Sort of. I made some pregenerated characters for an adventure and began playtesting it last week. I told the players that their characters had anything in their pockets that it was reasonable that they would have, but that didn't work very well (much to my surprise, as they are all veteran roleplayers). For instance, when the party split up, they failed to think of keeping in contact via personal communicators. One of them afterwards said that it they had had equipment lists with communicators listed, they would have thought of it.You mean like "Ye Olde Fastpack" from the Dragon Magazine for D&D? Ready made prefab packs of stuff for a set price that you then buy personal items to finish it?
Will do.If you find it or make one up, please post it.
That sounds useful. Any links?Hmm, I have several sources that give recommended equipment for a British officer to carry when sent on an expedition, but they all date to around 1900. Might be worth using those as a starting point, though. They cover the mundane things like additional clothing, toiletries, writing and drawing materials, and the odder things like maybe a basket or two from Fortnum & Masons (a wonderful place to visit if in London, by the way), how many cases of claret are recommended, and what your batman should be carrying.
That sounds useful. Any links?
I have a list of the baggage of an American millionaire on vacation on a yacht in the 1930s, and I've used that as the inspiration for equipment lists for fantasy, Space 1889, and Traveller characters. Unfortunately, I can't find the file with the Traveller character. In any case, that list is too big for a generic Traveller adventurer. I have the notion that many Traveller adventurers have a standard-sized footlocker1 that fits in standard staterooms and a carryall and no more stuff than what can be contained in those two pieces of luggage.
1 I'm not sure about what those standard footlocker dimensions would be. I'm thinking perhaps a volume of 1.4 cubic meters, unless that's grotesquely large.
Hans
Phaser, Communicator, and Tricorder aren't enough?
Seriously, tho, are you looking for survival equipment if the Traveller gets stranded in the wilderness? Or more something that would help out in an urban situation? For wilderness survival, you might look to the Boy Scout's 10 Essentials list. Basically, firestarter, magnetic compass, that sort of thing. One of those shiny survival blankets might be appropriate. If you want to go higher tech, you could put a small solar powered (or other power source) water condenser on top of a water bottle to have drinkable water. Unless the atmosphere is tainted or non-existent, of course. Which would probably make a filter mask to be an essential for a Traveller, too. And a towel - can't forget that. Possibly a radiation dosimeter and/or atmospheric toxin detector.
I'm also interested in seeing what you have for a list.
Greetings, Spinward. To whom are you addressing your comment?
What do you have in your pockets when you leave your home? A TL12 version of that list is what I want for a small list.Seriously, tho, are you looking for survival equipment if the Traveller gets stranded in the wilderness? Or more something that would help out in an urban situation?
Phaser, Communicator, and Tricorder aren't enough?
Does any of the MgT books feature a list of basic equipment that a Traveller PC might lug around? A list that can be given to players as a starting point that they can personalise?
Hans
What do you have in your pockets when you leave your home? A TL12 version of that list is what I want for a small list.
Hans
Well, let me see what I have in my pockets when I go out:
Two handkerchiefs.
Buch of keys.
Small box of artificial sweetners.
Coin purse.
Bus pass.
Wallet w. bank notes, social security card, bank ID.
Mobile phone.
Pocket torch.
Paperback.
And in my shoulderbag that I usually take along except on grocery runs:
Blood sugar tester.
Insulin injector.
Marker pen.
Ball-point pen.
Box of cough drops.
Box of toffees (in case of low blood sugar).
½ liter bottle of water.
Couple of paperbacks.
Box with tea bags, spare artificial sweeteners, powdered milk, spare blood sugar test.
Tomorrow, when I've had some sleep, I'll see what TL12 analogues I can come up with. Though I think I'll ignore the stuff that pertains to my diabetes, since player characters don't have that sort of distinctive features in Traveller.
Hans