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Beyond the Frontier

Mithras

SOC-14 1K
Are there any frontiers for the 3i beyond which I can send a scout team? Are there any human frontiers? Or should I resort to the old misjump strategy to get that world by world exploration vibe?
 
Oh I see! Yes. I want to run a solo game, a scout crew hopping from world to world totally unaware of what they'll find, and me mapping as I go, world building, building navies, ships, noble houses, corporations, all as the scouts move into the subsector. I'll build backstory, history, create NPCs etc all as I go, and hopefully use it for play at the back end of the year.

I just don't want to design, design, in layers (star systems, UPPs, military, corps, insignia,etc), since the 'whole' thing is only ready at the end of the process. The way I intend it (with a few neat tables to help) where ever the scoutship goes, setting appearsfully formed (almost), like one of those CRPGs where you walk through wilderness and the map'lights up' around you.

My scouts might jump into a 'new' non-OTU subsector out of Five Sisters. In fact, they might even be a navy crew...

Nice map BTW.
 
Ktiin'gzat Sector (just trailing of the Third Empire of Gashikan) is an excellent dark horse candidate for human frontier. The core-trailing corner of the sector, in fact, has a cluster of mid-tech human worlds situated just a Jump-2 away from parsec after parsec of howling wilderness.

The sector itself appears to be quite cosmopolitan. At least half (and perhaps up to two-thirds) of the worlds have Vilani names, with the balance of the rest being Vargr. There's also a smattering of worlds with Solomani names, including those afore-mentioned frontier worlds. The K'kree also have extensively settled the area to rim-coreward of the sector; knowing the K'kree, no doubt this means that their trading fleets, embassies, and other projections of power can be found all through the region.

Depending on whom you're talking to, the sector is either called Legim (Vilani), Legends (Solomani), Ogzuekhfos (Vargr) or Ktiin'gzat (K'kree).
 
The sector Spinward of Far Frontiers is Yiklerzdanzh, originally worked up by HIWG New Australia (New Zealand) Some info is still available archived here and there, but the majority was removed with the HIWG Australia website.

Gurps: Sword Worlds has an adventure hook called "The Astron Project", which is a group from the sword worlds which is seeking to "get away from it all" by moving to Astron sector, one sector spinward of Fulani. So if your not opposed to being a non-imperial character/campaign this might work for you.

Also, most of the "Lords of Thunder", Gateway domain material has potential as a non imperial setting for exploration.

Plus there's the Solomani Rimward expeditions and the Zhodani Core expeditions as "exploration" setting.
 
Oh I see! Yes. I want to run a solo game, a scout crew hopping from world to world totally unaware of what they'll find, and me mapping as I go, world building, building navies, ships, noble houses, corporations, all as the scouts move into the subsector. I'll build backstory, history, create NPCs etc all as I go, and hopefully use it for play at the back end of the year.

I just don't want to design, design, in layers (star systems, UPPs, military, corps, insignia,etc), since the 'whole' thing is only ready at the end of the process. The way I intend it (with a few neat tables to help) where ever the scoutship goes, setting appearsfully formed (almost), like one of those CRPGs where you walk through wilderness and the map'lights up' around you.

My scouts might jump into a 'new' non-OTU subsector out of Five Sisters. In fact, they might even be a navy crew...

Nice map BTW.

Yes, that map is great, I found it through the wiki.

The Imperium is rather constricted, which isn't that fun, the empty sectors may make it some time to get there. Foreven though is a reseve for referees, as a matter of fact I think FFE has a download, of just a map, undeveloped.
 
The Mongoose Traveller Developer's Pack has the limited canon Foreven information (scroll down the page for the link).

Mithras, you'll still want to generate the stars for the sector though, right? They'll have at least that information available to them. In fact, they should also have a pretty good idea about the main characteristics of the planets, if any.
 
That looks good, I've been reading about polities inside Foreven elsewhere on the net, such as the Zhodani friendly Avalar Consulate. Do I have to use those? There's nothing in the Development Pack about them. I wanted to create my own interstellar nation...
 
That looks good, I've been reading about polities inside Foreven elsewhere on the net, such as the Zhodani friendly Avalar Consulate. Do I have to use those? There's nothing in the Development Pack about them.

Absolutely Not!

Use them if you like, role up your own sector, re-name them. That's the great thing about games, you can do whatever you like. Many years ago I did Theta Borealis Sector, before Group One. Later DGP came out with Solomani and Aslan and the Dot map for the sector blew everything I'd done out of space, so to speak, so I just ignored S&A and continue to use my version.

Of course, now that real life takes up much of my time, I use the Genie/.wbs/.sec/.hes data and Heaven and Earth 1.08 for most of my sector mapping. Much easier. Then all I have to do is background.
 
I've got my own subsector mapped out in Astrosynthesis 2.0, its great! But I miss the old hex grids and rolling the dice, hence my new pursuit ...

Of course, now that real life takes up much of my time, I use the Genie/.wbs/.sec/.hes data and Heaven and Earth 1.08 for most of my sector mapping. Much easier. Then all I have to do is background.
 
That looks good, I've been reading about polities inside Foreven elsewhere on the net, such as the Zhodani friendly Avalar Consulate. Do I have to use those? There's nothing in the Development Pack about them. I wanted to create my own interstellar nation...
Nah, the stuff in the Developer's Pack is there if you want to use it - the Foreven Licence explicitly states that you don't have to use any of it, even the star map. I suppose it's handy if you want to save yourself the work, and if you want to use stuff from other fan-creations on the web (like BeRKA's site). But is you want to make up your own thing, there's nothing stopping you.

By the way, the Foreven Licence is specifically there to allow people to do stuff in the OTU using MGT, commercial or free - if you're using CT (for non-commercial use only), FFE Fair Use applies.
 
By the way, the Foreven Licence is specifically there to allow people to do stuff in the OTU using MGT, commercial or free - if you're using CT (for non-commercial use only), FFE Fair Use applies.
Well, it would be an alternate TU, not the OTU. The whole point of an official universe is to have a common ground that everybody uses. If two product lines don't even use the same star maps, it's pretty silly to talk of the any sort of TU (that is, in the singular definite).


Hans
 
That looks good, I've been reading about polities inside Foreven elsewhere on the net, such as the Zhodani friendly Avalar Consulate. Do I have to use those?

Heck no. I would encourage you not to use the Avalar Consulate.
 
I created a whole new sector just to gallactic-south of the Domain of Deneb, a brand new gap and evidence of life beyond that, IMTU. It doesn't change the map of OTU, but it allowed me to squeeze something in.
 
Well, it would be an alternate TU, not the OTU. The whole point of an official universe [...]
Obviously it would not be official. At the risk of belabouring the issue for everyone who has read the licence, it means that people can publish things for MGT with OTU references in them insofar as they pertain to their version of Foreven.

OTU as defined by MGT is "Original" not "Official", BTW.
 
Obviously it would not be official. At the risk of belabouring the issue for everyone who has read the licence, it means that people can publish things for MGT with OTU references in them insofar as they pertain to their version of Foreven.

OTU as defined by MGT is "Original" not "Official", BTW.

And it's yet another example of Mongoose's arrogance towards the prior fanbase.
 
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