What is your battle tender design philosophy? Or for that matter, modular starship design? (Note: I use MegaTraveller design rules but the general gist should work with any rule system)
For example you are designing a 1,000,000 t Battle tender with 8 x 50,000 t riders.
Method 1
======
Build a 1,000,000 t Battle Tender
Pros:
+ 10,000 hardpoints and all the weapons you want
+ 8 x 50,000 t riders with all their weapons
Cons:
- Cost, you're paying for 1,000,000 t of ship
- Life support equipment and the power to run them
- Crew, it takes a lot more crew to maintain a 1,000,000 t ship
Method 2
======
Build a 600,000 t Battle Tender
Pros:
+ Cost, less ship to pay for
+ Power & Life Support savings, less ship to heat, create gravity for and power
+ Crew, smaller crew needed
Cons:
- Fewer hardpoints
Those are just generic numbers. A quick calculation using MegaTraveller design rules shows that I can have 20% ship and 80% cargo/riders/fuel pods. (All jump fuel is in pods.) 20% ship equates to 1/5 the cost for hull, life support and controls.
Does it make a difference if you use an Open frame? Closed frame? Planetoid?
Just wondering.
(Actually I just ran into a buzz saw as I was working on an Excel MT starship design file and saw the cost for all the non-existent space for the riders and fuelers and wondered how I was going to work it through.)
-Swiftbrook
For example you are designing a 1,000,000 t Battle tender with 8 x 50,000 t riders.
Method 1
======
Build a 1,000,000 t Battle Tender
Pros:
+ 10,000 hardpoints and all the weapons you want
+ 8 x 50,000 t riders with all their weapons
Cons:
- Cost, you're paying for 1,000,000 t of ship
- Life support equipment and the power to run them
- Crew, it takes a lot more crew to maintain a 1,000,000 t ship
Method 2
======
Build a 600,000 t Battle Tender
Pros:
+ Cost, less ship to pay for
+ Power & Life Support savings, less ship to heat, create gravity for and power
+ Crew, smaller crew needed
Cons:
- Fewer hardpoints
Those are just generic numbers. A quick calculation using MegaTraveller design rules shows that I can have 20% ship and 80% cargo/riders/fuel pods. (All jump fuel is in pods.) 20% ship equates to 1/5 the cost for hull, life support and controls.
Does it make a difference if you use an Open frame? Closed frame? Planetoid?
Just wondering.
(Actually I just ran into a buzz saw as I was working on an Excel MT starship design file and saw the cost for all the non-existent space for the riders and fuelers and wondered how I was going to work it through.)
-Swiftbrook