Pierce_Inverarity
SOC-9
The Power Projection thread reminded me of a question I've been meaning to ask for a while:
In your experience, which Traveller rules work best for the kind of small-scale combat likely to happen in an RPG? By "best" I mean:
Which rules are exciting (as opposed to just functional) for your run-of-the-mill, one-on-one Beowulf vs. Suleiman encounter?
Which rules manage not to bog down role-playing with (too much) detail?
Which rules, if any, give *all* PCs something to do in combat? (In other words: Are there rules that could qualify as a "combat chapter" for DGP's Starship Operator's Manual? I love the way in which the SOM really made the PCs feel they're *operating* their ship rather than just sitting in it.)
In your experience, which Traveller rules work best for the kind of small-scale combat likely to happen in an RPG? By "best" I mean:
Which rules are exciting (as opposed to just functional) for your run-of-the-mill, one-on-one Beowulf vs. Suleiman encounter?
Which rules manage not to bog down role-playing with (too much) detail?
Which rules, if any, give *all* PCs something to do in combat? (In other words: Are there rules that could qualify as a "combat chapter" for DGP's Starship Operator's Manual? I love the way in which the SOM really made the PCs feel they're *operating* their ship rather than just sitting in it.)