PathfinderAP
SOC-12
Well how the Navy reacts to pirats taking hostages is each GM's decision. Mine would be a nice ultimatum like "You have 20 minutes to release the hostages. Refuse to do it or try to move/fire up your reactors and you'll be fired apon" followed by a nuklear tipped missile shortly after the ultimatum ends.
Yes, I loose between 14 and 26 personal. But pirats quickly learn that taking marines hostage means death. Similar to what ElAl did with armored cockpit doors and a "don't yield" policy. You can blow their planes up but you can't take them.
The rest is a matter of codes, fake codes, alarm codes etc.
1)He wouldn't just "kill" his own people like that, put them in harms way yes, but never kill by his own hand, (they are his responsibility, and he would be made to account for all deaths) and if he managed to behavior in your way, that officers career would no doubt be a very short one, (you are thinking like a merc, big difference)
2) After spacing the dead marines to show the will to follow through,
I would tell them the facts,
I will space any or all marines should you continue ANY act of aggression,
On reaching the jump point I will release the marines unharmed,
Each of the marines will be released with full comm's but little oxygen,
delay picking them up, they die,
END COMM'S (no discussion, no further comm's)
3) Start up the engines and move to the jump point,
dropping of the odd marine (alive) on the way, for them to pick up,
as a sign of good will, but mostly to tie them up
4) If they fire, return fire and space half the marines
inform via comm's, the other half will follow (I never ever bluff, so don't force my hand)
btw this is nothing like "armored cockpit doors and a "don't yield" policy. You can blow their planes up but you can't take them"
But I will not discuss those sort of tactics, (and its Pirates with an E )