jaz0nj4ckal
SOC-12
Folks,
I want to add a little flair to my armor and weapons in my next game setting, and wanted to know if any of you have experimented with adding different Armor values vs Damage Type? Damage types will be simple Acid, Thermal, etc
The idea is - particular armor will protect better against certain type of damage.
Currently I am giving a bonus to a specific type of damage, but always take a penalty against other types. The idea is - armor that has no penalty is rare or extremely expensive. I am doing the following:
Jack Acid Armor
+1 bonus against Acid
-1 penalty against normal attacks
I want to add a little flair to my armor and weapons in my next game setting, and wanted to know if any of you have experimented with adding different Armor values vs Damage Type? Damage types will be simple Acid, Thermal, etc
The idea is - particular armor will protect better against certain type of damage.
Currently I am giving a bonus to a specific type of damage, but always take a penalty against other types. The idea is - armor that has no penalty is rare or extremely expensive. I am doing the following:
Jack Acid Armor
+1 bonus against Acid
-1 penalty against normal attacks
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