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Armor and law level

  • Thread starter Thread starter Black Globe Generator
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How noticable bocy armor is really depends on the location and what people wear there. It the national dress is bikinis or a T-shirt with bermuda shorts, them your chance of hiding armor is nill. If on the other had, everyone is wearing parkas or vacc suits, then you may be able to get away with battledress.
During celebratory days where people dress up, armor would blend in, but security would be impossibly tough.
Now, if a StarWars convetion hits town, then walking around in Storm Trooper armor will draw eyes, and maybe a few cameras, but the local police will have a tendency to keep away from the over the top fan. The same works for rennasance fairs.
 
Vegas, et al:

Having gone "freaking the mundanes" in armor before, the only time the police have ever even bothered to stop and inquire was when my wife and I were fencing in the parking lot of the apartment building we lived in in masks and streetclothes. A couple of the local SCA-Heavy fighters wear their helms as their motorcycle helmets (with shades on under, of course), and locally, chain is not going to draw police attentions. Kevlar, however, will.

Likewise, in over two years of walking a half mile through one of the roughest neighborhoods in Anchorage in armor one night a week, I was never stopped, questioned, nor even slowly driven by by police officers. I also was carrying a live broadsword, a reinforced boffer, and a targe.

a friend of mine, Mr. Pippin, (No joke!) was wearing a chain shirt under his 7-11 shirt. It saved his life and his job, and foiled a robbery on his store while he was working. APD's reaction? "Good choice, Mr. Pippin."

It depends a large
 
I too have done the SCA thing before and there is a big difference between wearing home made medieval style armour and say a "Swat Team" combat outfit and helmet with Lexan face shield.

I could see one being of more concern to local LEO’s than the other. Also Anchorage is not exactly the same as New York City, Boston or Chicago. I think your location may have had something to do with the relaxed reactions.

BTW, I live in Montréal, and I recall something about body armour not being illegal unless worn in the commission of a crime. I am not 100% sure on that, but a law like that could easily be incorporated in a Traveller universe.

R
 
Practically speaking, if you put on armor before committing a crime, it indicates that the crime was premeditated, which would often affect the severity of the crime you were charged with.

However, for the most part I suspect wearing armor isn't so much illegal as just something that annoys the police and causes them to pay more attention to you than they otherwise would.
 
In concurrence with other posters here, the wearing of armor isn't a matter so much of breaking the law, as it is a measure of the players (of whom we speak & serve as GM's)level of paranoia of a rough dirtside encounter versus local cultural standards of behavior & dress codes.

Ownership of weapons is already predicated by LL (0-9) as establishd in canon. In the absence of of any weapons (LL's A-G), armor IMTneTU is relegated only to those serving the Government's Military/Paramilitary forces, and persons of the government itself (diplomatic armor, etc).

It stands to common sense IMTneTU also that if one's world's LL bans the high energy weapons, then the military alone has access to them, and thus the sale/wear of reflec armor versus the most common weapon, lasers, is forbidden.

Battledress? Only for sale on LL 0 worlds for me, and then, one has to have a lawful liscensed reason to own it outside of active duty service: i.e. a Starmerc group, for example. In former Imperial times, such was the case as I see it. In the Tne era where salvaged relic tech can be had by our clever players, the best tech BD is usually bought outright by the salvage-buying world at point of resale. The same holds true with non powered combat armor.

It is a sure bet if they allow sale of TL-C Combat armor (AR 7), then they have the Armor Piercing weaponry to the local Law/Military to deal with any player character mischief.

IMTneTU the collapse from the MT-era Hard Times, then the AI-Virus to the present day campaign leaves in the Wilds three possible TL's of armor on a world on average.
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The best remaining pre MT/HT Tech level armor teds to be used and worn by the elite/veteran armed forces of the world (roughly 5-10%).
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The intermediary TL (where the decline had halted prior to the advent of Virus) of armor, used generally by 30-35% of the armed forces.
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And the current TL (post Virus) which 60% of the local military & police forces are using armor wise.

Culturally, on Vaccuum & near Vaccuum worlds (Atmospheres 0-3) and Exotic Atmosphere worlds (A, B, & C), Vac suit wear is a daily cultural thing, as well as possible hazard of living there. As a GM if your PC's homeworld comes from such a world, I give the feat/Skill of Vac Suit as an additional one to any the trade mods may say. Vac suits have AR value, but here, they are just another layer of clothing.

Its harder to explain on worlds with a breathable atmospheres (Types 4-9) why your PC's are still wearing their Vac suits long after their ship docks!
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Typical Police/SPA queries like "Hey you! Yeah, you, starjack--going someplace?" or "Ser/Sera, a bit overdressed aren't we?" generally get the point across.

Wearing their armor beyond the Starport and environs of their ship will raise eyes everywhere, raising suspicions among the local military/Law enforcement agencies that these offworlders are "up to something".

One of the best examples I saw of this was in a FTF game several decades ago and the perplexed players (all of whom were mercs ashore & between jobs) on a low Law world asked the GM, "why the local's were shadowing them with G-carriers armed with Rapid Fire Fusion gun turrets and Battledressed troops?"

His answer: "See how you're dressed? Like you're going off to fight a world war? Well, that's what they're keying in on--not who you are or what you did elsewhere."

Moral--if you wear it, and LL aside, the local armed forces will follow. If that doesn't shed you out just for privacy's sake, then the locals will shame 'em down:

"What, you blokes don't feel safe here? You look like you're looking for trouble, and I don't serve no troubleseekers or makers here-G'day!"

Lovely topic gents.

Game ON!
 
Its harder to explain on worlds with a breathable atmospheres (Types 4-9) why your PC's are still wearing their Vac suits long after their ship docks!
He could say that he has hay fever and suffers from alergies, and that a filter mask won't do , because he has sever skin rashes if exposed to particulate matter in the air.

Another excuse is that he has autoimmune defeciency, and must breath and be exposed to nothing but sterile air at all times, or that he has no immune system whatsoever and can die of the common cold.

If he is an alien, he could say that he does not breath the same air that humans do, and so must wear his vacc suit.
 
Originally posted by Laryssa:
He could say that he has hay fever and suffers from alergies, and that a filter mask won't do , because he has sever skin rashes if exposed to particulate matter in the air.
An explanation like that, while it may get past legal problems (if legal problems occur, and his claim is actually true), will not help with the general social problems associated with wearing armor or a vacc suit, which was the main point of the responses in this thread: wearing armor is not so much illegal as just socially unacceptable.
 
So where and what would be socially acceptable for armor? My thoughts...

CT basics:

Jack - Described as something like an Old West long coat. It would probably not turn heads on rough streets. I'd say publicly accepted at LL of 4 or less. It would certainly get stares in high society and certain settings though even at those LL. Except where it was the fashion of course but then it will have to be haute couture and cost at least 10x the book price


Mesh - Described as something like ancient chainmail. It would probably be in the same category as Jack and indistinguishable from it to casual observation.

Cloth - Described as a full body suit of ballistic armor. This would be quite obvious as such and probably attract attention in all but the roughest of streets. I'd peg it as the norm for LL 2 or less.*

Reflec - Described as being a full body suit worn under clothing this wouldn't attract attention except through higher TL level scans. I'd allow it with no hassles at TL 6 and less regardless of LL and even at TL6+ it'll only be noticed if scanned.

Ablat - Based on the description I always imagined a rather bulky full body suit. That'd put it in the same category as Cloth I'd say.

Vacc Suit - Depending on TL this would be treated differently as it is more cumbersome at early TLs and less noticeable at later TLs. TL8-10 suits are treated like Cloth/Ablat when not in a vacuum or high-port environment. TL11-12 suits are treated like Jack/Mesh when not in a vacuum or high-port environment. TL13+ suits would be wearable under clothing or fashioned as clothing and are treated like Reflec.

Combat Armor - Based on the description it is obviously serious armor. This will attract attention in every circumstance. Expect the local SWAT equivalent to be alerted and mobilized to order you to halt.

Battle Dress - Even more obviously serious armor than Combat Armor. This will have the local Army out in force to order you to surrender. Immediately.

* I always figured Cloth should have a gain in comfort and weight similar to Vacc Suits. To that end IMTU the note for Cloth above would be for the TL6-8 versions. The TL9-10 versions would be less obvious and treated as Jack/Mesh. The TL11+ versions would be wearable under clothes, or fashioned as clothing and not easily detected so there'd be no problem wearing it anywhere.
 
Originally posted by Laryssa:
</font><blockquote>quote:</font><hr />Its harder to explain on worlds with a breathable atmospheres (Types 4-9) why your PC's are still wearing their Vac suits long after their ship docks!
He could say that he has hay fever and suffers from alergies, and that a filter mask won't do , because he has sever skin rashes if exposed to particulate matter in the air.

Uh huh. And one that SPA / customs would check at starport with the starship's medical personnel before leaving the port, thus it would be logged and noted. ;)

Another excuse is that he has autoimmune defeciency, and must breath and be exposed to nothing but sterile air at all times, or that he has no immune system whatsoever and can die of the common cold.

Again--SPA / customs would check with Ship's medical personnel, and the planet health authorities would have guidelines for travellers with that. Faking it? Hope the PC is isn't allergic to the shots...
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If he is an alien, he could say that he does not breath the same air that humans do, and so must wear his vacc suit. </font>[/QUOTE]Best one so far. And also guarantees he is an offworlder, to be stared, and treated differently than everyone else. Let the PC try to run away and hide amongst population wearing it sometime, eh?
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Thanks Laryssa.

Game on!
 
Far Trader

I like the variance on your take of the Vac suits by tech level as apparel, especially the higher tech skin-fitted versions (TL-E+), which still have some basic AR value (AR 2).

Likewise the TL-variance on cloth armor as well. As argued by others here, the reflec armor could be construed as high-tech fabric I can see. I may have alter some encounters I'd planned later then.

Great thoughts as usual sir! Thank you :D :cool:

Game On!
 
There's a lower limit to how concealable armor can be (it still needs to be tough enough to stop bullets), but at high TL partial coverage cloth armor that won't be noticed by a casual observer is completely realistic.
 
I always used Mr. Pondsmith "K-Pot" rule:

+ Armor is hot and chaffing, even light one

+ It's hard to get into an in-bar wearing a flak jacket and a K-Pot with "Born to kill" scrawled on the side

+ Armor follows Law-Level-1. It's likely that the criminals HAVE weapons but unlikely that they are more than one step better than legal.

+ Armor must match person. A Tukki ship's captain in "Dress"-Uniform will get away with a vest during visits to the chandler. A Free-Trader that makes Old Ben Kenobi look like the result of "Fashion Assault" will likely not

+ Normal people get nervous around heavily armored guys. Running around in a Flak Jacket, K-Pot and "Erwin Rommel Memorial Glasses" get's you strange looks.
 
Originally posted by Michael Brinkhues:

+ It's hard to get into an in-bar wearing a flak jacket and a K-Pot with "Born to kill" scrawled on the side

Unless the "in" bar is the local Mercenarys' Hole ;)
 
For that I always used the hangouts Hawk and Santini visited during AirWolf. Dress code was IIRC "I am cool" sunglasses, macho attitude and a .45. Black Helicopter optional.
 
Hmm, thinking you match the armor to the weapons they can stop or would be used with.

So

BD LL1
Reflec LL2
CA LL3
Cloth LL6
Mesh LL7
Jack LL8

Probably seems odd to outlaw Reflec so soon, but the idea IMO would be that the government would want to have sole use of that tech and if lasers are outlawed why do you need Reflec citizen? Gives a good reason for that rarity generally noted.

Incidentally, since Vacc Suits are Cloth armored, they would get banned or controlled at LL6+ too.

I've made an odd decision I made about starport law level- everything is legal, long as it is registered and the Travellers sign a deputization agreement- if the starport needs them they are obligated to defend or support LE operations.

LE knows who has what and can watch them, they get free firepower if required, Travellers know that there could be a whole heavily armed posse coming after them with a license to kill so they behave, and a fast resolution as to who could have fired that PGMP.

0 (Zero) No Law No Prohibitions (Nuclear Weapons) 1 Low Law Body Pistols, Explosives, poison gas 2 Low Law Portable Energy Weapons 3 Low Law Machine Guns, Automatic Weapons 4 Moderate Law Light Assault Weapons 5 Moderate Law Personal Concealable Firearms 6 Moderate Law All firearms except Shotguns 7 High Law Shotguns 8 High Law Blade Weapons Controlled 9 High Law No weapons outside home
 
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