Okay, here's the deal:
One version of damage says you take each die versus an attribute. So our hero 898 (typical character) can probably eat a 6 very well rolled dice of damage before dying. But he doesn't go out until one stat hits zero.
Well, let's think about that. My gun does 2 or 3 dice of damage. That's gonna do enough (if we use the rule that first shot can apply all damage to the same stat) to knock you out in one shot, typically.
But you don't usually carry over fragments of a dice. And even if you did, 3 dice couldn't kill you dead.
So in CT, isn't it impossible to die from one shot?
Thoughts on how to make it possible for a single shot to drop you dead if the shooter is very lucky or skilled? My guesses would be some sort of damage multiplier idea plus carrying all damage over to other stats. That's the only way you can drill all three to zero in one shot, isn't it?
One version of damage says you take each die versus an attribute. So our hero 898 (typical character) can probably eat a 6 very well rolled dice of damage before dying. But he doesn't go out until one stat hits zero.
Well, let's think about that. My gun does 2 or 3 dice of damage. That's gonna do enough (if we use the rule that first shot can apply all damage to the same stat) to knock you out in one shot, typically.
But you don't usually carry over fragments of a dice. And even if you did, 3 dice couldn't kill you dead.
So in CT, isn't it impossible to die from one shot?
Thoughts on how to make it possible for a single shot to drop you dead if the shooter is very lucky or skilled? My guesses would be some sort of damage multiplier idea plus carrying all damage over to other stats. That's the only way you can drill all three to zero in one shot, isn't it?