BruceEdwinMorrow
SOC-11
Hi, I'm new to the board and I'm looking for advice from some fellow Traveller Referees.
I've got a group of six players who have just finished character generation last week. The module I'm planning to run this coming week requires them to have a starship and I'd like to figure out what the best way to give them the ship is.
It's around the time of the 5th frontier war, so ships are in great demand. Complicating the matter, I'm trying to give them a merc cruiser. I'm thinking along the lines of having it be a derelict, and making the PCs mount a mission to recover and repair it. Since extra ships are at a premium, I'll force them to get to the system where the derelict is located by using all those high/mid/low passages they mustered out with. Once there, they can take a cutter, or some other in-system only space ship out to the derelict and start repairs.
I’m wondering how much should repairs cost along with renting a cutter for several week?? I'm thinking about putting them in the hole for 20-50% of the ship's original costs (the repair bill). They can cart out enough parts to get the maneuver drive working. After that it’s several weeks and millions of credits in drydock to get it repaired.
There's a noble in the party, so I can use his estates as collateral with the banks.
I having a hard time figuring out why the characters would know about this derelict and not other parties. Why is hasn’t been salvaged till now??
Anyway, I wanted to find out how other refs would handle this situation. Thanks in advance for any comments! Cheers,
I've got a group of six players who have just finished character generation last week. The module I'm planning to run this coming week requires them to have a starship and I'd like to figure out what the best way to give them the ship is.
It's around the time of the 5th frontier war, so ships are in great demand. Complicating the matter, I'm trying to give them a merc cruiser. I'm thinking along the lines of having it be a derelict, and making the PCs mount a mission to recover and repair it. Since extra ships are at a premium, I'll force them to get to the system where the derelict is located by using all those high/mid/low passages they mustered out with. Once there, they can take a cutter, or some other in-system only space ship out to the derelict and start repairs.
I’m wondering how much should repairs cost along with renting a cutter for several week?? I'm thinking about putting them in the hole for 20-50% of the ship's original costs (the repair bill). They can cart out enough parts to get the maneuver drive working. After that it’s several weeks and millions of credits in drydock to get it repaired.
There's a noble in the party, so I can use his estates as collateral with the banks.
I having a hard time figuring out why the characters would know about this derelict and not other parties. Why is hasn’t been salvaged till now??
Anyway, I wanted to find out how other refs would handle this situation. Thanks in advance for any comments! Cheers,