@CreativeHum - the rather high number of changes between CT 77 and CT 81 underlies 4 years of at least occasional play, and changes in the understanding of how the game works.
Loren implied a few times that there were unintended consequences in the rules...
But also, note that Bill's quite correct in noting the different style of gaming, as well. Nothing was well playtested in the 70's. Probably the best playtested game of the era was RuneQuest - because the primary guy running it for the in-house playtests (Greg Stafford) was not the guy writing the rules (Steve Perrin and Ray Turney)... they had a feedback loop, and an astonishing for the era 37 playtesters credited... and it was set in Greg's world.
The whole approach of the Gaming "Industry" at the time was different.
The contradictions and inclarities in the rules writing show a lack of outside playtest in CT'77. (Best playtest mode I can find - used by John Wick occasionally, and by Thor Olvasrud & Luke Crane a lot: Author plays in a game run by someone else from a read of the rules...)
Loren implied a few times that there were unintended consequences in the rules...
But also, note that Bill's quite correct in noting the different style of gaming, as well. Nothing was well playtested in the 70's. Probably the best playtested game of the era was RuneQuest - because the primary guy running it for the in-house playtests (Greg Stafford) was not the guy writing the rules (Steve Perrin and Ray Turney)... they had a feedback loop, and an astonishing for the era 37 playtesters credited... and it was set in Greg's world.
The whole approach of the Gaming "Industry" at the time was different.
The contradictions and inclarities in the rules writing show a lack of outside playtest in CT'77. (Best playtest mode I can find - used by John Wick occasionally, and by Thor Olvasrud & Luke Crane a lot: Author plays in a game run by someone else from a read of the rules...)