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Check Lists

Keep a note book of what, where and who the group/individual characters have been in contact with and a brief of what took place.

This is very helpful when either they or you want to look up an old contact
or the contact looks them up.

It could also be a friend of a friend mentioned that you might be able to help them.

Dave Chase

Yep, used to have an old ascii program that created forms waaaay back when Windows 3.11 was out.

Now you can easily make an HTML table (blank one) for all the entries like date, shipname, who, where and why on it.



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Hi all,

Our family has started playing Traveller CT each Tuesday night, none of us have ever played before, and we are having a few problems. I'm unsure if this game will last, my daughter wants to play Cluedo and my son wants Fantasy RPG. I recommended Traveller as it would be something "different".

So far we played through CT D01 Double 01a Annic Nova, and a room by room search of an abandoned ship, wasn't very exciting. No treasure, no monsters, no real resolution. I'm sure treating a spaceship as a dungeon is not how it's meant to be played.

It isn't all bad, we've had some funny moments, cunning plans and close escapes.

Part of the our problem is "What do we do now?"

What do you recommend? How do you engage your players? What is your pattern of play?


Welcome aboard.

Try Stellar Reaches: http://stellarreaches.nwgamers.org/issues/

It's a good read anyway, but it includes some good adventures - Special Delivery [issue 1] and Into the Lesser Rift [issue 2] are very good. Convert the worlds and so on into the area of space you are playing in and take it from there.

Good luck.
 
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