Sandman,
I am a bit suprised at you. Given your own experience, I should think
you more than just about everyone else here should see my point about balanced characters and rules that tend to produce them given your own unfortunate experience. I hate to say this, but you are one of those I was referring to when I made the comment about reality and 2x4s.
Originally posted by Sandman:
</font><blockquote>quote:</font><hr />Originally posted by Polaris:
When you include allowed and unique T20 feats into the game, that difference goes down again. I note that the feat "Martial Training" allows a character to (effectively) go up one step in the bab progression up to (but not in excess) of 1/1.
[SNIP]
But then, Martial training is easily available for those characters that have at least four levels in service classes (Army, Marines, Navy, Scouts).
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Wrong. Read the feat. You have to be at least fourth
level and you have to have served at least one
term in the Army, Navy, Marines, or Scouts
OR have a stength and dexterity of 12 or higher (which is usually a piece of cake).
There is nothing in the feat that says you have to be a fourth level service class. In fact (as confirmed by Hunter and MDJ), a
service term does not mean you take levels in the same
service class necessarily. If you have a Dex and Str of 12 or better, you may
always take this feat if you are at least 4th level regardless of term background.
</font><blockquote>quote:</font><hr />An academic or merchant with martial training is a match for a 10th level marine at 20th level which is more normal for d20 (and this is fair because the marine can not get the martial training feat).
But the Marines is more likely to have feats which enables him to use weapon that will make mincemeat of the opposing Academic.
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Baring multiclassing this is true. Then again it is true in every other d20 system out there and it still doesn't balance out class level differences in combat. I point out that an academic in a vehical will likely toast a marine in normal armor that is dismounted so the point while apt has limits too.
</font><blockquote>quote:</font><hr />
In addition, you neglect service classes such as Navy, Army, and Scout and neglect the core class, "Rogue" all of which have very decent combinations of skill points and bab (and all of which can take martial training as a feat).
Please, read the feat description. The only ones that CAN get Martial training are:
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- Those who are have at least 4th Level in the following class:
Army, Marines, Navy, Scout
Those who are presently Barbarian, Mercenary or Active Duty Marines
Those who have at least 12 in STR and DEX.</font>
which means that MANY character can have it (though it cost a character feat) and if the Academic in question is Combat Oriented, you can BET that the Marine would have it too.
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Wrong! READ THE FEAT!
Sorry to shout but when someone tells me to "read the feat" and then gets it wrong, it pisses me off.
1. You only have to be of fourth
level with a Dex and Str of 12+ to buy this feat regardless of background. If you have at least one military
term you can waive the Dex and Str requirement. There is
nothing in the feat that says you have to be fourth level in a service class.
2. You are wrong about Marines and this feat too!
I quote (page 106 of the T-20 Handbook):
May NOT (emphasis mine) be taken by Barbarians, Mercenaries, or (Active Duty) Marines.
Is that clear enough for you? The active duty marine
can not take this feat because the best allowed Bab in the game is supposed to be 1/1. That means no 1/1 class can take it.
</font><blockquote>quote:</font><hr />Neglecting Law levels (which are usually pretty low in an XT zone), I note that only mid level characters can afford heavy combat armor with +4 Cameleon ability.
Giving access to TL14 armors and equipment too easily will do that. But don't forget that Combat Armor is restricted mostly to Military/*REAL* merc uses. If you want to play the "only character of level X can afford item Z", I might point out that Character Level 50 can probably easily buy Vehicular Mesons to fry anyone he doesn't like so sure, it could unbalance the game .
Just don't let them buy EVERYTHING
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Can you say "Black Market"? I knew you could
.
The point is that high levels equates to high money and that is something that can not be neglected either in combat or anything else.
</font><blockquote>quote:</font><hr />
Actually he won't (see above). Even more to the point the high level uber-engineer is likely to have a much higher Dex (mine has a Dex of 20!) and because of the feat advantage, the uber-engineer is likely to be able to afford off-engineering feats like.....improved initiative (and so will usually go first).
To paraphrase StarTrek V:
Why does an Engineer need "Improved Initiative"?
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You haven't read the Honor Harrington Books have you? Why did a missile tech (Horace Harkness) need to know enough ship design to ferret out smuggled goods and have enough unarmed combat training to be a marine? Perhaps because he isn't
only an engineer? That IMHO should be typical of
any traveller character.
</font><blockquote>quote:</font><hr />Your first level guy has to hit my engineer. If he is busting, he had better "burst to hit" which will give him +2 (since most autoweapons have a max RoF of 4) and his base attack is +0 (+1 at most but only if he is a marine or a merc).
Are you suggesting that your Engineer will have more combat feat than Combat Oriented characters? Maybe he'll have a few, but I really doubt he'll have *THAT* many.
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A twelfth level engineer (and rogue) vs a first level marine? You bet your bottom credit that the 12th level character will have more feats! (Combat or otherwise!)
</font><blockquote>quote:</font><hr />Now my uber-engineer is a Navy/Rogue type and so doesn't have an auto rifle. OTOH, he *can* do a called shot.....that +8 advantage means he can for the same target number as the first level mook, target the eye and he gets two shots to do it.
OH... So he ISN'T just an Engineer, he's also a Scout/Rogue type...
.. Just stop calling him an Engineer then..
.. Would be like keeping calling Steven Seagal "Only a Cook"...
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Why not call him an engineer? He
is an engineer and one of the best damn engineers in the Spinward Marches! He is
also a smuggler and a rogue and feels it is his duty to provide all those little comforts that Imperial or Planetary Customs would otherwise deny his deserving shipmates.....
We're not disputing that a 20th character is "better" in combat than 1st level character, we're only saying that *Together*, in a *TEAM*, they can co-operate without too many problems.
Of course, 20th Level Evil Uber-Maniac-Engineer called "Blaufeldt" can be challenging for a group of 1st level characters played by the group
And I'd like to know what you Uber-Engineer could do against an Armed Ship while in an unarmored Far-Trader
1. The contention was that a first level character was a reasonable challenge in T20 to a 12th level character because T20 combat is deadlier. That is not true and I think I have shown that conclusively. While the first level character might get
lucky, that is what such a victory would be: luck.
2. You might be suprised. Read what I posted to Falkayn a few posts ago. A crack engineer can add +10 dice or even more to
each energy weapon. In addition, that engineer is pretty much assured of making most damage control DCs in his sleep. A crack engineer gives an unfair advantage for any ship even if the ship is outclassed...and this was proven in actual game play. [If you doubt, read the ship combat rules yourself!] If you have a gunner that is an equally crack shot, this gets really ugly, really fast. Falkayn is quite right when he said that good engineers in T20 are a bit
too good, and I am forced to agree.
-Polaris