Two observations:
Originally posted by TheDS:
But who wants to go and calculate a big long list of jump barriers (my term for jump shadow)? So we tide ourselves over by just using the world UWP data, since that's what really matters. And who realy cared about the time to travel from Size 1 or A worlds? It was all pretty quick even at 1G.
It's quick, until you're being chased. Or have a time critical deadline to be somewhere else. There are times these details matter. They don't *have* to, but they can be interesting.
And some of us are interested!
Sidewise Musing about CotI:
I always find it interested how 'not interested' people post to these discussions - if one truly isn't interested, one can stop following the threads. I mean, going on about how unrequired something is (Note: TheDS, I'm not suggesting you've been doing that, this is more a general observation for some other folks out there...) or how they don't care about it - why bother?
If some people are interested, they will discuss it. If you aren't (other than to pass the observation that you aren't, which I respect and I respect your reasons for disinterest which all seem quite valid to me), then you aren't.
Besides, I'd rather have a computer do the work for me - I'm not a fan of even rolling up systems. All of this should be spit out by a good program, and in slow stages, we're getting there.
So this is why the debate has never surfaced before. It never mattered. It doesn't HAVE to matter either, and for many, I'm sure it still doesn't.
Agreed. And I respect the right for many GMs and players not to give a hoot. Okay, there are lots of other interesting topics to discuss!
But for me, I find the ideas discussed in this thread interesting and so I encouraged Thrash and EDG and others to explore them with me/for me/in spite of me. And I've appreciated their insights and their assistance in understanding the situation and how it could apply. I personally find it very interesting and plan to integrate it into my games.
All the evidence says to ME that jump masking is completely new. Jump-barriers are only mentioned when they involve entry or exit from jump; no mention is made of the between times. Further, the statement that nothing can affect a ship in jump cements this for me.
I've said it before, and I stand by it. People are reading too much into that statement IMO. It's only MO, but there are less rigorous ways to interpret the meaning and still leave plenty of room for Jump Masking.
At worst, Jump Masking may always have existed and this may just be a case of imprecise language.
Frankly, if you want to talk about things that don't matter, the answer to this would lead the charge. Why it is matters not. It is for CT, presumably thus for T5 and T20, and we know it is for GT. So, in terms of where Traveller is going, it is a fact. That pretty much ends the important parts of that discussion to me.
There is a difference in the way the two sides of this argument see the information; however, one side wins hands down, because the guy in charge says jump-masking exists.
That does not preclude discussion on how it might work, whether you like it or not and plan to use it, or alternatives to it.
But for OTU Canon, yeah, that does pretty much clinch it. Full Stop.
There is no further need to argue the point of whether it exists or not (unless some one brings in REALLY compelling evidence).
Yep, I think invoking the name of MWM in his latest Papal Bull pretty much ends the discussion of existence (or should).
Neither side is going to convince the other (even WITH that evidence). And since I started this whole mess, I would like to say to both sides that I appreciated your responses and helping of us all to understand the game an its background a little better. Let us now turn our attention to more important matters, like how many pieces of candy corn can we stuff into our mouths?
To go against my own 'disinterest' policy on posting, I really despise Candy Corn.
Hmmm, wait.. maybe this illustrates why people post to things they don't care about....