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Book 2, version 3

Lets see:
100Td Hull
JD-C 20Td
Bridge 20Td
2SR 8 Td
Computer-4 4Td
JFuel 40 Td

Yup, 2 over... unless one ignores the 20Td Bridge minimum
where upon we get 18 tons to play with, leaving 16 for the PP, PPF, and such.

Now, under HG:
JD 5Td...
Bridge 20Td
Model-4 4td
2 SR 8Td
PP 4: 8Td
JFuel 40Td
PPFuel 4Td
leaving 11 Td... plenty to install a MD...
 
Lets see:
100Td Hull
JD-C 20Td
Bridge 20Td
2SR 8 Td
Computer-4 4Td
JFuel 40 Td

Yup, 2 over... unless one ignores the 20Td Bridge minimum
where upon we get 18 tons to play with, leaving 16 for the PP, PPF, and such.

Now, under HG:
JD 5Td...
Bridge 20Td
Model-4 4td
2 SR 8Td
PP 4: 8Td
JFuel 40Td
PPFuel 4Td
leaving 11 Td... plenty to install a MD...
 
Huh? Why are you using a C drive? X-boats are only J4, not J6.

That gives:
Jump-B: 15 dton
Bridge: 20 dton
2xST: 8 dton
Comp-4: 4 dton
Fuel: 40 dton

Total of 87 dton with 13 left over for whatever.

If you are willing to ignore power plant fuel, you can even throw a Power-B in there and still have 6 dton left over.
 
Huh? Why are you using a C drive? X-boats are only J4, not J6.

That gives:
Jump-B: 15 dton
Bridge: 20 dton
2xST: 8 dton
Comp-4: 4 dton
Fuel: 40 dton

Total of 87 dton with 13 left over for whatever.

If you are willing to ignore power plant fuel, you can even throw a Power-B in there and still have 6 dton left over.
 
Which would be enough if you used the 1%M x Pn for power plant fuel formula that people have suggested.

So, the choices:

keep power plant fuel as it is

change the formula to the more reasonable HG

scrap power plant fuel requirements.

Mind you, if you go back to the original LBB2 and decouple power plant and jump drive...
 
Which would be enough if you used the 1%M x Pn for power plant fuel formula that people have suggested.

So, the choices:

keep power plant fuel as it is

change the formula to the more reasonable HG

scrap power plant fuel requirements.

Mind you, if you go back to the original LBB2 and decouple power plant and jump drive...
 
So at least one starship was grandfathered in for the sake of the setting.

I can live with that, but it would be nice if the build system produced it.

Mike, how would the XBoat work out with a power plant and HG fuel? Don't Xboats have 5 tons allocated for whatever?
 
So at least one starship was grandfathered in for the sake of the setting.

I can live with that, but it would be nice if the build system produced it.

Mike, how would the XBoat work out with a power plant and HG fuel? Don't Xboats have 5 tons allocated for whatever?
 
As Sigg points out, you can fit HG fuel in there. The 4 dton of fuel would drop you down to 2 dton left over, which is right at the cargo it is supposed to have. (I forget the number; it is 1-3 dton.)

While I had always assumed the left over 10 dton were occupied by the "vast databanks" that were described in the color text, but never specified in the design.

However, since the whole "vast databanks" thing is a massive handwave anyway, I don't see anything wrong with handwaving them away with a custom bridge.

Since the purpose-built X-boat doesn't have a maneuver drive, it doesn't need any of the avionics, sensors, and other stuff. It can also be assumed that the "slop" stuff assumed in the bridge tonnage (airlocks, lifesupport, ship's locker, etc.) is minimized. This would let you say the databanks are taking up the saved space.

For game effect, just say that the X-boat bridge is the same size, has improved commo gear, can store XXXX amount of data, but can't be used with a manuever drive. It probably costs more, too. The cool thing about this is that the bridge would then also be available to bases to use, which also don't have maneuver drives, but could use the improved commo and data storage.

As for the bigger question of power plant fuel usage, I am somewhat undecided. I can see advantages to all three solutions. (The three solutions being 1) use HG forumla, 2) eliminate PP fuel requirements, 3) use 1 or 2 dton * PP module size.)
 
As Sigg points out, you can fit HG fuel in there. The 4 dton of fuel would drop you down to 2 dton left over, which is right at the cargo it is supposed to have. (I forget the number; it is 1-3 dton.)

While I had always assumed the left over 10 dton were occupied by the "vast databanks" that were described in the color text, but never specified in the design.

However, since the whole "vast databanks" thing is a massive handwave anyway, I don't see anything wrong with handwaving them away with a custom bridge.

Since the purpose-built X-boat doesn't have a maneuver drive, it doesn't need any of the avionics, sensors, and other stuff. It can also be assumed that the "slop" stuff assumed in the bridge tonnage (airlocks, lifesupport, ship's locker, etc.) is minimized. This would let you say the databanks are taking up the saved space.

For game effect, just say that the X-boat bridge is the same size, has improved commo gear, can store XXXX amount of data, but can't be used with a manuever drive. It probably costs more, too. The cool thing about this is that the bridge would then also be available to bases to use, which also don't have maneuver drives, but could use the improved commo and data storage.

As for the bigger question of power plant fuel usage, I am somewhat undecided. I can see advantages to all three solutions. (The three solutions being 1) use HG forumla, 2) eliminate PP fuel requirements, 3) use 1 or 2 dton * PP module size.)
 
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