I've been looking at Noble as a career and Other for the opposite end of the spectrum. After a while I realized that people serving in the military seldom quit being "normal" people outside duty hours. Obviously staying in cold berth or years long ship voyages limits that, but even large military "things", be they ships or bases with no egress, have their own societies.
My current thought is to run the characters through dual careers based on Soc. For example, a Marine with Soc 7 would also get skills as a Citizen. Very low Soc as Other, very high as Noble. Since I'm looking at an NPC generation system with roughly two skills per term it should not be overwhelming. At least not in my games. Others are free to agree or not.
Right now I'm looking at running the careers simultaneously simply because the code I'm working on wandered that way. Another option is to simply add relevant skill tables to the options. That is, a Marine with Soc 7 would have the usual number of skills but the options would include Marine and Citizen skills.
Thoughts?
My current thought is to run the characters through dual careers based on Soc. For example, a Marine with Soc 7 would also get skills as a Citizen. Very low Soc as Other, very high as Noble. Since I'm looking at an NPC generation system with roughly two skills per term it should not be overwhelming. At least not in my games. Others are free to agree or not.
Right now I'm looking at running the careers simultaneously simply because the code I'm working on wandered that way. Another option is to simply add relevant skill tables to the options. That is, a Marine with Soc 7 would have the usual number of skills but the options would include Marine and Citizen skills.
Thoughts?