T
Trent
Guest
This has likely been dealt with so excuse me for asking one that's likely been answered, but can you accelerate during a jump?
"Why would you want to do that since it makes it harder to decel after exiting jump to land?" I hear some ask. Well, suppose I'm an eeevil galactic overlord, and I hear that some people on planet Olbermann have dared disagree with my dogma, so I want to plaster them reeeeeally good.
Now assume my homeworld and Olberman are both earthlink, and therefore ~8,000 miles in diameter, thus have a jump limit of ~800,000 miles. (BTW, I know a lot of you metrics only types are writhing in agony over my use of "miles". That's why I'm
and :rofl: as I type this.)
Now if an object, like a ship loaded up with a nice big dirty bomb, comes out of just at 800,000 miles from Olbermann the local defenses have some time to intercept it. The faster it comes out of jump the less time they have to react to and intercept it, so if I want to drop a megabomb on Olbermann I want it to come out of jump as fast as possible.
So if I can have it accelerate during it's week in jump it will be moving pretty damn fast when it comes out, even if it was just one week's worth of acceleration at ~1g.
Likewise if I'm jumping into a system known for pirates, I might want to come out mooooving to make me a harder target for some stinking corsair.
So, can a ship accelerate using it's M drive, reactionless thrusters or whatever while in jump on not?
Likewise you might want to decel while in jump if you were chased by a stinking corsair into jump and had to go all out to avoid it and thus entered jump at a higher speed than you should be moving at when you emerge from your jump at a nice, crowded, high traffic planetary area that frowns on ships coming out of jump like a bat out of hell.
"Why would you want to do that since it makes it harder to decel after exiting jump to land?" I hear some ask. Well, suppose I'm an eeevil galactic overlord, and I hear that some people on planet Olbermann have dared disagree with my dogma, so I want to plaster them reeeeeally good.
Now assume my homeworld and Olberman are both earthlink, and therefore ~8,000 miles in diameter, thus have a jump limit of ~800,000 miles. (BTW, I know a lot of you metrics only types are writhing in agony over my use of "miles". That's why I'm

Now if an object, like a ship loaded up with a nice big dirty bomb, comes out of just at 800,000 miles from Olbermann the local defenses have some time to intercept it. The faster it comes out of jump the less time they have to react to and intercept it, so if I want to drop a megabomb on Olbermann I want it to come out of jump as fast as possible.
So if I can have it accelerate during it's week in jump it will be moving pretty damn fast when it comes out, even if it was just one week's worth of acceleration at ~1g.
Likewise if I'm jumping into a system known for pirates, I might want to come out mooooving to make me a harder target for some stinking corsair.
So, can a ship accelerate using it's M drive, reactionless thrusters or whatever while in jump on not?
Likewise you might want to decel while in jump if you were chased by a stinking corsair into jump and had to go all out to avoid it and thus entered jump at a higher speed than you should be moving at when you emerge from your jump at a nice, crowded, high traffic planetary area that frowns on ships coming out of jump like a bat out of hell.