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best version for exploration/colonisation

Probably World Tamer's Handbook, which is part of TNE. You don't need to play the rest of TNE to use it, but knowing enough of it to make sense of WTH is not a bad thing.

Above a certain level, T4's Pocket Empires takes over. You'll want a spreadsheet for that one, though.
 
I never played TNE, but I would guess TNE because that's a prime motivation for adventuring with that edition. Whole sectors have been cut off from each other. Many of the game goals in adventures were to reconnect.

I don't really think it matter what edition of the rules you use, but there are probably different eras in the official timeline that are more about exploration. I mean, it's a big galaxy. Scouts came out as a book right in the smack dab middle of the Traveller Golden Era. The Zhodani were known for their galactic core probes. Just go to the edge of explored space, and start exploring.

As for eras, obviously Milieu 0 (where T4 was set). Or, just after the Virus (TNE, as I just suggested).

Really, any era would work. Pick your favorite rule set, add in your favorite era, then find the best place to do some scouting. In no era is the entire galaxy explored (or even close to being explored).
 
Probably World Tamer's Handbook, which is part of TNE. You don't need to play the rest of TNE to use it, but knowing enough of it to make sense of WTH is not a bad thing.

Above a certain level, T4's Pocket Empires takes over. You'll want a spreadsheet for that one, though.

You'll want spreadsheets for either. It's possible to go down a deep dark rabbit warren of doublethink with WTH... like trying to make use of it to build orbital colonies...
 
Thanks all. I am talking about roleplaying, but any thoughts you have on design are welcome, Spinward Scout.

If you want to roleplay the colonists, and have mechanical support for colonial building, you'll want World Tamer's Handbook, which is on the TNE disk.

If you want to roleplay the leadership, that's Pocket Empires, which is in T4.
 
You could also get some "world and system design" details from DGP's World Builder's Handbook - plus some relevant equipment.

D.
 
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