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Careers - INDEX Thread

Person

One of the most interesting careers I've seen for Traveller appears in a Judges Guild magazine, Pegasus #11 (in fact, this is the last Traveller article ever published in the now defunct magazine).

The author of the article wanted to create a character without having to join a military service or have a "job" as one can do using S4 Citizens of the Imperium.

What he's come up with, and shown us in this article, is a set of basic character generation charts that are handled somewhat differently than what we normally see in Traveller. Gerry Matson, the author of the article, doesn't name the career. He just refers to a character following this career as a "person".

To give you an idea of some of the interesting career mechanics Gerry uses in his article, I'll show you his skill acquistion chart.

Unlike normal Traveller CharGen, where a character earns a set number of skills every term with bonus skills based on events that happen during the term, Gerry's "person" career has players roll on a table each term to see how many skills will be earned during those four years. The table looks like this:

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> 2D Number of Skills for the Term
--- ------------------------------
2-4 0
5-7 1
8-9 2
10-11 3
12 4</pre>[/QUOTE]I show you this because this might be in interesting concept to use when designing new Traveller careers in your own game.

Gerry's "person" is really an alternate method for rolling up a character in an Other career.








This is an INDEX thread. Please help us keep it clean by posting comments in a new thread.
 
Person

One of the most interesting careers I've seen for Traveller appears in a Judges Guild magazine, Pegasus #11 (in fact, this is the last Traveller article ever published in the now defunct magazine).

The author of the article wanted to create a character without having to join a military service or have a "job" as one can do using S4 Citizens of the Imperium.

What he's come up with, and shown us in this article, is a set of basic character generation charts that are handled somewhat differently than what we normally see in Traveller. Gerry Matson, the author of the article, doesn't name the career. He just refers to a character following this career as a "person".

To give you an idea of some of the interesting career mechanics Gerry uses in his article, I'll show you his skill acquistion chart.

Unlike normal Traveller CharGen, where a character earns a set number of skills every term with bonus skills based on events that happen during the term, Gerry's "person" career has players roll on a table each term to see how many skills will be earned during those four years. The table looks like this:

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> 2D Number of Skills for the Term
--- ------------------------------
2-4 0
5-7 1
8-9 2
10-11 3
12 4</pre>[/QUOTE]I show you this because this might be in interesting concept to use when designing new Traveller careers in your own game.

Gerry's "person" is really an alternate method for rolling up a character in an Other career.








This is an INDEX thread. Please help us keep it clean by posting comments in a new thread.
 
Official GDW Careers

This is a list of the official careers--all of those presented in GDW Classic Traveller materials. The only ones I've omitted are the several that are published in the Journal of the Traveller's Aid Society.

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Imperials
-------------------------------------------------
Career CharGen Type Location
---------- ------------- ---------------------
Navy basic Book 1, Starter Traveller, The Traveller Book
Navy advanced Book 5
Marines basic Book 1, Starter Traveller, The Traveller Book
Marines advanced Book 4
Army basic Book 1, Starter Traveller, The Traveller Book
Army advanced Book 4
Scouts basic Book 1, Starter Traveller, The Traveller Book
Scouts advanced Book 6
Merchant basic Book 1, Starter Traveller, The Traveller Book
Merchant advanced Book 7
Other basic Book 1, Starter Traveller, The Traveller Book
Pirates basic Supplement 4, The Spinward Marches Campaign
Belters basic Supplement 4, The Spinward Marches Campaign, Beltstrike
Sailors basic Supplement 4, The Spinward Marches Campaign
Diplomats basic Supplement 4, The Spinward Marches Campaign
Doctors basic Supplement 4, The Spinward Marches Campaign
Flyers basic Supplement 4, The Spinward Marches Campaign
Barbarian basic Supplement 4, The Spinward Marches Campaign
Bureaucrat basic Supplement 4, The Spinward Marches Campaign
Rogue basic Supplement 4, The Spinward Marches Campaign
Noble basic Supplement 4, The Spinward Marches Campaign
Scientist basic Supplement 4, The Spinward Marches Campaign
Hunter basic Supplement 4, The Spinward Marches Campaign</pre>[/QUOTE]Note that the same career printed in two different publications may refelct changes. For example, there ARE differences between the careers in Supplment 4 and The Spinward Marches Campaign.








Aliens

Aliens have several careers to choose from, just like Imperials. But rather than make a list like that above for each type of alien, I'll list the official publications where multiple careers for that alien can be found. In many cases, the publication will include both basic and advanced character generation for that alien.

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Aliens
-------------------------------------------------
Alien Publication
---------- ------------------------------------
Aslan Alien Module 1
K'kree Alien Module 2
Vargr Alien Module 3, The Traveller Adventure
Zhodani Alien Module 4, Adventure 6
Droyne Alien Module 5, Adventure 3
Solomani Alien Module 6
Hivers Alien Module 7
Darrians Alien Module 8
Shrieker Adventure 10</pre>[/QUOTE]Again, just because two source publish character generation rules for the same alien, it doesn't mean the chargen rules are the same.

Be sure to check the JTAS for additional chargen rules for other official aliens and careers.








This is an INDEX thread. Please help us keep it clean by posting comments in a new thread.
 
Official GDW Careers

This is a list of the official careers--all of those presented in GDW Classic Traveller materials. The only ones I've omitted are the several that are published in the Journal of the Traveller's Aid Society.

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Imperials
-------------------------------------------------
Career CharGen Type Location
---------- ------------- ---------------------
Navy basic Book 1, Starter Traveller, The Traveller Book
Navy advanced Book 5
Marines basic Book 1, Starter Traveller, The Traveller Book
Marines advanced Book 4
Army basic Book 1, Starter Traveller, The Traveller Book
Army advanced Book 4
Scouts basic Book 1, Starter Traveller, The Traveller Book
Scouts advanced Book 6
Merchant basic Book 1, Starter Traveller, The Traveller Book
Merchant advanced Book 7
Other basic Book 1, Starter Traveller, The Traveller Book
Pirates basic Supplement 4, The Spinward Marches Campaign
Belters basic Supplement 4, The Spinward Marches Campaign, Beltstrike
Sailors basic Supplement 4, The Spinward Marches Campaign
Diplomats basic Supplement 4, The Spinward Marches Campaign
Doctors basic Supplement 4, The Spinward Marches Campaign
Flyers basic Supplement 4, The Spinward Marches Campaign
Barbarian basic Supplement 4, The Spinward Marches Campaign
Bureaucrat basic Supplement 4, The Spinward Marches Campaign
Rogue basic Supplement 4, The Spinward Marches Campaign
Noble basic Supplement 4, The Spinward Marches Campaign
Scientist basic Supplement 4, The Spinward Marches Campaign
Hunter basic Supplement 4, The Spinward Marches Campaign</pre>[/QUOTE]Note that the same career printed in two different publications may refelct changes. For example, there ARE differences between the careers in Supplment 4 and The Spinward Marches Campaign.








Aliens

Aliens have several careers to choose from, just like Imperials. But rather than make a list like that above for each type of alien, I'll list the official publications where multiple careers for that alien can be found. In many cases, the publication will include both basic and advanced character generation for that alien.

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Aliens
-------------------------------------------------
Alien Publication
---------- ------------------------------------
Aslan Alien Module 1
K'kree Alien Module 2
Vargr Alien Module 3, The Traveller Adventure
Zhodani Alien Module 4, Adventure 6
Droyne Alien Module 5, Adventure 3
Solomani Alien Module 6
Hivers Alien Module 7
Darrians Alien Module 8
Shrieker Adventure 10</pre>[/QUOTE]Again, just because two source publish character generation rules for the same alien, it doesn't mean the chargen rules are the same.

Be sure to check the JTAS for additional chargen rules for other official aliens and careers.








This is an INDEX thread. Please help us keep it clean by posting comments in a new thread.
 
Espionage careers, advanced chargen

Advanced character generation for characters in Espionage careers is presented in Dragon Magazine #120.




This is an INDEX thread. Please post your comments to a new thread to help us keep this one clean.
 
Espionage careers, advanced chargen

Advanced character generation for characters in Espionage careers is presented in Dragon Magazine #120.




This is an INDEX thread. Please post your comments to a new thread to help us keep this one clean.
 
Politician advanced chargen

Advanced character generation for Politician characters presented in Dragon Magazine #32.




This is an INDEX thread. Plese post your comments to a new thread in order to keep this one clean.
 
Politician advanced chargen

Advanced character generation for Politician characters presented in Dragon Magazine #32.




This is an INDEX thread. Plese post your comments to a new thread in order to keep this one clean.
 
Merchant alternate advanced chargen

Alternate advanced character generation, pre-Book 7, for Merchant characters presented in Dragon Magazine #53.




This is an INDEX thread. Plese post your comments to a new thread in order to keep this one clean.
 
Merchant alternate advanced chargen

Alternate advanced character generation, pre-Book 7, for Merchant characters presented in Dragon Magazine #53.




This is an INDEX thread. Plese post your comments to a new thread in order to keep this one clean.
 
Switching Careers

Rules for a character having more than one career, presented in Dragon Magazine #55.

These rules aren't bad at all. There are age restrictions along with second career enlistment penalty DMs.

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">2nd SERVICE 1st Career Max. Age DM
----------- -------------------- ---------- ----
Merchant Military 22 -1
Pirate 22 -2
Belter 26 -0
Bureaucrat 22 -1
Rogue 22 -2
Scout Navy 26 +1
Merchant 22 -0
Belter 22 -0
Other Rogue 26 -0
Barbarian 22 -1
Pirate Any 22 -1
Navy 22 +1
Scout 26 -0
Other 22 -0
Merchant 26 +1
Rogue 26 +1
Belter Scout 26 -0
Merchant 22 -0
Diplomat Educated 26 -1
Bureaucrat 30 -1
Noble 34 -0
Doctor Educated 30 -0
Navy (Medical Branch) 38 +2
Bureaucrat Educated -- -1
Noble -- +1
Rogue Any 26 -0
Other 30 +1
Pirate 30 -0
Noble Any 22 -3
Diplomat 26 -1
Doctor 26 -1
Scientist Educated 22 -1
Doctor 30 -0
Hunter Army 26 -0
Barbarian 26 +1
Any 22 -1</pre>[/QUOTE]NOTES

Doctors from the Naval Medical Branch moving into private practice (Doctor career) require one term spent in medical school (max. age of enrollment is 26), which is treated in all respects like Naval Medical School in High Guard.

Assume Nobles have a basic Enlistment Roll of 2+, but SOC requirements are still in effect.

"Military" is a group heading which refers to Army, Navy, Marines, and Scouts.

"Any" is a group heading which refers to all careers except those listed under the same service heading.

"Educated" is a group heading which refers to any career which is able to receive at least a +1 EDU result, either on the skills table or as a mustering out benefit (and the career is not already listed under the same service heading).

Characters may switch careers as many times as they like as long as their age doesn't exceed the max. age requirment and the enlistment throw for the new career, using the DMs from the chart, is successful. DMs are cumulative, making it much harder to start a third career even if the character is under the max. age limit.

All careers from Book 1 and Supplement 4 are considered in the chart above.




Example
Flash Indapan, after having spent two terms in the Scouts, fails his re-enlistment roll and is given the boot. He decides that he would like to become a Belter now and try to make his fortune mining asteroids. From the table under the service heading Belter, it is found that a Scout can indeed become a Belter aslong as he is 26 years of age or younger. Flash is 26, so he has no problem there. He attempts to make his enlistment roll for the Belter career with no modifications ("-0" under the enlistment DM), and manages to enter the new service. He would then continue in the Belters normally as if he had entered that service in the first place, except that he has already finished 8 years behind him.




A thread that discusses this article can be found HERE.








This is an INDEX thread. Plase post your comments to a new thread in order to keep this one clean.
 
Switching Careers

Rules for a character having more than one career, presented in Dragon Magazine #55.

These rules aren't bad at all. There are age restrictions along with second career enlistment penalty DMs.

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">2nd SERVICE 1st Career Max. Age DM
----------- -------------------- ---------- ----
Merchant Military 22 -1
Pirate 22 -2
Belter 26 -0
Bureaucrat 22 -1
Rogue 22 -2
Scout Navy 26 +1
Merchant 22 -0
Belter 22 -0
Other Rogue 26 -0
Barbarian 22 -1
Pirate Any 22 -1
Navy 22 +1
Scout 26 -0
Other 22 -0
Merchant 26 +1
Rogue 26 +1
Belter Scout 26 -0
Merchant 22 -0
Diplomat Educated 26 -1
Bureaucrat 30 -1
Noble 34 -0
Doctor Educated 30 -0
Navy (Medical Branch) 38 +2
Bureaucrat Educated -- -1
Noble -- +1
Rogue Any 26 -0
Other 30 +1
Pirate 30 -0
Noble Any 22 -3
Diplomat 26 -1
Doctor 26 -1
Scientist Educated 22 -1
Doctor 30 -0
Hunter Army 26 -0
Barbarian 26 +1
Any 22 -1</pre>[/QUOTE]NOTES

Doctors from the Naval Medical Branch moving into private practice (Doctor career) require one term spent in medical school (max. age of enrollment is 26), which is treated in all respects like Naval Medical School in High Guard.

Assume Nobles have a basic Enlistment Roll of 2+, but SOC requirements are still in effect.

"Military" is a group heading which refers to Army, Navy, Marines, and Scouts.

"Any" is a group heading which refers to all careers except those listed under the same service heading.

"Educated" is a group heading which refers to any career which is able to receive at least a +1 EDU result, either on the skills table or as a mustering out benefit (and the career is not already listed under the same service heading).

Characters may switch careers as many times as they like as long as their age doesn't exceed the max. age requirment and the enlistment throw for the new career, using the DMs from the chart, is successful. DMs are cumulative, making it much harder to start a third career even if the character is under the max. age limit.

All careers from Book 1 and Supplement 4 are considered in the chart above.




Example
Flash Indapan, after having spent two terms in the Scouts, fails his re-enlistment roll and is given the boot. He decides that he would like to become a Belter now and try to make his fortune mining asteroids. From the table under the service heading Belter, it is found that a Scout can indeed become a Belter aslong as he is 26 years of age or younger. Flash is 26, so he has no problem there. He attempts to make his enlistment roll for the Belter career with no modifications ("-0" under the enlistment DM), and manages to enter the new service. He would then continue in the Belters normally as if he had entered that service in the first place, except that he has already finished 8 years behind him.




A thread that discusses this article can be found HERE.








This is an INDEX thread. Plase post your comments to a new thread in order to keep this one clean.
 
Police Careers in Dragon Magazine #113

If you want to play a Marshal as Sean Connery did in the movie Outland, then these are the rules for you. Advanced character generation. Includes a Police Academy as a pre-career choice. Any type of policeman can be created using these rules, be it a SWAT member, a constable, someone from the Air Patrol, a police adminstrator, a detective (or some other type of investigator), a paramiltary riot guard, a deep cover officer, or even a civilian legal specialist.







This is an INDEX thread. Please post comments to a new thread in order to keep this one clean.
 
Police Careers in Dragon Magazine #113

If you want to play a Marshal as Sean Connery did in the movie Outland, then these are the rules for you. Advanced character generation. Includes a Police Academy as a pre-career choice. Any type of policeman can be created using these rules, be it a SWAT member, a constable, someone from the Air Patrol, a police adminstrator, a detective (or some other type of investigator), a paramiltary riot guard, a deep cover officer, or even a civilian legal specialist.







This is an INDEX thread. Please post comments to a new thread in order to keep this one clean.
 
Imperial Ministry of Justice (IMoJ) advanced chargen rules created by Hyphen.

Available from his website here:
Beowulf Down

Go to Tavonni Repair Bays
==> House Rules
==> Ministry of Justice (MoJ) Characters for MegaTraveller

Note that this is for MT; it would need to be adapted back to CT by replacing some of the available MT skills with CT ones.

Includes a discussion of high, middle, and low justice within the Imperium.
 
Imperial Ministry of Justice (IMoJ) advanced chargen rules created by Hyphen.

Available from his website here:
Beowulf Down

Go to Tavonni Repair Bays
==> House Rules
==> Ministry of Justice (MoJ) Characters for MegaTraveller

Note that this is for MT; it would need to be adapted back to CT by replacing some of the available MT skills with CT ones.

Includes a discussion of high, middle, and low justice within the Imperium.
 
Criminals in White Dwarf #19

Advanced character generation for Pirate, Thief, Thug, Assassin, and Con-Man careers.

Star Patrol in White Dwarf #20

Citing that the Scout career in Book 1 is directed at more generalized characters, this article presents advanced character generation for a specific arm of the IISS, the Scouts of the Survey Arm.

Optional Skill Acquisition in White Dwarf #25

Presents an interesting merge between a point-based and random-roll modification for character for generation.

Imperial Secret Service in White Dwarf #27

Advanced character generation.

Android in White Dwarf #30

Very interesting take on Traveller character generation. This article presents rules for CharGen for android PC or NPC characters using a cross between a design system and Traveller character generation rules.

Alternate Navy and Marine Characters in White Dwarf #31

Very interesting take on Classic Traveller character generation.

The Covert Security Bureau in White Dwarf #41

This is another background that can be used with the character generation presented in the Star Patrol article above.

Extending UPPs in White Dwarf #51

This articles provides rules for adding Loyalty, Determination, Charisma, and Luck stats to the UPP. This is good stuff to use for NPCs.

CORE in White Dwarf #59

This is interesting because it's a post career for use in Traveller. CORE is an acronym for Consulary Office of Reconnaissance and Exploration. It's a Zhodani intelligence agency that masquarades as an IISS analog. Characters go through normal Zhodani character generation, and then, once they've mustered out, CORE training can take place (in similar fashion to a pre-career activity like college or the naval academy). I've never seen this idea used in Traveller before--it's good work.

Bounty Hunter in White Dwarf #70

Basic character generation for Bounty Hunters. Includes deckplans for the 100 ton Type H Hunter starship.







This is an INDEX thread. Please post comments to a new thread in order to keep this one clean.
 
Criminals in White Dwarf #19

Advanced character generation for Pirate, Thief, Thug, Assassin, and Con-Man careers.

Star Patrol in White Dwarf #20

Citing that the Scout career in Book 1 is directed at more generalized characters, this article presents advanced character generation for a specific arm of the IISS, the Scouts of the Survey Arm.

Optional Skill Acquisition in White Dwarf #25

Presents an interesting merge between a point-based and random-roll modification for character for generation.

Imperial Secret Service in White Dwarf #27

Advanced character generation.

Android in White Dwarf #30

Very interesting take on Traveller character generation. This article presents rules for CharGen for android PC or NPC characters using a cross between a design system and Traveller character generation rules.

Alternate Navy and Marine Characters in White Dwarf #31

Very interesting take on Classic Traveller character generation.

The Covert Security Bureau in White Dwarf #41

This is another background that can be used with the character generation presented in the Star Patrol article above.

Extending UPPs in White Dwarf #51

This articles provides rules for adding Loyalty, Determination, Charisma, and Luck stats to the UPP. This is good stuff to use for NPCs.

CORE in White Dwarf #59

This is interesting because it's a post career for use in Traveller. CORE is an acronym for Consulary Office of Reconnaissance and Exploration. It's a Zhodani intelligence agency that masquarades as an IISS analog. Characters go through normal Zhodani character generation, and then, once they've mustered out, CORE training can take place (in similar fashion to a pre-career activity like college or the naval academy). I've never seen this idea used in Traveller before--it's good work.

Bounty Hunter in White Dwarf #70

Basic character generation for Bounty Hunters. Includes deckplans for the 100 ton Type H Hunter starship.







This is an INDEX thread. Please post comments to a new thread in order to keep this one clean.
 
Post Career Options

We're used to Pre-Career options, such as college or the Naval Academy, before character generation. But, what about Post-Career options, taken on just before the character is fit to be played?

The first time I've seen this idea is in White Dwarf #59, mentioned above under the CORE career. I thought I'd throw some light on it, because this is a neat idea if you're into customizing caeers. All sorts of post-career options could be developed for characters (but I highly advice that you follow the Experience Limit if adding in new ways for characters to gain additional skills.







This is an INDEX thread. Please post comments to a new thead in order to help keep this one clean.
 
Post Career Options

We're used to Pre-Career options, such as college or the Naval Academy, before character generation. But, what about Post-Career options, taken on just before the character is fit to be played?

The first time I've seen this idea is in White Dwarf #59, mentioned above under the CORE career. I thought I'd throw some light on it, because this is a neat idea if you're into customizing caeers. All sorts of post-career options could be developed for characters (but I highly advice that you follow the Experience Limit if adding in new ways for characters to gain additional skills.







This is an INDEX thread. Please post comments to a new thead in order to help keep this one clean.
 
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