Icosahedron
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How does anti-G work?
This is a distillation of various threads (thanks to all who contributed previously) outlining the dilemma as I see it.
Note that this is not just a Traveller problem, but affects many sci-fi scenarios using Grav tech.
Unless you can figure it better than me, there must be at least four different types of anti-G, because the requirements differ dramatically according to context and range. I've tried my best to glue some logical mechanisms to them but, as you can see, I'm struggling. Any comments? Suggestions?
Firstly, deck plates and ground skimmers must have a localised surface effect that drops away rapidly with distance, otherwise cumulative gravity effects would influence things several decks away, and ground skimmers would be able to fly high.
If the formula is the standard inverse-square law, Skimmers would be limited to a few metres from min to max ride height (which is fine) but a consequence of this is that there would be severe tidal effects over a 3m deck height. This could be reconciled by having bipolar (back to back) deck plates that pull from below and push from the deck above, thereby minimising the tidal effect.
My mechanism:
This is Surface Effect Grav Resist SEGR. Ride height is nominally 0.5m, but the drive is designed to cope with ride heights of up to 4m (NOE convenient handwave). Each doubling of the ride height will increase fuel consumption by 4 times (Inverse-square Law). Travelling at 4m will therefore reduce range by 64 times! Grav belts are generally used at between 1m and 2m ride heights to keep legs off the ground, and are consequently comparatively thirsty.
Deck plates are 0.5m under the deck, providing a force of 1G at deck level, 0.25G at stomach level and 0.0625G at ceiling level. The overhead plates add 1G at ceiling level, 0.25G at stomach level and 0.0625G at floor level. Tummy float, but otherwise stable. Carry a little paper bag!
Another application is the Tractor/Repulsor beam, which projects a force of 10G+ over a distance of about 10^8 metres. Using the inverse square law again, this would require the force at the near end (projector orifice) to be 10^16 times larger than the force at the business end of the beam. Surely that would have an unattainable power demand? And I wouldn't want a field of over 10^17G aboard my ship anyway! Again, this is a force between two small masses. (and yes, I know I'm using the term 'force' sloppily.)
What happens if a repulsor is aimed at a missile fired from a planet? 10G force is projected between ship and missile AND between ship and planet! That's gonna wreak havok with the inertia compensation!
My mechanism:
Dunno what to do with this one yet! Can't even get started on it. It obviously works on a very different principle.
Could it affect Newton's 1st Law rather than his 3rd? Perhaps it projects a vortex in which objects at rest undergo a negative acceleration, objects at contant velocity come to rest, and objects under constant acceleration proceed at constant velocity? Just brainstorming aloud here. Need to figure a rate of change.
A third application is the Grav vehicle, which has a pretty uniform repulsive force throughout the thickness of the atmosphere and maybe some way into orbital space. If using inverse square, this can only work if it is calculated from the centre of the planet, like normal gravity - if it were calculated from the plate surface, then like the Tractor beam, distances would be far too great and the power demands far too high. This is clearly a force between a large body and a small one.
My mechanism:
This is Planetary Mass Grav Resist PMGR. There is no set ride height, but the amount of thrust generated is inversely proprtional to the local gravitational field. Grav vehicles cannot effectively function with a thrust below 0.1G (convenient stall-equivalent handwave) so for a drive rated at 1G on Earth, the inverse square law will give it a ceiling of about 3 planetary diameters, more than enough to reach low orbit and rendezvous with spacecraft. The most powerful G drives normally encountered, at about 10G will have a ceiling in the region of 10 planetary diameters. Obviously, this is still nowhere near stationary orbit, and spacecraft are therefore required in order to dock with Highports.
A fourth application is the 'reactionless' drive of deep space, presumably thrusting against microgravity. Again, this would suggest very long range forces at enormous power requirements. Even if it uses the same principle as the grav vehicle, pushing a small body from a large one, the power requirements must be many millions of times higher.
My mechanism:
Known as Stellar Mass Grav Resist SMGR, this is essentially the same as PMGR, but instead of being inversely proportional to the local gravity field, its thrust is - astronomical???
Again, dunno on this one because the G-field of our sun varies by a factor of a million or so from a close orbit to orbit 50. How do you get a constant thrust generated over this field strength range? Looks like mine will have to be torch ships, unless somebody can come up with a decent rationale. Maybe it works like the Repulsors?
Is it possible to figure out a single mechanism that will explain all four of these thrust types? If not, can you reduce the number of mechanisms below four? How can you get over some of the impossibilities of power and scale? How do you make it all logically self-consistent?
I'm fairly happy with mechanisms 1 and 3 now, but I haven't a clue about a mechanism to make tractor beams or 'reactionless' thrusters work.
All suggestions gratefully received.
This is a distillation of various threads (thanks to all who contributed previously) outlining the dilemma as I see it.
Note that this is not just a Traveller problem, but affects many sci-fi scenarios using Grav tech.
Unless you can figure it better than me, there must be at least four different types of anti-G, because the requirements differ dramatically according to context and range. I've tried my best to glue some logical mechanisms to them but, as you can see, I'm struggling. Any comments? Suggestions?
Firstly, deck plates and ground skimmers must have a localised surface effect that drops away rapidly with distance, otherwise cumulative gravity effects would influence things several decks away, and ground skimmers would be able to fly high.
If the formula is the standard inverse-square law, Skimmers would be limited to a few metres from min to max ride height (which is fine) but a consequence of this is that there would be severe tidal effects over a 3m deck height. This could be reconciled by having bipolar (back to back) deck plates that pull from below and push from the deck above, thereby minimising the tidal effect.
My mechanism:
This is Surface Effect Grav Resist SEGR. Ride height is nominally 0.5m, but the drive is designed to cope with ride heights of up to 4m (NOE convenient handwave). Each doubling of the ride height will increase fuel consumption by 4 times (Inverse-square Law). Travelling at 4m will therefore reduce range by 64 times! Grav belts are generally used at between 1m and 2m ride heights to keep legs off the ground, and are consequently comparatively thirsty.
Deck plates are 0.5m under the deck, providing a force of 1G at deck level, 0.25G at stomach level and 0.0625G at ceiling level. The overhead plates add 1G at ceiling level, 0.25G at stomach level and 0.0625G at floor level. Tummy float, but otherwise stable. Carry a little paper bag!
Another application is the Tractor/Repulsor beam, which projects a force of 10G+ over a distance of about 10^8 metres. Using the inverse square law again, this would require the force at the near end (projector orifice) to be 10^16 times larger than the force at the business end of the beam. Surely that would have an unattainable power demand? And I wouldn't want a field of over 10^17G aboard my ship anyway! Again, this is a force between two small masses. (and yes, I know I'm using the term 'force' sloppily.)
What happens if a repulsor is aimed at a missile fired from a planet? 10G force is projected between ship and missile AND between ship and planet! That's gonna wreak havok with the inertia compensation!
My mechanism:
Dunno what to do with this one yet! Can't even get started on it. It obviously works on a very different principle.
Could it affect Newton's 1st Law rather than his 3rd? Perhaps it projects a vortex in which objects at rest undergo a negative acceleration, objects at contant velocity come to rest, and objects under constant acceleration proceed at constant velocity? Just brainstorming aloud here. Need to figure a rate of change.
A third application is the Grav vehicle, which has a pretty uniform repulsive force throughout the thickness of the atmosphere and maybe some way into orbital space. If using inverse square, this can only work if it is calculated from the centre of the planet, like normal gravity - if it were calculated from the plate surface, then like the Tractor beam, distances would be far too great and the power demands far too high. This is clearly a force between a large body and a small one.
My mechanism:
This is Planetary Mass Grav Resist PMGR. There is no set ride height, but the amount of thrust generated is inversely proprtional to the local gravitational field. Grav vehicles cannot effectively function with a thrust below 0.1G (convenient stall-equivalent handwave) so for a drive rated at 1G on Earth, the inverse square law will give it a ceiling of about 3 planetary diameters, more than enough to reach low orbit and rendezvous with spacecraft. The most powerful G drives normally encountered, at about 10G will have a ceiling in the region of 10 planetary diameters. Obviously, this is still nowhere near stationary orbit, and spacecraft are therefore required in order to dock with Highports.
A fourth application is the 'reactionless' drive of deep space, presumably thrusting against microgravity. Again, this would suggest very long range forces at enormous power requirements. Even if it uses the same principle as the grav vehicle, pushing a small body from a large one, the power requirements must be many millions of times higher.
My mechanism:
Known as Stellar Mass Grav Resist SMGR, this is essentially the same as PMGR, but instead of being inversely proportional to the local gravity field, its thrust is - astronomical???
Again, dunno on this one because the G-field of our sun varies by a factor of a million or so from a close orbit to orbit 50. How do you get a constant thrust generated over this field strength range? Looks like mine will have to be torch ships, unless somebody can come up with a decent rationale. Maybe it works like the Repulsors?
Is it possible to figure out a single mechanism that will explain all four of these thrust types? If not, can you reduce the number of mechanisms below four? How can you get over some of the impossibilities of power and scale? How do you make it all logically self-consistent?
I'm fairly happy with mechanisms 1 and 3 now, but I haven't a clue about a mechanism to make tractor beams or 'reactionless' thrusters work.
All suggestions gratefully received.