Here's a question that my players and I have a question about. The damage system explains how you deduct 1 dice of damage for every point of armour. But what do you do with any extra plus damage? i.e. if something does 2d8+2, where do you apply the extra +2? Logic would dictate that you add this onto the last dice, but given the last dice will be the one that rolled highest anyway, this can make some attacks much more deadly. The alternate would be to split the damage between the dice, but I don't like that idea much.
With most guns etc, this is not really a problem, but the damage on the Animal Encounter tables can get really high. I suppose this makes some sense in a way. If the T-Rex type creature bites you for 3d8+8, your kevlar flak jacket is not going to help much.
Any thoughts anyone?
With most guns etc, this is not really a problem, but the damage on the Animal Encounter tables can get really high. I suppose this makes some sense in a way. If the T-Rex type creature bites you for 3d8+8, your kevlar flak jacket is not going to help much.
Any thoughts anyone?