Originally posted by Kurega Gikur:
I just realized something. IMTU balkanized worlds and those just recovering from civil wars and distress are quite common. Looking at my two subsectors that I have detailed it looks like close to 1 in 4 planets are either in the middle of a civil war, balkanized as a result of one or just recovering. How common is civil strife in the OTU Imperium or IYTU?
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IMTU which is currently a TNE-era campaign in the Subsectors L, O, & P of the Reft Sector circa 1210, balkanization is common as well.
IMTU this is due to refugees from the Doomed trade era, as well as planetary tech lost (communication/ transportation) during the collapse.
Civil strife? This is the result of that, yes in some cases. One of my planets has ten nations, yet a population of only 13 million folks on it. It is a dry world (hydropshere 3), so water rights squabbles are frequently sharp, and agriculture depends heavily on irrigation.
Complicating some matters are also the seeding of Jonkereen (a geneered desert dwelling minor race of humaniti) from the 3rd Imperial era here (
deus ex-machina on my part), who are naturally inclined to co-operate among themselves, but xenophobic of others (humaniti, vargr, etc).
This example planet never lost technology level 6, being a backwater Non industrial world to begin with in a back water titular duchy in the first place, so balkanization based on Tech has not occurred, save in the Jonkereen's case, who have removed themselves from the cities & towns to the wastelands, and exist at
TL-4 on a tribal level.
As they comprise on 10% of the world's pop, this doesn't affect the UWP of TL-6.
The ethnicity of the survivors has balkanized the world into three mini-super powers of 1.5 million each: A Vilani-speaking ethnic state; a Vargr-only ethnic state; And a Mixed-Vilani-Solomani ethnic state--each has a C-class downport. The remaining five smaller states (two are Vargr-Human mixed (1 with Vilani & Vargr; 1 with Solomani & Vargr-each satellite states of the human-'Big 3'), these all have a D-class starport each.
Each nation competes for the Free Trader and major stellar mercantile planet ARGUS (2536/Moibin/Reft)'s traffic.
Another example of
IMTU balkanization is tech level. Another planet where life has gone on has survivors who have existed at their hard Times collapse level of TL-7 on an exotic amosphere world. ARGUS has her Mercantile mits in salvaging the TL-13 mining machinery off this world--her salvage colony, which rivals the survivors, is TL-8 (But due to planetary geography, they are on seperate islands).
IMTU also--there is a planet that has now (thanks to having nothing Vampire fleets would want technologically in the first place!) at TL4 & TL3 balkanized after its population increase to 1 billion over this 80 year period.
The balkanization here is based on technophobia--the survivors of those who landed here in the collapse, and doomed trade of 1124-28 schismed this pastoral world into a Luddite-Amish style world. (Think Electricity is of the devil!--carries AI-Virus!). And so, there are several small TL-4, and TL-5 states, amidst an overwhelming pacifistic religiously strict TL3 planet. The former E-class starport is now rated X (no ⌧ implied here--PG-13ium guys

-class, and starships landing here are shunned.
The TL4 states have managed to maintain their original beliefs; the TL5 state (made up of these newcomers of 80+ years ago) now makes basic machines, firearms, etc. But they do not open a starport for fear of the majority setting aside their pacifism and either boycotting or taking action against them with mob-violence.
IMTU KG, there is also a low populated desert world that is balkanized between two tribes--one of entirely Jonkereen-humans, the the other of the descendants of those humans who managed to get past the genetic infertility rates, known in-game as Ma'Sinn (the Chosen, literally). They deal with any outsider starships. They peacefully co-exist, for their uniting force is against raiding Vampire-ships looking for high tech salvage here.
Hope this helps.