Supplement Four
SOC-14 5K
Person
One of the most interesting careers I've seen for Traveller appears in a Judges Guild magazine, Pegasus #11 (in fact, this is the last Traveller article ever published in the now defunct magazine).
The author of the article wanted to create a character without having to join a military service or have a "job" as one can do using S4 Citizens of the Imperium.
What he's come up with, and shown us in this article, is a set of basic character generation charts that are handled somewhat differently than what we normally see in Traveller. Gerry Matson, the author of the article, doesn't name the career. He just refers to a character following this career as a "person".
To give you an idea of some of the interesting career mechanics Gerry uses in his article, I'll show you his skill acquistion chart.
Unlike normal Traveller CharGen, where a character earns a set number of skills every term with bonus skills based on events that happen during the term, Gerry's "person" career has players roll on a table each term to see how many skills will be earned during those four years. The table looks like this:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> 2D Number of Skills for the Term
--- ------------------------------
2-4 0
5-7 1
8-9 2
10-11 3
12 4</pre>[/QUOTE]I show you this because this might be in interesting concept to use when designing new Traveller careers in your own game.
Gerry's "person" is really an alternate method for rolling up a character in an Other career.
This is an INDEX thread. Please help us keep it clean by posting comments in a new thread.
One of the most interesting careers I've seen for Traveller appears in a Judges Guild magazine, Pegasus #11 (in fact, this is the last Traveller article ever published in the now defunct magazine).
The author of the article wanted to create a character without having to join a military service or have a "job" as one can do using S4 Citizens of the Imperium.
What he's come up with, and shown us in this article, is a set of basic character generation charts that are handled somewhat differently than what we normally see in Traveller. Gerry Matson, the author of the article, doesn't name the career. He just refers to a character following this career as a "person".
To give you an idea of some of the interesting career mechanics Gerry uses in his article, I'll show you his skill acquistion chart.
Unlike normal Traveller CharGen, where a character earns a set number of skills every term with bonus skills based on events that happen during the term, Gerry's "person" career has players roll on a table each term to see how many skills will be earned during those four years. The table looks like this:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> 2D Number of Skills for the Term
--- ------------------------------
2-4 0
5-7 1
8-9 2
10-11 3
12 4</pre>[/QUOTE]I show you this because this might be in interesting concept to use when designing new Traveller careers in your own game.
Gerry's "person" is really an alternate method for rolling up a character in an Other career.
This is an INDEX thread. Please help us keep it clean by posting comments in a new thread.