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Basic adventurer equipment?

rancke

Absent Friend
Does any of the MgT books feature a list of basic equipment that a Traveller PC might lug around? A list that can be given to players as a starting point that they can personalise?


Hans
 
You mean like "Ye Olde Fastpack" from the Dragon Magazine for D&D? Ready made prefab packs of stuff for a set price that you then buy personal items to finish it?

Not that I know of. If you find it or make one up, please post it.
 
Hmm, I have several sources that give recommended equipment for a British officer to carry when sent on an expedition, but they all date to around 1900. Might be worth using those as a starting point, though. They cover the mundane things like additional clothing, toiletries, writing and drawing materials, and the odder things like maybe a basket or two from Fortnum & Masons (a wonderful place to visit if in London, by the way), how many cases of claret are recommended, and what your batman should be carrying.
 
You mean like "Ye Olde Fastpack" from the Dragon Magazine for D&D? Ready made prefab packs of stuff for a set price that you then buy personal items to finish it?
Sort of. I made some pregenerated characters for an adventure and began playtesting it last week. I told the players that their characters had anything in their pockets that it was reasonable that they would have, but that didn't work very well (much to my surprise, as they are all veteran roleplayers). For instance, when the party split up, they failed to think of keeping in contact via personal communicators. One of them afterwards said that it they had had equipment lists with communicators listed, they would have thought of it.

If you find it or make one up, please post it.
Will do.


Hans
 
Hmm, I have several sources that give recommended equipment for a British officer to carry when sent on an expedition, but they all date to around 1900. Might be worth using those as a starting point, though. They cover the mundane things like additional clothing, toiletries, writing and drawing materials, and the odder things like maybe a basket or two from Fortnum & Masons (a wonderful place to visit if in London, by the way), how many cases of claret are recommended, and what your batman should be carrying.
That sounds useful. Any links?

I have a list of the baggage of an American millionaire on vacation on a yacht in the 1930s, and I've used that as the inspiration for equipment lists for fantasy, Space 1889, and Traveller characters. Unfortunately, I can't find the file with the Traveller character. In any case, that list is too big for a generic Traveller adventurer. I have the notion that many Traveller adventurers have a standard-sized footlocker1 that fits in standard staterooms and a carryall and no more stuff than what can be contained in those two pieces of luggage.
1 I'm not sure about what those standard footlocker dimensions would be. I'm thinking perhaps a volume of 1.4 cubic meters, unless that's grotesquely large.

Hans
 
That sounds useful. Any links?

I have a list of the baggage of an American millionaire on vacation on a yacht in the 1930s, and I've used that as the inspiration for equipment lists for fantasy, Space 1889, and Traveller characters. Unfortunately, I can't find the file with the Traveller character. In any case, that list is too big for a generic Traveller adventurer. I have the notion that many Traveller adventurers have a standard-sized footlocker1 that fits in standard staterooms and a carryall and no more stuff than what can be contained in those two pieces of luggage.
1 I'm not sure about what those standard footlocker dimensions would be. I'm thinking perhaps a volume of 1.4 cubic meters, unless that's grotesquely large.

Hans

32" by 17" by 12.25" is the plastic model 1320 from Contico as of 2012. So 81 cm X 43 cm X 31 cm.

I use as standard spacefarer luggage a military duffel bag which is 36" long by 24" diameter (92 cm X 61 cm)
 
Phaser, Communicator, and Tricorder aren't enough? :)

Seriously, tho, are you looking for survival equipment if the Traveller gets stranded in the wilderness? Or more something that would help out in an urban situation? For wilderness survival, you might look to the Boy Scout's 10 Essentials list. Basically, firestarter, magnetic compass, that sort of thing. One of those shiny survival blankets might be appropriate. If you want to go higher tech, you could put a small solar powered (or other power source) water condenser on top of a water bottle to have drinkable water. Unless the atmosphere is tainted or non-existent, of course. Which would probably make a filter mask to be an essential for a Traveller, too. And a towel - can't forget that. Possibly a radiation dosimeter and/or atmospheric toxin detector.

I'm also interested in seeing what you have for a list.
 
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Phaser, Communicator, and Tricorder aren't enough? :)

Seriously, tho, are you looking for survival equipment if the Traveller gets stranded in the wilderness? Or more something that would help out in an urban situation? For wilderness survival, you might look to the Boy Scout's 10 Essentials list. Basically, firestarter, magnetic compass, that sort of thing. One of those shiny survival blankets might be appropriate. If you want to go higher tech, you could put a small solar powered (or other power source) water condenser on top of a water bottle to have drinkable water. Unless the atmosphere is tainted or non-existent, of course. Which would probably make a filter mask to be an essential for a Traveller, too. And a towel - can't forget that. Possibly a radiation dosimeter and/or atmospheric toxin detector.

I'm also interested in seeing what you have for a list.

Greetings, Spinward. To whom are you addressing your comment?

I do have a kit somewhat worked up for the principal character of a Traveller-based novel that I am working on, but that would be a bit more than a standard basic kit, as it does include an animal traveling cage for his somewhat large cat, one about the size of a lynx or bobcat.

Using the British officer kit recommendations, and the Mongoose Traveller books, it would be possible to come up with a basic kits for someone who is primarily a mercenary. I will have to see what I could come up with for other groups. A classic assortment of items for a shipwrecked group is given in Jules Verne's Mysterious Island. I will have to see what I can come up with, as that would be a nice freebie.
 
If someone wants to write this up (perhaps split across different TLs?), we'll find a place for it in the game!
 
Seriously, tho, are you looking for survival equipment if the Traveller gets stranded in the wilderness? Or more something that would help out in an urban situation?
What do you have in your pockets when you leave your home? A TL12 version of that list is what I want for a small list.

What does a merchant seaman carry with him when he leaves his ship for good? A TL12 version of that is what I want for a comprehensive list, though I'm ambivalent about providing novice players with a list like that. Might overwhelm them.

The 'adventurer' may be misleading. I'm using it as the most generic term for a player character. All the characters I'm presently working on are spacers, though.


Hans
 
Back when I camped out, we came up with a list of things to take, which is long gone.

But I always worked the basics: change of clothes, canteen, pocket knife, emergency food, regular food, water purification tablets, rain gear or coat, work gloves, some type of emergency saw that can cut small branches to make a fire, waterproof matches, a candle ( good for starting wet wood), a hat shade my eyes, a small fishing kit that just needs a small tree branch to catch food with, a blanket, a wash cloth, soap, several changes of socks, a small bottle of rubbing alcohol ( good as a disinfectant to), compass, flashlight with spare batteries and spare bulbs.

Thats off the top of my head. Changes/additions based on TL and local conditions.

Having an emergency evac satchel of the above on your starship would be a good idea. You may not have time to toss together items as your starship loses atmosphere.
 
Phaser, Communicator, and Tricorder aren't enough?

Drawing from that list and some of Jim's items, I get

* filter mask
* comm
* armband sensor (rad, atmo, ?)
* pocket knife
* belt canteen
* pack rations
* backpack survival kit (light, matches, compass, disinfectant, insulating blanket)
* hat, sunscreen, anti-glare goggles

A medical kit would appeal to some.
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Does any of the MgT books feature a list of basic equipment that a Traveller PC might lug around? A list that can be given to players as a starting point that they can personalise?
Hans

The Central Supply catalogue lists loads of equipment, but not organised in any way.

There might be a need for a different list for each TL...

Regards

David
 
What do you have in your pockets when you leave your home? A TL12 version of that list is what I want for a small list.

Hans

The three "K"s...Keys, Kash, Kommunicator, and ID/Credit Cards. That's about it for me the player. On random days I have a 4 inch LED flashlight, a Leatherman multitool and/or a Swiss Army knife.

In less than reputable neighborhoods, maybe a set of brass knuckles (or the equivalent in a roll of quarters).

Some in the U.S would add a pistol with an open carry permit. Regardless of whether they are in a good part of town or not.

If this is what you told your players, how did they not know about a communicator? They don't carry cell phones?
 
You might do a Google on "Everyday Carry" or EDC - there are websites, Tumblrs, etc. devoted to this - another good term related to this is "Pocket Dump".

D.
 
What have I got in my pockets?

Well, let me see what I have in my pockets when I go out:

Two handkerchiefs.
Buch of keys.
Small box of artificial sweetners.
Coin purse.
Bus pass.
Wallet w. bank notes, social security card, bank ID.
Mobile phone.
Pocket torch.
Paperback.

And in my shoulderbag that I usually take along except on grocery runs:

Blood sugar tester.
Insulin injector.
Marker pen.
Ball-point pen.
Box of cough drops.
Box of toffees (in case of low blood sugar).
½ liter bottle of water.
Couple of paperbacks.
Box with tea bags, spare artificial sweeteners, powdered milk, spare blood sugar test.

Tomorrow, when I've had some sleep, I'll see what TL12 analogues I can come up with. Though I think I'll ignore the stuff that pertains to my diabetes, since player characters don't have that sort of distinctive features in Traveller.


Hans
 
Well, let me see what I have in my pockets when I go out:

Two handkerchiefs.
Buch of keys.
Small box of artificial sweetners.
Coin purse.
Bus pass.
Wallet w. bank notes, social security card, bank ID.
Mobile phone.
Pocket torch.
Paperback.

And in my shoulderbag that I usually take along except on grocery runs:

Blood sugar tester.
Insulin injector.
Marker pen.
Ball-point pen.
Box of cough drops.
Box of toffees (in case of low blood sugar).
½ liter bottle of water.
Couple of paperbacks.
Box with tea bags, spare artificial sweeteners, powdered milk, spare blood sugar test.

Tomorrow, when I've had some sleep, I'll see what TL12 analogues I can come up with. Though I think I'll ignore the stuff that pertains to my diabetes, since player characters don't have that sort of distinctive features in Traveller.


Hans

Interestingly, I think the only things that explicitly need changed for TL12 is the diabetes stuff. Unless you think paperbacks are too much an anachronism.
 
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