Timerover51
SOC-14 5K
Some things that I will not be including in any rule set are going to be massive amounts of combat rules. I will have them for personal combat, and probably something for players shooting at vehicles, but as for the rest, not likely. There are plenty of good rules sets out there for miniature armor combat along with miniature naval combat. I do have a low opinion of space combat, especially if nukes are involved. As for aerial combat, I will have to look at air-to-ground rules, or maybe put all of my data on that in a separate book intended for a wider range of gamers. Again, there are aerial combat rules out there for people to use, and I see no reason to try to re-invent the wheel.
As for personal combat, I am leaning toward using a D100 system, rather than 2D6. Some of the air-to-ground stuff might work in a 2D6 system, but I need to get out my operational effectiveness reports from World War 2 and Korean to decide that. I am working up the armor rules for personal and vehicle armor, using Real World data for that. This range with this gun penetrates this thickness of armor with this type of ammunition. Roll for hit.
As for personal combat, I am leaning toward using a D100 system, rather than 2D6. Some of the air-to-ground stuff might work in a 2D6 system, but I need to get out my operational effectiveness reports from World War 2 and Korean to decide that. I am working up the armor rules for personal and vehicle armor, using Real World data for that. This range with this gun penetrates this thickness of armor with this type of ammunition. Roll for hit.