jchurchill
SOC-12
Perhaps this way the SAS and other close quarter combat times use the "double tap" in real life. Two shots from anything above a 7.65mm [.32 for our non-metric friends] is going to slow a person down if not kill him.
The problem is that Traveller has a large number of rulesets, ranging from reasonably gritty (GURPS) to rather cinematic (T20). There are plenty of game mechanics around that can kill players with a single or couple of shots (DP9's Silhouette system springs to mind), and generally I find combat in such systems is better than combat with the ones where you have to fire a zillion shots/hack the victim to bits to whittle down the hitpoints to zero. You have to think about combat more carefully in the former cases, hiding behind cover, not taking stupid risks, etc and some people find that more enjoyable because it's more realistic.Originally posted by Lord Iron Wolf:
Just a point, Traveller is a game and with character generation like it is; getting killed with one shot from a pistol is going to take any enjoyment out of the game for the players. They will switch to something else.
If you really need to kill players, have them suck vaccuum for a couple of minutes. It fits the SF theme of Traveller and restricts mundane deaths.
The problem is that Traveller has a large number of rulesets, ranging from reasonably gritty (GURPS) to rather cinematic (T20). There are plenty of game mechanics around that can kill players with a single or couple of shots (DP9's Silhouette system springs to mind), and generally I find combat in such systems is better than combat with the ones where you have to fire a zillion shots/hack the victim to bits to whittle down the hitpoints to zero. You have to think about combat more carefully in the former cases, hiding behind cover, not taking stupid risks, etc and some people find that more enjoyable because it's more realistic.Originally posted by Lord Iron Wolf:
Just a point, Traveller is a game and with character generation like it is; getting killed with one shot from a pistol is going to take any enjoyment out of the game for the players. They will switch to something else.
If you really need to kill players, have them suck vaccuum for a couple of minutes. It fits the SF theme of Traveller and restricts mundane deaths.
Yes, but. I'm trying to use the MT rules, but I don't like the following:Originally posted by Ranger:
This is exactly the kind of situation that probably generated the MT rules for 1/2, 2x, 3x, and 4x damage effects based on how well you rolled against the to hit number. With those rules, you could definatly kill someone with a pistol in one shot.
Yes, but. I'm trying to use the MT rules, but I don't like the following:Originally posted by Ranger:
This is exactly the kind of situation that probably generated the MT rules for 1/2, 2x, 3x, and 4x damage effects based on how well you rolled against the to hit number. With those rules, you could definatly kill someone with a pistol in one shot.
Yes, but. I'm trying to use the MT rules, but I don't like the following:Originally posted by kaladorn:
</font><blockquote>quote:</font><hr />Originally posted by Ranger:
This is exactly the kind of situation that probably generated the MT rules for 1/2, 2x, 3x, and 4x damage effects based on how well you rolled against the to hit number. With those rules, you could definatly kill someone with a pistol in one shot.
Yes, but. I'm trying to use the MT rules, but I don't like the following:Originally posted by kaladorn:
</font><blockquote>quote:</font><hr />Originally posted by Ranger:
This is exactly the kind of situation that probably generated the MT rules for 1/2, 2x, 3x, and 4x damage effects based on how well you rolled against the to hit number. With those rules, you could definatly kill someone with a pistol in one shot.
This is true in a lot of situations, but equally true are the cases of guys being hit in the *hand* and dying of shock. And there are plenty of people in conflicts the world over who have died from the first gunshot wound, and died on the spot. This is what I meant when I said actual combat has a very tough to model situation because of the vast variability of the human response to damage. In some cases, people keep going after all logic says they should be dead dead dead, and in other cases, they die (perhaps from shock or giving up) after the first seemingly trivial wound.Originally posted by Ranger:
The second issue is that actual instant killing is very rare in the 'real world'. Even direct head shots rarely kill instintaniously. They are usually fatal, but the victim often holds on for minutes or even hours before they actually expire. The key question is can they continue to fight after being hit, and in Traveller they can't if one of their stats is reduced to 0, which a pistol has a pretty good chance of doing in one shot.
This is true in a lot of situations, but equally true are the cases of guys being hit in the *hand* and dying of shock. And there are plenty of people in conflicts the world over who have died from the first gunshot wound, and died on the spot. This is what I meant when I said actual combat has a very tough to model situation because of the vast variability of the human response to damage. In some cases, people keep going after all logic says they should be dead dead dead, and in other cases, they die (perhaps from shock or giving up) after the first seemingly trivial wound.Originally posted by Ranger:
The second issue is that actual instant killing is very rare in the 'real world'. Even direct head shots rarely kill instintaniously. They are usually fatal, but the victim often holds on for minutes or even hours before they actually expire. The key question is can they continue to fight after being hit, and in Traveller they can't if one of their stats is reduced to 0, which a pistol has a pretty good chance of doing in one shot.
Can you give cites? There's nothing vital in the hand to induce a reaction like that.Originally posted by kaladorn:
This is true in a lot of situations, but equally true are the cases of guys being hit in the *hand* and dying of shock.
Note that 'died on the spot' generally means 'dead within a minute'. Other than a direct brain shot, it's pretty much impossible to kill in less than 3-5 seconds (hard limit based on the physics of blood flow).And there are plenty of people in conflicts the world over who have died from the first gunshot wound, and died on the spot.
Can you give cites? There's nothing vital in the hand to induce a reaction like that.Originally posted by kaladorn:
This is true in a lot of situations, but equally true are the cases of guys being hit in the *hand* and dying of shock.
Note that 'died on the spot' generally means 'dead within a minute'. Other than a direct brain shot, it's pretty much impossible to kill in less than 3-5 seconds (hard limit based on the physics of blood flow).And there are plenty of people in conflicts the world over who have died from the first gunshot wound, and died on the spot.
You referring to Commotio Cordis -- cardiac arrest caused by a low-force blunt impact to the chest right above the heart? Usually associated with sports. Not sure what other minor injuries can cause immediate heart failure.Originally posted by Kensai:
It's a farily well documented phenomenon (sorry no references cause my notes aren't with me) that even a minor wound can trigger cardiac arrest and cause death that way... bummer of a way to go though, and it's not actually very common.
You referring to Commotio Cordis -- cardiac arrest caused by a low-force blunt impact to the chest right above the heart? Usually associated with sports. Not sure what other minor injuries can cause immediate heart failure.Originally posted by Kensai:
It's a farily well documented phenomenon (sorry no references cause my notes aren't with me) that even a minor wound can trigger cardiac arrest and cause death that way... bummer of a way to go though, and it's not actually very common.