• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Cinematic Sci-Fi?

Leitz

SOC-14 1K
Admin Award
Baron
Stuff like Star Wars is cool because it's cinematic. FUn, swash-buckling, and not so gritty or hard science. What do you do to make your games more cinematic?

Can you tell I'm short of "fun" this evening?

L
 
We use a variation of the d6 Star Wars Character Point system. If the players do something cool, they get an "Action Point" as we call it. They can spend it on changing their order in initiative to right now, get an extra die on any roll (except for damage). That generally encourages my players enough to keep an action movie feel to scenes.
 
Pretty much play very fast and loose, lots of off the cuff mood and action narrative (Players are encouraged as much as the referee), die rolling only when necessary just to add the element of uncertainty (though I roll the dice a sometimes without it having any particular meaning, usually to help think/parse what I'm going to say next).

Secrets - lots and lots of secrets that get uncovered and tighten the time-frame players have to work in as they get revealed. Have at least two or three minor revelations per session, 1 major revelation or change of fortune every other session.

Note passing between the players and the referee for intrigue, especially when someone else is in the middle of their narrative.
 
Back
Top