Hi,
Its probably worth noting that even in our current tech level there are differences in how similar objects are designed. For instance, this
link provides some interesting info on different current Pressurized Water Reactors currently in use by navies around the world, noting that there are differences in the enrichmant % of the fuels used and the refueling interval required in many applications. As such, eventhough many of these units would likely be considered late 20th century/early 21st century fission plants, there will be noticeable differences in them due to decisions made in their design.
Similarly, if I am understanding correctly, through out the 1930's, 40's. and into the early 50's, on US automobiles there were alternate concepts and configurations for how gasoline internal combustion engines were designed. In particular, I believe both "flat head" or "L-Head" engines co-existed with some "overhead valve" or "valve in head" designs, and both were viable designs for the requirements of the day. However, as the desire to develop more power output per cylinder increased the design of the "flat head" or "L-Head" designs were found to limit the ability to effect these increases, which apparently had something to do with the convoluted flow through the cylinders required by the placement of the valves on these designs due to their "flat" or "L-head" configuration. As such, although they could perform well enough in some applications, as more power was required (IIRC) this technology was kind of found to top out and other technologies (such as the Overhead Valve configuration) was used.
Other examples also include steam plants on early 20th century ships. Not only were there differences in boiler configurations, but there were also differences in the devices used to convert this steam to do the mechanical work on the output shaft to propel the vessel. Early on Vertical Expansion reciprocating engines may have been used, and later in may applications these may have been replaced by steam turbines of various configurations, such as the differences between "Parsons" type turbines and "Curtiss" type designs. (
http://dictionary.die.net/parsons turbine).
In the end then, if the way the game of Traveller has developed is that it ended up with two somewhat different design "concepts" with differing fuel requirements, and differing size raltionships etc, that doesn't really bother me that much anymore. And if one of these methods becomes capped at a certain size or level and is treated more as a "modular" type approach, where the same components may be used in different size/types of vessels, while the other "concept" appears to provide more "scalable" results applicable over a larger range of vessel sizes, then I'm pretty much OK with that too.