Tech Level 13 Sliverdart Class Missile Corvette
Using a custom 400 ton hull, the Sliverdart serves in the Colonial Fleets of Efate and Yori. It has Jump Drive H, Maneuver Drive K, and Power Plant K, giving Jump 4 and 5G acceleration. Fuel tankage of 210 tons supports the power plant for 4 weeks and 1 Jump-4. Adjacent to the bridge is a computer Model 7. There are 5 crew staterooms, and 6 low berths. The ship has 4 hardpoints and 4 tons set aside for fire control. 4 triple turrets are installed, carrying 12 missile racks. The Sliverdart carries a 5 ton electronics systems jammer. The ship carries a 10 ton life pod. Two .5 ton Grav Transport Modules are carried and are used for missile loading. 2 tons are set aside as a ships locker. There is a 10 ton missile magazine, and a 10 ton cargo hold. The hull is streamlined.
The Sliverdart has a crew of 10:
1 Commander/Pilot, 1 Executive Officer/Navigator, 3 Engineers, 1 Medics, and 4 Gunners. The ship is configured for double accomadtion. In addition, 6 low berths provide for a frozen watch crew.
The base cost of the ship is MCr 351.199, Architects Fees are MCr 3.512, and it takes 14 months to build.
Other ship names in the Sliverdart class are Shardspike, Glitternail, Crysneedle, Icesplinter, and Sheerbolt.
Lifepod write up, from the OZ:
High Guard Statistics:
LM-4245572-000000-00005-0 MCr351.199 400tons
------------------------1 Crew: 10
------------------------1 TL13
Book 2 design Fuel:210tons EP:20 Agility:3
Emergency Agility: 5 Fuel Scoops
Cargo:10tons Missile Magazine:10tons
Ships Locker:2ton Lifepods=1
Grav Transport Modules=2 Frozen Watch=1
Design Notes:
1. The 'Electronics Jammer' comes from the radio jammer listing in Book 4 Mercenary, Page 41. I have listed it as 5 tons and costing MCr1. I don't have any special rules for its use; referee fudging will be used to govern its operation.
2. The 'Grav Tranport Modules' are described in the FASA adventure "Fate of the Sky Raiders", Page16.
3. The 'lifepod' comes from our very own COTI contributor OZ, listed in Classic Traveller forum, Proto-Traveller thread, a post entitled "Book 2 small craft design system, by Steve Osmanski". Folks, if your doing Book 2 ship designs, you should hard copy this document immediatly.
OZ's Book2 Small Craft Design System Link
Referee notes/notions:
I'm sure I've got typo's in here, I always have typo's, so let me know about em as you come across them. I've got three more ships in the slip down at the shipyard, two book 2 ships and a book 5 ship. The bk2 ships are a as yet unnamed TL13 cruiser type (perhaps a battle cruiser) and a attempt at doing the bk 5/sup 7 Dragon SDB in bk2 format. The trick with the later job is of course that bk2 doesn't have rules for armor. But there may be a way to fudge around that. The bk5 ship I'm working on is a bigger version of the Supplement 9 Jump ship, a ship able to carry 6 transport pods internally and 4 pods externally at reduced speed. I don't know if I'm going to go to far with that design though. We'll see. It will be a while before I post anymore designs, Real Life Work-Slave committments will keep me occupied for the next week.
Enjoy! And happy Travelling...
Using a custom 400 ton hull, the Sliverdart serves in the Colonial Fleets of Efate and Yori. It has Jump Drive H, Maneuver Drive K, and Power Plant K, giving Jump 4 and 5G acceleration. Fuel tankage of 210 tons supports the power plant for 4 weeks and 1 Jump-4. Adjacent to the bridge is a computer Model 7. There are 5 crew staterooms, and 6 low berths. The ship has 4 hardpoints and 4 tons set aside for fire control. 4 triple turrets are installed, carrying 12 missile racks. The Sliverdart carries a 5 ton electronics systems jammer. The ship carries a 10 ton life pod. Two .5 ton Grav Transport Modules are carried and are used for missile loading. 2 tons are set aside as a ships locker. There is a 10 ton missile magazine, and a 10 ton cargo hold. The hull is streamlined.
The Sliverdart has a crew of 10:
1 Commander/Pilot, 1 Executive Officer/Navigator, 3 Engineers, 1 Medics, and 4 Gunners. The ship is configured for double accomadtion. In addition, 6 low berths provide for a frozen watch crew.
The base cost of the ship is MCr 351.199, Architects Fees are MCr 3.512, and it takes 14 months to build.
Other ship names in the Sliverdart class are Shardspike, Glitternail, Crysneedle, Icesplinter, and Sheerbolt.
Lifepod write up, from the OZ:
The Sliverdart Missile Corvette--Book 5 complient.Lifepod: Using a 10-dton hull the lifepod is capable of 1-G acceleration, carries 1.5 tons of fuel (giving 10 weeks endurance for the power plant) and has a crew of one (in a small craft couch). Six emergency low berths are installed, acting as seats for up to 6 passengers in regular service with life support for all crew and passengers for 24 hours, or acting as low berths for up to 24 passengers for as long as the power plant endurance. The lifepod has no airlock; crew and passengers must embark from/disembark into a pressurized area. The lifepod has no hardpoint and may not mount any weapons. It has a computer Mod/1 to control the craft while the crew and passengers are in suspended animation; the craft may not mount any other computer. The lifepod has no excess space and costs MCr 7.95.
High Guard Statistics:
LM-4245572-000000-00005-0 MCr351.199 400tons
------------------------1 Crew: 10
------------------------1 TL13
Book 2 design Fuel:210tons EP:20 Agility:3
Emergency Agility: 5 Fuel Scoops
Cargo:10tons Missile Magazine:10tons
Ships Locker:2ton Lifepods=1
Grav Transport Modules=2 Frozen Watch=1
Design Notes:
1. The 'Electronics Jammer' comes from the radio jammer listing in Book 4 Mercenary, Page 41. I have listed it as 5 tons and costing MCr1. I don't have any special rules for its use; referee fudging will be used to govern its operation.
2. The 'Grav Tranport Modules' are described in the FASA adventure "Fate of the Sky Raiders", Page16.
3. The 'lifepod' comes from our very own COTI contributor OZ, listed in Classic Traveller forum, Proto-Traveller thread, a post entitled "Book 2 small craft design system, by Steve Osmanski". Folks, if your doing Book 2 ship designs, you should hard copy this document immediatly.
OZ's Book2 Small Craft Design System Link
Referee notes/notions:
I'm sure I've got typo's in here, I always have typo's, so let me know about em as you come across them. I've got three more ships in the slip down at the shipyard, two book 2 ships and a book 5 ship. The bk2 ships are a as yet unnamed TL13 cruiser type (perhaps a battle cruiser) and a attempt at doing the bk 5/sup 7 Dragon SDB in bk2 format. The trick with the later job is of course that bk2 doesn't have rules for armor. But there may be a way to fudge around that. The bk5 ship I'm working on is a bigger version of the Supplement 9 Jump ship, a ship able to carry 6 transport pods internally and 4 pods externally at reduced speed. I don't know if I'm going to go to far with that design though. We'll see. It will be a while before I post anymore designs, Real Life Work-Slave committments will keep me occupied for the next week.
Enjoy! And happy Travelling...