...100 dton ships that can carry the most cargo/freight for the cheapest cost...
Here's my T5 attempt. 78t cargo @ Jump-1, for MCr 21.5.
It has no landing gear, no lifters, and would burn up in the atmosphere if reentry is attempted; it can only deliver cargo orbit to orbit.
Its TL12 construction lets us install an advanced TL9 jump drive and power plant, resulting in useful volume savings.
The single stateroom is cramped, causing the crew member to slowly lose his sanity over time. (Note that I could have squeezed a couple more tons out of it, but I wanted the ship to be marginally useful).
The bridge is also quite cramped, imposing a -2 DM to operational tasks.
It lacks an external scope. The pilot has to fly by proximeter and, perhaps, a porthole.
Code:
MCr21.5
Tons TN Component MCr Notes
-------- -- --------------------------------- ------- --------------------
100 12 Planetoid Hull, no lifters 2 P, no lifters
-1 12 No landing gear -1
0 12 AV=12. 1 Kinetic Plate 0
8 12 Jump Fuel (1 parsec) 0 J1, 8t/pc
0.5 12 Plant Fuel (one month) 0 one month
2 12 Maneuver Drive-1 (A) 4 1 G
5 12 Adv Jump Drive-1 (A) 10 J 1
2 12 Adv PowerPlant-1 (A) 4 P 1
0 12 AR Surf Communicator 1
0 12 Or Surf Proximeter 0.1
0.75 12 Computer Model/0bis std 0.1
1 10 Cramped bridge 0
1 12 Life support (300 days) 1 300 days at capacity
3 12 Crew space (1, C=-2) 0.3 1, Comfort=-2
78 12 Cargo Hold Basic 0
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