How many of you think that boarding actions actually happen?
I mean, given the cyclic rate of fire for modern small arms and the narrow docking portals, I would rather shoot all the guns and the maneuver drive off of the enemy ship, take it somewhere quiet and negotiate with the crew for a surrender, while they slowly think about running out of food or air?
You would certainly have to destroy all of a ships weapons and its maneuver drive before you could try to board it.
IIRC = If I remember correctly also "Sofern mich meine Erinnerung nicht täuscht"
IMHO = In my honest opinion "Meiner Meinung nach"
As for my use of 0815 (and 4711): Like rust and you I am one of the resident germans here(1)
Starships are not lawless. As Far Trader states the Imperial Space (Imperial Starport, Ships in Transit etc) has a LawLevel. Not totally sure wether it is 2 or 4 (I'd have to check) but it's high enough to rule out certain weapons in the hand of a ships crew. The CT/MT rules set have a quite explicit exclusion list by LawLevel
And the big lines like Tukera or Oberlindes operate dedicated escort ships (i.e the Route Protectors) and Intelligence Services (i.e the Vemenes). Plus they operate larger ships in saver regions (You won't find Tukera in Sektor 286), have the ear of the local admiral (Their owners are Imperial Nobles, some with high connections like Blain Tukera who's married to Duchess Margaret who's a close relative of the Imperator) and a profit margin that allows operating armed ships with well-trained gunners in the few Imperial regions where it counts
[/QUOTE](1) Btw:
MG 08/15 was the term for the Imperial German Armies maschine gun in WWI. Today 08/15 means "standard, just like it is always done, plain, nothing special"
4711 is/was an Eau de Toilet quite common in germany. If I am tired of 08/15 I use this number
A lot of the info about Tukera is from The Traveller Adventure, although I'm not sure why Tukera wouldn't operate in District 268. After all, they operate in the Vargr Extents. The info about Oberlindes is either from my writeup on JTAS Online or extrapolations from the same material I based my writeup on.Did you get all this info from MT? I have never seen it in CT. That is why I ask.mbrinkhues said:And the big lines like Tukera or Oberlindes operate dedicated escort ships (i.e the Route Protectors) and Intelligence Services (i.e the Vemenes). Plus they operate larger ships in saver regions (You won't find Tukera in Sektor 286), have the ear of the local admiral (Their owners are Imperial Nobles, some with high connections like Blain Tukera who's married to Duchess Margaret who's a close relative of the Imperator) and a profit margin that allows operating armed ships with well-trained gunners in the few Imperial regions where it counts
By the way....I was rereading Mayday last night and it says in there that if both craft have matching vectors they are capable of boarding each other. Loss of maneuver power isn't required.
...IMTU I allow for forced boardings so long as the the boarding ship has greater agility than the target does. Might not be hard sci-fi, but it is the sort of space opera I like in a lot of classic Golden Age Sci-Fi. The players like it and I want them to have fun.
By the way....I was rereading Mayday last night and it says in there that if both craft have matching vectors they are capable of boarding each other. Loss of maneuver power isn't required.
Just an interesting tidbit like so many scattered through CT.
IMTU the transponder is made of multiple parts, from it's own power source and antenna to a piece that has it's own unique identification like a MAC address (see http://en.wikipedia.org/wiki/MAC_address). Again, I don't go into extreme detail, but one key piece is installed during the early stages of ship construction so to get to it you would need a shipyard, a team of workers with various skills, and it would still take a good deal of time as you disassembled the ship.Why is it hard to remove? Is it linked to a satchel charge or built into some other important component like the jump drive?
If there are reports of Vargr stealing ships in an area there is a high probability that Vargr will be closely watched.Ok, you can't get an imperial transponder easy, but lets say I am a Vargr Pirate clan. I just hijack the ship or board and take it. In any case, I get the ship. Then I rip the transponder out and I put in a Vargr transponder that works in the Extents. Its not like the imperial navy is going to come looking for me is it?
...as I read the rules and have played it before each game turn consists of 2 player turns...so each game turn each player swaps roles from chaser to target.
That's why most of the military escorts useabel in pirat hunting (Gazelle/Fiery, Typ-T) have an armed 20dton Gig. Put the boarding party in the Gig, fly over and board. Worst case you loose the Gig, in that case the guy get's a 500mm nuclear tipped Space Intercept Missile for dessert. And since he has to shut down the reactor to play possum in most systems (Neutrino Sensors!) he won't dodge or shoot that.
(but even pirates would counter board an enemy ship too, tis true)Same for pirats, maybe replacing Gig by another small craft. Even in the age of sail they where smart enough to send a ships boat when the other guy struck the colors instead of attaching ship to ship
so it's save to assume they do in 1100 Imperial. And since many "pirat ships" either have the hangar (Typ-P) or the small craft already attached (Typ-M) why not use it.
As for an SDB: Those are IMHO the guys LEAST likely to board you. They are the last line of defence before anyone reaches orbit. So with them it's more likely "Stop and wait while the homeworld sends an inspector" and "Shoot after one warning". After all they are easily identified and anyone running from an SDB is either a Darwin Award candidate or a serious criminal.
I know you're not fighting with me on it...I just knew I had seen somewhere in the various rules that boardings were possible between ships under power.