So in order to reach out and exercise some concepts that I have, I need to either design my own game (which I don't want to do) or write for another system.
Given that the case I will add
1) Doing original settings using 2d6 rules is exactly what drove the creation of Cepheus in the first place.
2)While Marc Miller hasn't said "Yey Cepheus!" The fact he approved this subforum is a pretty good indication that that the Traveller IP Holder isn't out to "get' people who write material using the Cepheus Game Engine.
Finally what i say to anybody using open content. Put away the original books and supplements use only the SRD as your reference. That way you won't accidentally use something you shouldn't. The most perninant example of a screw up of something not doing this is Jim Ward who used to work for TSR. During the d20 Boom he used the AD&D Monster Manual and MM II and wound having to pull a print run after Wizard sent a cease and desist. Aside from the monetary bath he took from having to pull books, that all that happened.
Again stick to what can be found in the Cephesus SRD. Note that you have the D20 Modern SRD to draw on as well which has a science fiction component as well.
That my goal. Glad to be of service. The trick to get that first book out there. Do something manageable for your first release so you get a hang of the process then go for the big project.Thanks for the thoughtful response. It does help.