Character background – GM’s possible plot line tool box
Hello everyone, well speaking as a GM when a player takes the time to roll up a character…I also take the time to flush out that specific character’s background. Now I try to create for the player a background that fits in part with the specific players rolled character. I view the background as a supporting role that helped the player become whom they are at game start. I also use the background to form possible plot lines that might get a given player that more involved in a possible planned adventure. As with my GMing style, I present situations and it is up to player(s) weather to react or not to something they perceive as being an adventure.. I do not set what the players do, it is left up to them to decide what is a plot line for them to follow or not. Now they may be involved in something and there is a general direction, but I always have other mini possible plots pop up.
Now back to their background, after they finish the character creation I then can build certain points or events also into their specific backgrounds to add to the fun and flavor as well too. So then I first define for them their home world and give them some stats and some background history and stories of their home. I then create “Family” for them. Now depending on how old they are, it defines weather mom and pop are still alive. Now I name both their parents and describe whom they were and what they did , as well as other details. Here is where plots leads start to be created. Then I decide if either is still alive and other details too. Next I define weather they have siblings and name them, describe what they do and did they start families of their own and where and what they do now. The details and possible plot hooks start mounting as I write up their background details. Next I look over their character career rolls, and flush out events from that process to also add to the enrichment and plot hooks as well too.
In the end I usually have like about 5 paragraphs, about a typed page worth of a back ground for each player character with plenty of possible plot hooks to bring into play. Realize in my game those that go into space are referred to as Spacers, and those that stay at home are Grounders. Spacers tend to lose touch with those they left behind, and have stronger ties to other Spacers like themselves.
So what do you do as a GM for your players backgrounds?
Hello everyone, well speaking as a GM when a player takes the time to roll up a character…I also take the time to flush out that specific character’s background. Now I try to create for the player a background that fits in part with the specific players rolled character. I view the background as a supporting role that helped the player become whom they are at game start. I also use the background to form possible plot lines that might get a given player that more involved in a possible planned adventure. As with my GMing style, I present situations and it is up to player(s) weather to react or not to something they perceive as being an adventure.. I do not set what the players do, it is left up to them to decide what is a plot line for them to follow or not. Now they may be involved in something and there is a general direction, but I always have other mini possible plots pop up.
Now back to their background, after they finish the character creation I then can build certain points or events also into their specific backgrounds to add to the fun and flavor as well too. So then I first define for them their home world and give them some stats and some background history and stories of their home. I then create “Family” for them. Now depending on how old they are, it defines weather mom and pop are still alive. Now I name both their parents and describe whom they were and what they did , as well as other details. Here is where plots leads start to be created. Then I decide if either is still alive and other details too. Next I define weather they have siblings and name them, describe what they do and did they start families of their own and where and what they do now. The details and possible plot hooks start mounting as I write up their background details. Next I look over their character career rolls, and flush out events from that process to also add to the enrichment and plot hooks as well too.
In the end I usually have like about 5 paragraphs, about a typed page worth of a back ground for each player character with plenty of possible plot hooks to bring into play. Realize in my game those that go into space are referred to as Spacers, and those that stay at home are Grounders. Spacers tend to lose touch with those they left behind, and have stronger ties to other Spacers like themselves.
So what do you do as a GM for your players backgrounds?