Supplement Four
SOC-14 5K
Here's a question for you GMs out there. I don't think this has really been addressed in the rules anywhere.
What type of equipment do you think is readily available on a typical adventure class starship?
Engineering should have a large assortment of tools (that players can snatch to take on adventures if needed)?
Are there Vacc Suit Locks all over the ship? Or does each crew member only have one Vacc Suit since they're so expensive?
What about for passengers? Just Rescue Balls?
Each airlock has what type of equipment? O2 jack? Safety lines?
Fire equipment?
Ship's umbilical (that airline-like flexible housing that expands out to another ship or docking port, seals itself, and provides for breathable atmosphere). Does the ship have one?
How about outside? Are there hand-holds for scampering about on the skin of the ship?
What about exterior access ports for hatches?
I'm just curious how easy you make things for players during a game. Somebody has to go outside to fix a whatever and then is attacked by an unknown in a space suit from the other docked ship. Is there a handhold for the guy to use? How do you handle these little questions?
Recharging stations for laser weapons?
Plugs for powered equipment?
Oh, here's a good one. What about cameras? Cameras are so small, even today, that they could easily be implanted (probably the size of a ballpoint pin head at TL A+) in the walls. So, every conceivable section of the ship can be viewed from the bridge?
What type of equipment do you think is readily available on a typical adventure class starship?
Engineering should have a large assortment of tools (that players can snatch to take on adventures if needed)?
Are there Vacc Suit Locks all over the ship? Or does each crew member only have one Vacc Suit since they're so expensive?
What about for passengers? Just Rescue Balls?
Each airlock has what type of equipment? O2 jack? Safety lines?
Fire equipment?
Ship's umbilical (that airline-like flexible housing that expands out to another ship or docking port, seals itself, and provides for breathable atmosphere). Does the ship have one?
How about outside? Are there hand-holds for scampering about on the skin of the ship?
What about exterior access ports for hatches?
I'm just curious how easy you make things for players during a game. Somebody has to go outside to fix a whatever and then is attacked by an unknown in a space suit from the other docked ship. Is there a handhold for the guy to use? How do you handle these little questions?
Recharging stations for laser weapons?
Plugs for powered equipment?
Oh, here's a good one. What about cameras? Cameras are so small, even today, that they could easily be implanted (probably the size of a ballpoint pin head at TL A+) in the walls. So, every conceivable section of the ship can be viewed from the bridge?
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