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Basic adventurer equipment?

My own general "around town" pocket dump...

A Ridge card carrier/moneyclip (protects from RFID scans).
Beltchain with attached housekey, P-38 can opener, and key to the gun cabinet.
A Benchmade 3" folding knife (an Emissary for those that are interested)
My personal smartphone
Wedding ring.
Chain bracelet
Antique, hand-drilled Tiger-eye necklace
A Tuffwriter Executive tactical pen
Glasses (and sunglasses)

Work means I have briefcase with some extras-

Surface Pro 1
Another smartphone for business
Ironkey F200 FIPS Thumbdrive with Biometric Security
Assortment of writing implements, paper (Mostly from Levenger)
Smartkey key storage device for office keys
A Gerber Raptor around because I like it's utility and ability to store compactly
Surefire ED2 flashlight
A little dohicky that I can plug into a USD port that lets me surf anonymously.

---

D.
 
My day-to-day walkabout:

12x8" cloth bag, lined with a comic bag
  • G-Note 10.7" tablet
  • Cellular Wifi hotspot
  • 7.5x9.75" 5-to-the-inch graph composition book
  • 2mm leadholder (pro-art MC-120) and lead
  • Earbuds
  • Inhaler
  • Vinyl Eraser
  • Lead sharpener
  • religious magazine (3.5x5.5x0.25")
  • a copy of Bohnanza in a ziploc

In pockets
  • Cellphone (cheap and dying samsung)
  • Driver's License and assorted membership cards, packed in a sportscard sleeve.
  • Keys - house and car.

In hand - my cane.

I seldom carry cash. Hell, aside from work, church, and game, I seldom leave the house.

In the winter, I usually have some extra stuff in the coat - hat, gloves, scarf, and sometimes shoes.

For work, add a bag with a book, lunch (usually a couple cans and/or a sandwich), and some recorders (blockflöte) - usually soprano and tenor. If I'm covering an orchestra class, add a violin (with two bows, rosin, and nail trimmers). If I'm covering a guitar class, add either my mandolin, guitar or banjo (any of which has capo, nail trimmers, spare strings, and chord chart).

If I'm working for the Uni, instead of the public schools, add my cues-sheet for the character I'm going to be portraying, if I've been given it.

If I'm headed for church, add my liturgy bag, with my pewbook, my copy of 3rd hour, my copy of the communion psalms, a bag of 3x5 cards, and if I've printed them, the propers for the day.
 
You might do a Google on "Everyday Carry" or EDC - there are websites, Tumblrs, etc. devoted to this - another good term related to this is "Pocket Dump".
This was a great suggestion. I googled a site that had EDC lists provided by scores of people. I randomly selected six and used them as inspiration for six equipment lists.


Character 1 equipment:

TL8 Card case
TL9 Multi-tool
Electronic notebook
Multi-colour pen
Communicator
Pocket flashlight
Pocket knife
Wrist computer



Character 2 equipment:

Pocket computer/communicator
Lip Balm
Pocket flashlight
Pocket knife
Comb
Card case


Character 3 equipment:

Pocket computer/communicator
Card case
Sunglasses
Electronic notebook
Ballpoint pen
Reader plaque
Mini multi-tool
Pocket flashlight


Character 4 equipment:

Space pen
Wrist computer
Wallet
Credit card shaped folding knife
Pocket knife
Pocket flashlight
Antique brass lighter
Data wafer
Mini multi-tool
Card case
Ear speaker
Communicator



Character 5 equipment

Wallet
Pocket computer/communicator
Pocket knife
Multi-tool
Pocket flashlight
Wristwatch
Sunglasses
Antique lighter
Card case


Character 6 equipment:

HUD glasses
Wrist communicator
Wallet
Tablet computer
Pocket computer
Pocket communicator
Data wafer
Card case


Anything that strikes anyone as incredible that a spacer wouldn't be carrying around?



Hans
 
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What do you have in your pockets when you leave your home? A TL12 version of that list is what I want for a small list.

Here's some sites that should help then.

http://www.edcforums.com

http://www.edcplanet.com/forum

and another with lots of pics:

http://everydaycarryblog.com

* filter mask
* comm
* armband sensor (rad, atmo, ?)
* pocket knife
* belt canteen
* pack rations
* backpack survival kit (light, matches, compass, disinfectant, insulating blanket)
* hat, sunscreen, anti-glare goggles

A medical kit would appeal to some.

Swap out that pocket knife for a spacer's multi-tool, something like a Swiss Army Knife. First Aid Kit. A chronometer (watch) that can be set to local time and day cycle. Maybe some kind of inertial compass or beacon tracker to remember where you left the ship.

EDIT: Dang, beat me to it.
 
Swap out that pocket knife for a spacer's multi-tool, something like a Swiss Army Knife. First Aid Kit. A chronometer (watch) that can be set to local time and day cycle. Maybe some kind of inertial compass or beacon tracker to remember where you left the ship.
I can't believe I forgot about an extra watch as standard equipment. My old Space 1889 character had an old heirloom watch that he kept on Greenwich time, but when he went to Mars he bought himself a new one that was designed for the Martian day.


Hans
 
This was a great suggestion. I googled a site that had EDC lists provided by scores of people. I randomly selected six and used them as inspiration for six equipment lists... ...Anything that strikes anyone as incredible that a spacer wouldn't be carrying around?

Glad it was helpful! The one other kind of "piece of color" that you could easily add is a challenge coin for any of the characters who are prior service military. Also, whatever you want dog tags to be.

D.
 
Is this focused on what a character would have on his or her person during the average day, or what the typical character would have along in a duffle or barracks bag on every trip? If you assume a Middle Passage, that would be a total mass of 100 kilograms.
 
Is this focused on what a character would have on his or her person during the average day, or what the typical character would have along in a duffle or barracks bag on every trip?
As it has developed, the first. Originally I was thinking about the second too, but that will apparently have to wait.

If you assume a Middle Passage, that would be a total mass of 100 kilograms.
Unless one assumes that that the baggage allowances for Mid and Low passengers are expressed in the same units as the allowance for High passengers. Then it would be 1.4 cubic meters and 0.14 cubic meters.


Hans
 
I think the daily "what am I carrying" would depend a lot on plans for the day:

Me, 2014

Wallet w cash, driver's license, MoBar card, misc credit/debit cards for home, office, or other business

Keys for home, car, office, PO Box, Mom's house, various gate locks

Smartphone combining all planner/timekeeping functions

Small Flashlight

If Fixing Fences or other farm work: fanny pack w water bottle(s), ration bars, flashlight, multi-tool pocketknife, pliers, fence tool (pliers/hammer/cutter/crimper), screwdriver, work gloves, small roll of wire, ziploc w chalk and crayons, a few stray nails and fence staples

If going to Court: briefcase w folders for the day's business, digital recorder, extra batteries, netbook (or maybe tablet someday), hard candies, Rx bottle w Motrin/Gas-X/etc, flashlight, earbuds, lots of pens and pencils and notecards, legal pads, evidence stickers, maybe a copy of Rules of Court if expecting to argue over something in there, pocket-sized New Testament plus Psalms and Proverbs, at least one paperback to read while waiting for everything else on the docket to get resolved before my cases are called.

[One may note that I almost always have one or more small flashlights handy, as these are one item that I have always found it better to have and not need than vice versa.]

For Travellers

Depending on TL, a lot would be covered by ubiquitous comm and datapad, plus some tools related to whatever job the person does.

If required by Law Level or local laws, some form of Visitor's ID or passport.

Also, if in possibly unsafe area where each person is expected to be armed at least for his/her own self-defense, a gun/equipment belt with weapons and other gear: handgun that can preferably be used for defense or offense (flexible lethal and non-lethal loads), a few grenades to include flashbang, tranq, tangler (defensive stuff), maybe a medium communicator to boost comm and datapad signals to greater range.

Some device (maybe a button on the comm, maybe something more unobtrusive in case comm has been taken) that silently alerts the ship and all cohorts "I am in trouble at location xxxx," possibly with refinements to allow specification of how bad the trouble is.
 
I think the daily "what am I carrying" would depend a lot on plans for the day:
Things often have to be simplified for gaming purposes. In this case I want to hand out a pregenerated character sheet with a pregenerated equipment list.

Also, my use of the word 'adventurer' is misleading. I'm using it to mean a basic player character, not a wily, hard-core, survivalist, professional paranoic adventurer with lots of bad experiences of desperate situations and hairbreath escapes behind him. If a player wants that sort of equipment for his character he can make up his own list.

The panic button is a neat idea, though. I must remember that one the next time I play a wily adventurer. ;)


Hans
 
The Ship's Locker is supposedly a tool to cut down on accounting; perhaps a Foot Locker can fulfill the same purpose as long as nothing unreasonably is pulled out of the hat.
 
The Ship's Locker is supposedly a tool to cut down on accounting; perhaps a Foot Locker can fulfill the same purpose as long as nothing unreasonably is pulled out of the hat.

I like the term "footlocker" for this idea. It will be what non-ship owning players have instead of a Ship's Locker.

I also assume everyone has some sort of simple "smart device" (wrist comp, smart phone, whatever) that can handle basic transactions like accepting data (like contact info and such), but doesn't have any real computing power on its own, and it's a mass-produced and non-serviceable device. Players have to actually pay for a more rugged or capable device.

In game terms, this just allows me to have a patron give them data, passwords, coordinates, etc. without me needing to invent those things. "I've transmitted the landing coordinates to your handcomp."

I wouldn't necessarily give a player that didn't come from a TL 9+ background one of these though, and dealing with TL7- officials from worlds without a lot of money has to fall back on older methods. It helps give the players a feeling that they really are on a "Crappy, backwater planet".

Likewise, I assume any Traveller has a pocket knife, multi-tool or some other sub-weapon utility. Ordinary people may not, but these are Travellers - they would have that sort of thing as readily as someone in a 1st world country would have a cell phone or keys. (Or a pocket knife, for that matter.)

In other words, the characters have been around for many years, and would have some basic personal tools on them. I don't sweat the small stuff.
 
SNIP>>>
a wily, hard-core, survivalist, professional paranoic adventurer with lots of bad experiences of desperate situations and hairbreath escapes behind him. If a player wants that sort of equipment for his character he can make up his own list.

The panic button is a neat idea, though. I must remember that one the next time I play a wily adventurer. ;)


Hans

You mean those characters that seem to be carrying more than double their own weight in gear, so that they have the almost perfect tool for anything that might arise? :eek:o:
 

I don't tend to lead an adventurous life, mostly I carry some change and the house keys. For my recent trip to Greenwich I packed a bag with 2 changes of clothes, toothbrush & paste, comb, razor, a deodorant, a weeks supply of my medications, 2 notepads, 2 pencils, a sharpener, a couple of cartons of fruit juice and packets of crisps. I made sure the credit card I used to book the hotel was in my wallet and I had my library card, I had an emergency inhaler in my pocket. Coming back I had bought a couple of books as well.

I didn't take a phone, laptop or anything electronic, so would have packed much the same 30 years ago (without the medications).

Regards

David
 
My Loadout

My characters loadout. All is carryable at once. Bigger items likely kept on ship/air raft as needed. Some locations require less overt gear. i.e. Startown drinking, Startown looking for 'trouble', Baron's formal party. Weapons are characters choice too.

EQUIPMENT
Body Pistol Cr. 500 4 clips 20Cr
Pocket holster
Auto Snub Cr. 200 5 clips 4 HEAP, 1 Tranq 20Cr
Shoulder Holster
Flechette pistol Cr. 250 5 clips 10Cr
Crossdraw Holster
Gauss rifle Cr. 1,500 7 clips 40Cr
Ammo Cr. 510
2 Marbles (Knife) Cr. 350
TL 10 Comms Cr. 250
Hand Comp Cr. 50
Security Kit& Cr. 1,700
C. E. Kit TL8# Cr. 500
Survival Kit* Cr. 50
Backpack! Cr. 25
Watch Cr. 10
1st Aid kit Cr 125
Pressure Tent Cr. 2,000
Imp Flak Jack Cr. 300 Armor 6
Reflec Cr. 1,500 Armor 10 vs. Laser
Clothes Cr. 50
Mine Boots Cr. 50
Swim trunks Cr. 10
Cr.12,275

In kit*
Small knife
Fire-starting equipment
Blanket/poncho
4 days’ preserved rations
Water bottle
Compass
Light cord or string
Mirror
Water purification tablets
Survival manual

In Kit&
2 batons,
2 autopistols, 6 magazines
200 rounds of ammunition
2 combination masks
2 short-range communicators
1 metal detector
4 sets of handcuff
1 IR binoculars and
2 electric torches plus belts and webbing to hold all the gear.

In C.E. Kit#
Spades, entrenching tools
Wire cutters
Probes
Marking tape
Metal detector
Explosive strips

In Backpack!
Geiger Counter Cr. 250
Elec Binoculars Cr. 750
Motion detector Cr. 1,000
Inertial Locator Cr. 1,200
Atmo Sniffer Cr. 150

Working Gear
Web belt with crossdraw Flechette Pistol
Canteen
Hand Cuff
Torch
Comm
1st Aid Kit
Shoulder holster Snub
Marbles in pocket
Compass in pocket
13 mags on belt pouches
3 BP mags in pockets
1 Mag loaded per weapon (4)
 
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