I also have a couple examples I worked through on my blog for the character challenge that includes the dice rolls. I am not convinced I did them all correctly as there is a bit of wiggle room in interpreting the rules. But I was feeling more confident by the last entry (getting posted tomorrow but added below). All the challenge posts have
challenge and
characters in them, and the T5 have the
Traveller 5.10 tag.
If we want to copy these to the Wiki, I'd be okay with that. It really should have an example for each career as there are differences in the details. There are some random rolls in there
Initial rolls (genetic in parenthesis)
Strength: 11 (5)
Dexterity: 10 (5)
Endurance: 5 (2)
Intelligence: 7 (1)
Education: 5
Social: 7
gender 2, female (personal roll for this challenge, not part of the T5 rules)
Started off with some nice high rolls, but then it went down hill a bit. Looking over the Traveller 5 careers, I can almost guarantee getting into the Marines, and hopefully play off the risk/reward so see if I can get some decorations. Or hurt badly...Though the commission roll is against my endurance so we'll see what happens there.
Home world 3,3 = Yori, a rich, desert planet. Picking up Survival-1, and an art. As there are 6, a 3 gives me Author-1.
Enlistment, Branch selection
Rolling a 7, we're in the Imperial Marines. Boo-ya! I'll roll for the branch, and with my education there is no DM. A 6 = Commando. There is a note for DM of 2 for this branch, which I think is just used as the base DM for the risk/reward roll. The Marine Operations table (aka, branch assignment) table has a set of DMs by branch. Also, the highest mod from the operations is what we use as a DM for the risk/reward roll: apparently no choice?
Term 1 (18-22) Lance Corporal
4 assignments: 4, 4, 3, 3 gives me Missionx2 and Peace Keeperx2. Highest mod is 2. So I'll take the -2 for the risk making it riskier for this term as it goes against my strength of an 11. However, rolling an 11 + 2 gives me 13, so I get a wound badge, and have to roll a flux roll and add that to the 2 for how much I am hurt. I could get really lucky...rolling a 3-2 for +1, I only have to subtract 1 from my strength. Rolling a 5 and subtracting 2 I have a 3 for the reward roll, Looking over at the table, I get a medal for Exemplary service. To get the big ones you have to roll really high...I also get 4 skill rolls. Rolling a 9 I do not make a commission, and a 4 I do get promoted
- M1 Rank, Private: Fighter (Slug Thrower-1)
- M2 Rank, Lance Corporal
- Wounded, strength -1, UPP AA5757
- Personal: 6 = +1 social. UPP AA5758
- Peace Keeper: 2 Fighter (Slug Thrower-1, Beams-1)
- Mission: 5 Leader-1
- Personal: 6 = +1 social. UPP AA5759
Rolling a 4, which is less than the 10/strength I need to continue, I'll continue to term 2.
Term 2 (22-24) 2nd Lieutenant
This term my risk/reward is against my intelligence...depending on the mods I may take a less risky approach. My tour of duty this term is 6, 2, 3, 2 for Combat (DM 3!), Combat (2), Peace Keeper (1) and Combat (2). So there is a 3 DM against the risk/reward. I'll take the cautious route this time: 7 - 3 = 4, so I succeed in the risk, getting an Exemplary Service badge to go with the medal. A 12 on the reward is nothing, especially as I need to add 3 to it. With my social getting bumped, I may get a commission this term: a 5 vs the 9 means yes, I am now a 2nd Lieutenant! I don't know that I can roll for a promotion as well - the order of events in the list would indicate I can't unlike classic Book 1.
- 01 Rank 2nd Lieutenant - Leader-2
- Combat: 5 = Leader-3
- Peace Keeper: 2 = Fighter-1 (Slug Thrower-1, Beam-1)
- Combat: 5 = Leader-4
- Personal: 6 = social +1, UPP AA575A
She is definitely a leader, both in the skills and the social climb she is on. Rolling an 8, our gung-ho Marine can continue.
Term 3 (24-28) 1st Lieutenant
At least we're back to the strength for risk/reward. So depending on the max DM we may make it a bit riskier. 5, 4, 5, 5 gives 3 years of ANM school and a mission. The ANM (Army, Navy, Marines) school info is in the education sections, and for each year she succeeds she gets a knowledge-2 from any of the Marine schools. I can roll under C2 or C3, and obviously will be picking C2 for that 10 or less! A 6 vs my 7 intelligence and I also get promoted. I am also going to assume I get 1 skill roll for that 1 year of the mission though it is not solidly stated.
- Rank 02: 1st Lieutenant
- Mission: 2 = Survival-2
- ANM School: (12, did not learn a damn thing; failed)
- ANM School: 7; Fighter-1 (Slug Thrower-1, Beams-1, Battledress-2)
- ANM School: 7; Driver (Grav-2)
So we lived, got promoted, and spent 3 years in school though we failed the first year. So they sent us back. Rolling a 6, we can continue our career in the Marines.
Term 4 (28-32) 1st Lieutenant
And with the intelligence as the characteristic we roll against this term, I will be using the DM as a note of caution. 5, 6, 1, 2 means ANM School (0), Combat (3), Combat (2) and Combat (2). Having the 3 DM means a 10 or less to avoid wounded, and a 9 squeaks by, so another XS badge for me. Another 9 fails the success so no medals. A 9 means I failed to get promoted this term.
- ANM School; 6: Pilot (Small Craft-2)
- Combat: 4, Soldier Skill: Fighter-2 (Slug Thrower-1, Beam-1, Battledress-2, Unarmed Combat-2)
- Personal: 4, intelligence +1; UPP AA585A
- Combat: 5, Leader-5
She is a bit smarter and one heck of a leader! A 9 allows her to go one more term, and I think we'll do that so we can use the strength of 10 as the controlling characteristic. We may get hurt but we could get lucky.
Term 5 (32-36)
1, 1, 6, 2 for Combat (2)x2, Combat (3) and Combat (2). A 12 means I horribly fail at a promotion, though I do have a +1 from the medal. I have no idea what the WB Mods are. So, risk 10 - 3 = 7, and I roll an 8, failing by 1. And worse, my flux roll is -5 so I lose 6 strength! On the bright side, I do still get 4 rolls which I am supposed to do before the risk/reward roll. So I'll go the way I usually do regardless, and perhaps I'll gain 1 strength back. Regardless, by losing 4 or more points I am discharged from the Marines. Sadly my reward roll of 2 means I really succeed there but only get another XS medal. Had only those rolls been switched (had I been helping a player roll for my game I may have allowed that as that 2 is just that bad!). But I did see 4 years of constant combat this term.
- injured! UPP 4A585A
- Combat: Tactics-1
- Personal: 4, intelligence +1; UPP 4A595A
- Combat: Fighter, Fighter-2 (Slug Thrower-1, Beam-1, Blade-1, Battle Dress-2, Unarmed Combat-2)
- Personal: education +1; UPP 4A596A
Okay, sadly did not get any of my strength back. And no promotion.
Mustering out
Nice thing is that there are some automatic mustering out benefits. Being a fighter-2, I can keep a personal weapon, and choose a hand gun of some sort. And perhaps, with any luck I may be able to regain strength. Note that as I was disabled during my final term so get double benefits: twice as many rolls so I get 10 rolls, assuming I am interpreting that correctly. I am bound to pick up some strength! I am also going to make the +2 from the officer rank 02 optional as the +1 strength is 2 and with a +2, I will never roll that! And we add the number of terms to the cash table...
- Benefit: 5 intelligence +1: UPP 4A5A5A
- Benefit: 4 education +1: UPP 4A5A6A
- Benefit: 2 strength +1: UPP 5A5A6A
- Cash: 1 + 5 = Cr40,000
- Cash: 6 + 5 = Cr50,000
- Benefit: 1, Forbidden Knowledge; 4 = Explosives-1
- Benefit: 5, intelligence +1: UPP 5A5B6A
- Benefit: 2, strength +1, UPP: 6A5B6A
- Benefit: 4 + 2, dexterity +1, UPP 6B5B6A
- Benefit: 5, intelligence +1, UPP 6B5C6A
okay, getting double benefits I think the goal may have been to allow for rehab and hope you can regain some of your physical stats. Our marine mostly got a lot smarter and a bit more educated. And only gained a third of her lost strength. And I did not even do the aging rolls...I think we'll just assume his post-mustering out physical therapy was helping that along.