GypsyComet
SOC-14 1K
As much as some designers (and players) would like to deny it, the mechanics and atmosphere are closely related. Some sets of mechanics are just not suited to certain settings, while others were obviously meant for each other. As much as I dislike most of the World of Darkness, I consider its mechanics a decent match to the setting and atmosphere. The original Star Wars D6 system was a very good match as well.Originally posted by Zolomion Shoul:
I see no interest in adapting a new system to the world : I play game for their setting and atmosphere, not for their dice system !
By comparison, consider trying to accomplish deeply psychological RP in a setting like WoD or Call of Cthulhu, then having to resolve a conflict with Phoenix Command. I'm also not so sure Star Wars and class-and-level advancement are a good match unless you toss any kind of measured EXP rates.
That said, Traveller has always been class-and-level to some extent (service-and-term), though without the drive to advance that most C&L systems have. Traveller has also changed mechanics several times already, what with CT/MT, TNE, T4 and GURPS.
T20 is less of a shock to Traveller, frankly, than it would be to most other settings...
Am I planning on buying a copy? Very likely.