I have a situation set up in a T20 game with some PCs in a small ship with a black globe and a USP2 particle accelerator. They are approaching an older model SDB from a distance of about 10,000,000km, hoping to take it out.
The base range on a particle accelerator is 30,000km.
So I assume they could attack at;
30,000km with no modifier
45,000 with -2 modifier (and -1 die damage)
75,000 with -4 modifier (and -2 die damage which effectively nullifies the attack)
So since it is a USP2, it is limited to 45,000km.
At close range it does 2d12 + 1d10radiation
At short range it does 1d12 + no radiation
It is not effective beyond that range.
So their best bet is to head in, and turn on the black globe to hide until they are close. Then turn it off and open up at close range.
Am I missing anything here? I'm not very experienced with the ship combat side of things, and could really use some pointers so I don't screw this up.
Thanks,
Chad
The base range on a particle accelerator is 30,000km.
So I assume they could attack at;
30,000km with no modifier
45,000 with -2 modifier (and -1 die damage)
75,000 with -4 modifier (and -2 die damage which effectively nullifies the attack)
So since it is a USP2, it is limited to 45,000km.
At close range it does 2d12 + 1d10radiation
At short range it does 1d12 + no radiation
It is not effective beyond that range.
So their best bet is to head in, and turn on the black globe to hide until they are close. Then turn it off and open up at close range.
Am I missing anything here? I'm not very experienced with the ship combat side of things, and could really use some pointers so I don't screw this up.
Thanks,
Chad