A+ has to have quite a bit of liquid on it, doesn't it? (a minimum (before mods) of 2-7+10 = 5)
</font>[/QUOTE]Hmm, very interesting, the plot thickens. I just looked and to summarize:

CT (pre-supplement) uses atmosphere as the mod

CT+ Scouts supplement uses size as the mod with adjustments for extreme size

MT uses size as the mod with adjustments for extreme size

TNE uses size as the mod with adjustments for extreme size

T4 uses atmosphere as the mod with the same adjustments the others use but for extreme atmosphere

T20 uses atmosphere as the mod also with the same adjustments the others use but for extreme atmosphere like T4

I never really noticed the subtle change, mostly only doing the odd system or subsector on my own way back in CT and just using the provided ones the rest of the time.

Two systems not at my disposal GT and T5, anybody with the first or familiar with the work ongoing on the second care to see what's done there.

Sorry to have spun your question off into arcane canonicity Baron but surely as one of the Noble Class you can appreciate tradition and lineage, what. ;)

You have certainly riddled us a fine riddle.
 
Originally posted by Evil Dr Ganymede:
Besides, if it's 2d-7+atmosphere, that means every world with an atmosphere of A+ has to have quite a bit of liquid on it, doesn't it? (a minimum (before mods) of 2-7+10 = 5)
And the otherway you can end up with a world with no atmosphere but with at least 50% surface liquid or ice. Any world bigger than 5 for that matter will always have some surface liquid or ice. (2-7+6=1 before mods). No big desert worlds.

Either way you can end up with rather strange results. The referee should use the generation system as a general guideline and apply any changes they feel needed.


Hunter
 
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