lewiscroberts
SOC-5
Hi,
While working on Reformation Coalition military units, I thought the RC needed more NGO (non-governmental organizations) like Doctors without Borders, or the Red Cross. This could lead to a different type of campaign or interesting encounters in the Wilds.
Lewis
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Beacon of Hope
Beacon of Hope was founded in 1202 by Spartak Kozlov, an Oriflamme technarch who had recently retired. He realized that to achieve the Reformation Coalition’s goals of integrating the surrounding territories won't be done with only hard power, the RC must use soft power. He also realized that getting something done quickly in the Assembly of Worlds with its constant debate and committees would be near impossible. Instead he did what most technarchs do and took action. He used a sizable fraction of his personal fortune to set up an endowment for Beacon of Hope. This has gone to hiring staff and buying equipment.
Beacon of Hope mounts missions to the Wilds, but instead of snatching relic technology, it provides medical treatment and humanitarian assistance. Many worlds in the Wilds do not have access to modern medicine and aliments and illnesses that would be trivial to cure on Oriflamme or Aubaine, kill millions each year. Beacon of Hope can assist with this by providing visiting medical clinics which treat chronic conditions.
Khamyannah Arsto, the RCSA Commisioner for External Development (see the "Star Vikings" Sourcebook) is a strong advocate of Beacon of Hope and has set up a permanent liaison with the organization: Mai Pham. Mai provides Beacon of Hope with the names of planets that would welcome medical missions. She also provides as much background information as the RCSA or RCES has. Mai is headquartered on Aubaine and sends the information to Beacon of Hope on Oriflamme via any available RC ship heading towards Oriflamme.
Beacon of Hope missions are usually headed by a team of physicians and nurses with a variety of specialties. The team members are not overly specialized; there isn't usually enough specialists to go around and everyone is cross trained to at least a minimal level. In addition to the core medical staff, there are a number of assistants who set up tents/generators, make deliveries and all the other tasks that need to get done to make things work. Many of these people are slowly picking up some basic medical skills to help out the medical staff. Finally, since this is the Wilds; there is a security team. They tend to keep a low profile, but this depends on the world and the circumstances. They try to not be perceived as a threat to the locals.
In the latter half of 1202, Beacon of Hope is planning on month long missions to Phoebus, Ra and Helios. These will serve as dry runs of the missions being sent out into the Wilds; they will also expose more people in the RC to Beacon of Hope helping with recruiting and fund raising.
Adventure Hooks:
Beacon of Hope could be the focus of a different type of campaign the stereotypical RCES Smash and Grab campaign. A Final War bioweapon was accidentally released by relic hunters (RC or Guild). It is now sweeping through the area and the players must identify a cure and destroy the remaining bioweapons. A TED or terrorist organization could have located a pre-collapse bioweapons laboratory and be trying to brew up a weapon to achieve their goals. The Beacon of Hope team would have to do their best to shut the facility down, without releasing a deadly plague.
The players are serving as security for a Beacon of Hope mission. A doctor and or other personal are kidnapped; the players must get them back. Or maybe they are the kidnap victims and they were kidnapped to provide medical attention to a dying rebel leader, or someone the RC might want to know.
The players could also encounter Beacon of Hope while working in the Wilds. A group of Beacon of Hope workers on break, wandered into a set of ruins which are considered taboo and the players need to negotiate with the locals and rescue the party.
The players launched a smash and grab mission in the same area as a Beacon of Hope medical station. Or they caused some great social upheaval by decapitating the local government. The natives are upset at the visitors from the stars and might lash out at the Beacon of Hope personal. The players would hopefully protect the Beacon staff and work to find a peaceful solution.
The players could also encounter Beacon of Hope while working in the Wilds. A group of Beacon of Hope workers on break, wandered into a set of ruins which are considered taboo and the players need to negotiate with the locals and rescue the party.
Another possibility is that the players launched a smash and grab mission in the same area as a Beacon of Hope medical station, or caused some great social upheaval by decapitating the local government. The natives are upset at the visitors from the stars and might lash out at the Beacon of Hope personal. The players would hopefully protect the Beacon staff and work to find a peaceful solution.
While working on Reformation Coalition military units, I thought the RC needed more NGO (non-governmental organizations) like Doctors without Borders, or the Red Cross. This could lead to a different type of campaign or interesting encounters in the Wilds.
Lewis
------------
Beacon of Hope
Beacon of Hope was founded in 1202 by Spartak Kozlov, an Oriflamme technarch who had recently retired. He realized that to achieve the Reformation Coalition’s goals of integrating the surrounding territories won't be done with only hard power, the RC must use soft power. He also realized that getting something done quickly in the Assembly of Worlds with its constant debate and committees would be near impossible. Instead he did what most technarchs do and took action. He used a sizable fraction of his personal fortune to set up an endowment for Beacon of Hope. This has gone to hiring staff and buying equipment.
Beacon of Hope mounts missions to the Wilds, but instead of snatching relic technology, it provides medical treatment and humanitarian assistance. Many worlds in the Wilds do not have access to modern medicine and aliments and illnesses that would be trivial to cure on Oriflamme or Aubaine, kill millions each year. Beacon of Hope can assist with this by providing visiting medical clinics which treat chronic conditions.
Khamyannah Arsto, the RCSA Commisioner for External Development (see the "Star Vikings" Sourcebook) is a strong advocate of Beacon of Hope and has set up a permanent liaison with the organization: Mai Pham. Mai provides Beacon of Hope with the names of planets that would welcome medical missions. She also provides as much background information as the RCSA or RCES has. Mai is headquartered on Aubaine and sends the information to Beacon of Hope on Oriflamme via any available RC ship heading towards Oriflamme.
Beacon of Hope missions are usually headed by a team of physicians and nurses with a variety of specialties. The team members are not overly specialized; there isn't usually enough specialists to go around and everyone is cross trained to at least a minimal level. In addition to the core medical staff, there are a number of assistants who set up tents/generators, make deliveries and all the other tasks that need to get done to make things work. Many of these people are slowly picking up some basic medical skills to help out the medical staff. Finally, since this is the Wilds; there is a security team. They tend to keep a low profile, but this depends on the world and the circumstances. They try to not be perceived as a threat to the locals.
In the latter half of 1202, Beacon of Hope is planning on month long missions to Phoebus, Ra and Helios. These will serve as dry runs of the missions being sent out into the Wilds; they will also expose more people in the RC to Beacon of Hope helping with recruiting and fund raising.
Adventure Hooks:
Beacon of Hope could be the focus of a different type of campaign the stereotypical RCES Smash and Grab campaign. A Final War bioweapon was accidentally released by relic hunters (RC or Guild). It is now sweeping through the area and the players must identify a cure and destroy the remaining bioweapons. A TED or terrorist organization could have located a pre-collapse bioweapons laboratory and be trying to brew up a weapon to achieve their goals. The Beacon of Hope team would have to do their best to shut the facility down, without releasing a deadly plague.
The players are serving as security for a Beacon of Hope mission. A doctor and or other personal are kidnapped; the players must get them back. Or maybe they are the kidnap victims and they were kidnapped to provide medical attention to a dying rebel leader, or someone the RC might want to know.
The players could also encounter Beacon of Hope while working in the Wilds. A group of Beacon of Hope workers on break, wandered into a set of ruins which are considered taboo and the players need to negotiate with the locals and rescue the party.
The players launched a smash and grab mission in the same area as a Beacon of Hope medical station. Or they caused some great social upheaval by decapitating the local government. The natives are upset at the visitors from the stars and might lash out at the Beacon of Hope personal. The players would hopefully protect the Beacon staff and work to find a peaceful solution.
The players could also encounter Beacon of Hope while working in the Wilds. A group of Beacon of Hope workers on break, wandered into a set of ruins which are considered taboo and the players need to negotiate with the locals and rescue the party.
Another possibility is that the players launched a smash and grab mission in the same area as a Beacon of Hope medical station, or caused some great social upheaval by decapitating the local government. The natives are upset at the visitors from the stars and might lash out at the Beacon of Hope personal. The players would hopefully protect the Beacon staff and work to find a peaceful solution.