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"Best of ..." T20 Ship design tweeks?

RPG Maxim:
Build a design system, and there will be a deluge of players willing to tell you how to do it better.

Thought I'd throw a topic out for the 'newbie' T20 gearheads (like me), to hopefully get some input on what the pro's are doing to improve T20 ship design.

For instance:

--Miniaturization of computer systems built at higher tech levels exists in the rules.
What about similar reductions in space, or power requirements for Jump/Man Drives.
"Could a Jump-1 Drive, built at TL-14, be smaller/more efficient?"

--If your starship will carry subcraft, why would you ever install a docking ring instead of
an internal hanger?
You have to account for (subtract) the sub-craft tonnage anyway for Jump/Fuel purposes. Why lose the additional 30% of craft tonnage (and possible costs of steamlining?
I can see it for a passenger liner or other application where you would have a seperate craft dock (bringing passengers), or even require one for customs inspectors to link up. But not for any craft that the starship 'keeps'.
 
All my suggestions made it in the rulebook.
(although the specification that AirFrame meant aerodynamic lift got dropped out...)
 
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