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Civilian ranks and ratings - determining precedence in large crews

dalthor

SOC-12
I recently needed to determine the schedule for a merchant ship crew - the PCs were trying to determine the fall guy for a failed customs inspection, based on Steward skill.

Under normal circumstances, precedence is easy to determine. It gets a little harder when two players are involved, or you need to determine precedence for other reasons, especially when more than one sophont has the same skill level.

Unless circumstances dictate otherwise, in general I base everything on the primary skill of a sophont. Ranks are based on the skill level. Titles are further differentiated by the skill itself. For example, Gunner-Initiate, or Pilot-Journeyman. Note that Gunner-Initiate and Initiate Gunner mean the same thing, and are interchangeable.

Here are the titles I use:

Skill Title
1 Initiate
2 Apprentice
3 Journeyman
4 Leader
5 Master
6 Archon
7 Prelate
8 Director
9 Dean
10 Premier
11 Consul
12 Prime

In most instances, especially shipboard, there are rules of precedence that are followed.
The owner or captain is also called the Shipmaster. In many cases, crew will have the same skill level in their primary skill. In that instance, precedence is as follows as far as chain of command and succession:

Shipmaster, Pilot, Navigator/Astrogator, Comms, Sensors, Engineering, Medic, Weapons and finally Steward/Loadmaster/Cargomaster.

In general, the following rules apply to precedence within the same skill, where that skill is considered the primary duty of that sophont. For example, the ship's Astrogator may also have Pilot skill. Since his primary duty is Astrogation, his precedence would be based on Astrogation skill -- the regular pilots (if any) would be higher in the command chain.

1. Skill level
2. Date the level was earned.
3. Qualifying (test) score. Largest number takes precedence. *
4. Date of birth
5. Each rolls 1d6 until there is no tie, higher roll has precedence. **

* IMTU, when a skill level is earned/awarded/learned I roll 1d6 six times, and record the value for each digit, forming a 6-digit number. This is the qualifying or test score earned by the sophont for that skill level. This is only used for precedence determination. For example, rolls of 6, 4, 1, 6, 3 and 5 would give a score of 641635.

** If there are more than two sophonts, group them by the initial roll, and within that group determine hierarchy. For example if six people are checking precedence, and the rolls are 3, 4, 6, 6, 1, 2 the two 6's will reroll until there is no tie, and the highest will be first, the other 6 second, followed by the sophonts that rolled 4, 3, 2, and 1.

When on duty, the person with the highest skill level will be addressed as Mister, regardless of skill rank.

For example, if there are two Comms techs on duty, the ranking sophist may be addressed as Mister Comm, or as Mister <name>, even if they are a Journeyman.

I will occasionally use this as a plot device. For example, during a customs inspection the ranking Steward or loadmaster will normally be summoned. That steward may choose to delegate the task, but he is still responsible for the result.

I also tend to use it to figure out who is on duty for any given work shift, and call my shifts Primary, Secondary, and Tertiary. Primary shifts are normally on duty when it matters, and shift lengths may vary depending on circumstances.
 
Unless circumstances dictate otherwise, in general I base everything on the primary skill of a sophont. Ranks are based on the skill level. Titles are further differentiated by the skill itself. For example, Gunner-Initiate, or Pilot-Journeyman. Note that Gunner-Initiate and Initiate Gunner mean the same thing, and are interchangeable.

Here are the titles I use:

Skill Title
1 Initiate
2 Apprentice
3 Journeyman
4 Leader
5 Master
6 Archon
7 Prelate
8 Director
9 Dean
10 Premier
11 Consul
12 Prime

Seven generic ranks may be enough, numbered from zero to six.

How about:

Skill Title
0 Initiate or Trainee
1 Apprentice
2 Journeyman or Able
3 Lead
4 Senior
5 Master
6 Senior Master
 
I like those rank names as well. I'll likely use yours for the Imps - I mean Imperials - and mine for the Varans.

FWIW, a member going to med school can start at Medic-8. He can get 4 levels from College for his BA, and another 4 levels for med school itself.

Note that some refs may not allow the BA Major to be medic, since Med school awards Medic-4. I allow both the College Major and Med school to apply.

Better example is Broker - 4 years college for BA, then 2 for Masters (MA), then two for Phd. Pass all years, and after 8 years of school you have Broker-8.
 
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Hmmm.

Now that I look more closely at T5.09 education, it appears that you cannot learn Medic in college -- only in Med school (M), Naval or Military Academy, and ANM school (S)

I find it odd that Medic is a Ship Skill, but maybe that is just me.

It should still be possible to go higher than Skill 4 for med school alone. For example, if member went to the Naval Academy and had medic as major or minor, and then continued on to med school.

More review required...
 
Since I've done this for Medieval settings before:

1. Apprentice
2. Journeyman
3. Adept
4. Master
5. Guildmaster
6. Grandmaster

Zero has no rank and usually very little standing in the organization; could be a day labourer.
 
I'll offer up my certification system as a potential source for civilian ranking on ship-

http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=36676&highlight=certification

So that would be skill/title-

0 Apprentice
1 Certified
2 Licensed
3 Senior
4+ Master

That would be the default pay and likely 'NCO' ranking on board a ship.

Then you have the classic Merchant ranking, which would be the officers-

4th Officer
3rd Officer
2nd Officer
1st Officer
Captain

That would be the command rank of who is in charge of the ship per se. Probably should get extra pay for the job too.

Who becomes an officer depends partially on previous rank in the merchant service or other services, but would probably be named more for their leadership abilities then their technical prowess.

So your first officer might be head of engineering, but the first officer only has Engineering-1, could be a Master Engineer with skill-4 but the Master Engineer doesn't have the Leader/Liaison/Admin/Bribery/Carousing/Steward/Recruiting or other people skills to get the nod.

Just as a rule of thumb, I would only name an officer for a civilian ship for every 5 crew or fraction thereof, so there wouldn't be a 4th officer unless there are 25+ crew onboard. There are other rulesets that declare officer percentages, but my impression is most of those are geared towards warships.

Ultimately, the captain and owners would be responsible for the ship's activity and compliance.
 
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Some years ago I posted a list of ranks for various services. The idea of there being only 6 enlisted and 6 officer/command ranks is an artifact of MM's manic d6ism.

Current militaries typically have 8 or 9 enlisted ranks, 6 officer ranks, and 4 or 5 command ranks. In the 20th century militaries also added 4 or 5 ranks of "warrant officers" to fill in unit command and management needs.

In a military of vast scale in comparison to a little earthbound country (particularly an Imperial Navy) more ranks are needed just to keep the number of inferior officers reporting up to the next rank in a vaguely manageable order of magnitude. A local planetary space force (coast guard?) might not utilize the upper ranks.

Marines and Army don't need as many ranks, as the former deploy in smaller number and the latter are on a planetary scale rather than empire-wide. Scouts and Merchants likewise don't need as many ranks, being even smaller scale (a sector-wide megacorp will comprise many divisions and subsidiaries with autonomous management).

My current version is here. I decided to go with traditional French-based rank names for navy and army, but switch to German-based rank names (and the command rank of Brigadier) for marines. That way addressing ranks across services in a ship or other joint-service command is less likely to cause confusion. Plus it gives the marines a cool distinction.

Note that the rank "Major" would be pronounced "mahyor" in the Marines rather than "mayjer" in other positions (including Major Brigadier) as part of this distinction. The rank of major is derived from "major captain" but was shortened centuries ago.

The idea of Scout service being so informal as to lack ranks entirely is ludicrous. The informality would mean they don't normally wear uniforms on duty, salute, or treat ranks as absolute authority. They have ranks and uniforms when needed, and show proper decorum while in uniform.

On a merchant ship, rank and office are not the same. You could have multiple 4th and 3rd officers, and the commander (or skipper) in office might only be a 1st officer in rank on a small ship. Other offices would be XO, EO (engineering), steward, boatswain, coxswain, etc. Some offices can be held by enlisted crew. Many merchant services wouldn't have warrant officers, as crews tend to be small for economic reasons. They might be used as brevet ranks for enlisted crew assigned to XO or steward.

In addition, enlisted and command ranks have a special "Exceptional" rank (the "E") which would be given to a very few honored individuals. For the command ranks, I would envision exactly one, empire wide. They would have tremendous authority to investigate and root out waste and corruption (or, depending on melieu, create and manage graft and corruption in furtherance of the Emperor's control).
Code:
        Navy              Marines         Army             Scouts          Merchant
E0  Recruit             Recruit         Recruit          Probate         Trainee
E1  Spacehand Appr.     Private         Private          Deckhand 3      Apprentice
E2  Spacehand           Lance Corporal  Private FC       Deckhand 2      Shiphand
E3  Able Spacehand      Corporal        Corporal         Deckhand 1      Able Shiphand
E4  Petty Officer 3     Sergeant        Sergeant         Petty Officer 3 Foreman
E5  Petty Officer 2     Staff Sergeant  Staff Sergeant   Petty Officer 2 Journeyman
E6  Petty Officer 1     First Sergeant  First Sergeant   Petty Officer 1 Master Shiphand
E7  Chief Petty Officer Gunnery Sgt     Technical Sgt    Chief PO        Staff Shiphand
E8  Technical CPO       Armory Sergeant Armory Sergeant  Master CPO      Chief Shiphand
E9  Master CPO          Master Sergeant Master Sergeant   --              --
EE  CPO Major           Sergeant Major  Sergeant Major   CPO Major       Superintendant

WA  Jr Warrant Officer  JWO             JWO              JWO             JWO
WB  Sr Warrant Officer  SWO             SWO              SWO             SWO
WC  Chief WO            CWO             CWO              CWO             CWO
WD  Master WO           MWO             MWO              MWO             MWO

O1  Ensign              Zugleiter       2nd Lieutenant   Scout Agent 3   4th Officer
O2  Sub-Lieutenant      Unterhauptmann  1st Lieutenant   Scout Agent 2   3rd Officer
O3  Lieutenant          Hauptmann       Captain          Scout Agent 1   2nd Officer
O4  Sub-Commander       Stabshauptmann  Major            Sc Lieutenant   First Officer
O5  Commander           Major           Lt Colonel       Sc Commander    Captain
O6  Sub-Captain         Oberstleutnant  Colonel          Sc Captain      Senior Captain
O7  Captain             Oberst          High Colonel      --              --
O8  Line Captain        Hochoberst       --               --              --
O9  High Captain         --              --               --              --
OA  Flag Captain         --              --               --              --

A1  Sub-Admiral         Sub-Brigadier   Sub-General      Sub-Commodore   Jr Vice President
A2  Rear Admiral        Major Brigadier Major General    Commodore       Sr Vice President
A3  Vice Admiral        Brigadier       General          Fleet Commodore President
A4  Admiral             High Brigadier  High General     High Commodore  Director
A5  Fleet Admiral       Brig. Marshal   Field Marshal    Grand Commodore Chair
A6  High Admiral        Brig. of Corps  High Marshal      --              --
A7  Grand Admiral        --             Grand Marshal     --              --
AE  Admiral Consul      Brig. Consul    Constable of Emp Scout Consul    Inspector Consul
 
Many nations (especially Commonwealth Nations) have only 6 or 7 enlisted ranks.

RA/RMRN
Warrant Officer 1Warrant Officer 1
Warrant Officer 2*Warrant Officer 2*
Color Sergeant/Senior SergeantCPO
SergeantPO1
CorporalPO2*
Lance Corporal §Leader
PrivateAble
* Note that WO2 is being abolished in the UK according to MOD.UK sites. PO2 isn't showing oncurrent RN sites I can find.
§ in some services in the UK, Lance Corporal isn't a substantiative rank, while in others, it is...

Note that the Russian/USSR army ranks only count 6 enlisted as well, with Praporshiki technically being a third category ...
In practice, post 1917, the reality is that they were generally NOT experienced NCO's... What I've read in English says they're functionally Company level and higher SNCO type roles; what I've read in Russian is junior officer type roles. And in 2008, Praporshiki were abolished....

Which leaves the standard 6 of Tsarist days...
ArmyNavy
Starshina (SgtMaj)Chief of Ship Starshina
Senior SergeantChief Starshina (CPO)
SergeantStarshina 1 (PO1)
Junior SergeantSharshina 2 (PO2)
EfreitorStarshij Matros (Senior Seaman)
Ryadovoi (Private)Matros (Seaman)

Oh, and while Efreitori are technically "Corporals" (Caporal being the term used for some branches up through the 1940's), functionally, they're PFC's...

Note that the Ukraine made their Praporshiki into Senior NCOs like the UK does...

http://eng.mil.ru/en/career/conscription/clothing/epaulets/more.htm?id=4298@cmsPhotoGallery
http://eng.mil.ru/en/career/conscription/clothing/epaulets/more.htm?id=4300@cmsPhotoGallery
 
What you want is to establish a chain of command, specialists and commiserate rewards.

You could divide the officer class into four parts, junior, field, flag and for the lack of a better word, strategos, the guys who sit at home, make policy, and assign resources.

Within each category, you have a sub hierarchies, since militaries are too large to just easily assign officers to posts and hope they can sort themselves out.

Then they have to compete with civilian institutions for people who might have non combat skills that are required for the smooth functioning of the military machine, but don't necessarily believe they're great at actual fighting or making decisions under pressure, so they have to find ways to attract them.

Then you want to compress that into six ranks.
 
* Note that WO2 is being abolished in the UK according to MOD.UK sites. PO2 isn't showing oncurrent RN sites I can find.
§ in some services in the UK, Lance Corporal isn't a substantiative rank, while in others, it is...
PO2 isn't a thing in most ComW countries navies (Canada just has to be different however), and they skip Lance-Corpoal equivalents

Comparing US rank Codes

Seaman: E-2
Able: E-3
Leader: E-5
PO: E-6
CPO: E-8
WO2: No equivalent
WO1: E-9
 
PO2 isn't a thing in most ComW countries navies (Canada just has to be different however), and they skip Lance-Corpoal equivalents
I've seen it on WW I & II era rank charts and photos for several commonwealth forces, not just Canada. Some with single anchor w/crown, others with the dual anchors but no crown... Haphazard... The WW II era (From a RCN poster) is "Petty Officer" and "Unconfirmed Petty Officer", implying the second class to be essentially a Leader who's frocked in anticipation of substantive promotion... the insignia of confirmed has 2 rings around the anchor on the hat, unconfirmed has 1.

Canada does it now primarily to have all grades in all "services" since the unification to single force, and doesn't use the same insignia as the rest of the commonwealth for naval rates. (According to the MinDef notes on the unified ranks)... but they also have that master corporal thing going on...

One problem with the UK system - there are plenty of short lived frocked appointments and several long term ones... like Lance Sergeant (white stripes instead of red for substantive promotion to serjeant)... and the difference between RQMS and RSM is not always explicit in the insignia... and multiple titles for the same rank & insignia (Corporal of Horse instead of Serjeant, for example)...
 
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I believe most of those examples are small forces, apart from the Russian army. In US forces, not only are there 9 enlisted ranks, but in various services the higher numerical ranks (E-7, E-8, E-9) actually consist two or even three title ranks, plus each service has a senior enlisted advisor position that is technically a tenth rank.

While the RN was huge in WW2, there were a large number of low rank enlisted crew necessary to man ships of the era. Now ships are more automated and apart from shift redundancy crews are smaller for the same tonnage. A navy needs fewer deck-swabbers and more technicians, so to speak.

In an advanced spacefaring society the effect will be even greater. More people in middle ranks, fewer people in low ranks (mostly those being trained for the middle rank positions). This would hold for merchants and military positions.

Ground-pounders are always going to be a different matter. You need numbers, simple as that. The soldier with advanced equipment can do more, but they don't work alone, and most of them are going to be at the bottom of the org chart.

As for warrant officers, in the US Army they promote enlisted men to warrant officers to fly helicopters. Much like tank crews, each vehicle doesn't need to be commanded by officers. Marines, Navy and AF use commissioned officers for all pilots.

I think that when you start putting Star Marines in armored power suits they start being more like tanks or army helos. They're part of the enlisted assets. If it gets to the point where all Marines are suit jockeys you've moved completely away from the officer in command of major equipment model.
 
In an advanced spacefaring society the effect will be even greater. More people in middle ranks, fewer people in low ranks (mostly those being trained for the middle rank positions). This would hold for merchants and military positions.
Ending up with Trek ranks where everyone is an officer rank except the single CPO who does the all work. :D

But more seriously the Imperium hasn't had a 'real war' for some time, and unless they had something like the UK Cardwell reforms, they could easily experience 'rank bloat' as nobles and other well connected people use 'special dispensation' to create ranks for themselves and friends.
 
Ending up with Trek ranks where everyone is an officer rank except the single CPO who does the all work. :D

But more seriously the Imperium hasn't had a 'real war' for some time, and unless they had something like the UK Cardwell reforms, they could easily experience 'rank bloat' as nobles and other well connected people use 'special dispensation' to create ranks for themselves and friends.

A great deal depends upon the TO&E, too.

If the units are squad, company, regiment, division, and Army, you can have a very functional system with only 3 enlisted grades:
Private
Corporal (Squad NCO)
Sergeant (Company NCO).​
You are more likely to see 4, adding:
Sergeant Major (Division, and higher SNCO)​

Functionally, it doesn't matter to the troop if the SgM screaming at him is his own or someone elses, nor if he's the Regimental, Brigade, Division, Corps, Army, or Theater SgM. There are few enough SgM's that positional is likely to be known amongst them. They don't need to be separate ranks. (Note: The Canadian and UK MoD's both agree on this point; it's Colour Sergeant and below that they want the differentiations.)

With 6 ranks, and current formation types, with Regimental and higher SNCOs all sharing one rank...
Private
PFC (FT Leader)
Corporal (Sq Leader)
Sgt (Platoon NCO)
1Sgt/CSgt (Co & Bn SNCO)
Sgt Major (Rgt & higher SNCO)
Differentiation of SNCO's by position is not a horrible thing...
Note also: The US Army in WW 1 & 2 added one level in the middle, as corporals were not the squad leader, but Sergeants were, and Platoon Sergeants were a rank above... giving the 7 ranks of the US army in that era:
Pvt
PFC (junior FT Leader)
Corporal (senior FT leader)
Sergeant (Squad Leader)
Staff Sergent (Plt NCO)
Technical Sergeant (Co or Bn NCO) - called 1st Sergeant and marked on insignia.
Master Sergeant (Regt and higher SNCOs)​
Position of 1st Sergeant (Company or Battalion) indicates TSgt with a diamond.
Sgt Major position sometimes indicated with a diamond, sometimes with a star; officially, not designated.

Note that the USAF adopted a "Unit SNCO gets a diamond at all levels" policy for many years... and the diamond was able to be placed over any grade. (Officially, it was only allowed for staff sergeant and higher, tho' unofficially, it was used for some squadron's SNCO even when said SNCO was an e4 USAF sergeant...)
 
The intermediate ranks provide more paygrades, which is kinda important. PFC doesn't have to be in command of Pvts, but just in some more responsible position. In the USA they have a Staff Sgt differentiated by seniority and role, Sgt First Class whose role is not differentiated from Sgt but more senior, Master Sgt and 1st Sgt differentiated only by role (both E-8), and Sgt Major and Cmd SM at E-9 and I think differentiated by seniority and role.

Staff Sgt is responsible for training and other staffing needs, at company level iirc. SFC seem to have the same role as SGT. Not sure what the diff is between MSG and 1SG is, but both seem to be company level. (Which would put SFC at platoon?) SGM and CSM are battalion level.

I would think you'd have MSG/1SG at battalion and SGM/CSM at division, but do I know more than the Army, in its infinite wisdom?
 
I recently needed to determine the schedule for a merchant ship crew - the PCs were trying to determine the fall guy for a failed customs inspection, based on Steward skill.

Under normal circumstances, precedence is easy to determine. It gets a little harder when two players are involved, or you need to determine precedence for other reasons, especially when more than one sophont has the same skill level.

As the original poster was looking at a merchant crew, i.e. one that is not military, it may be worth looking at the current United States Coast Guard vessel manning requirements. This is what I use as a basis for my universe.

http://www.uscg.mil/directives/cim/16000-16999/CIM_16000_8B.pdf

That takes you directly to the download, which is in copy and paste PDF format.

I have also found the two works by Richard Henry Dana from Project Gutenberg useful, even it they are for the sailing era.

The Seaman's Friend
http://www.gutenberg.org/files/40958/40958-h/40958-h.htm

Two Years Before the Mast http://www.gutenberg.org/files/2055/2055-h/2055-h.htm
 
The current US Army model has multiple titles for E4, E8, and E9.
At E4, Specialist is essentially a PFC with extra pay; a working enlisted man.
E4 Corporal is a very junior NCO.
E8 has MSG and 1SGT. If they're in a staff position, they're a MSG. If they're the Unit's Seniormost NCO, and said unit is a company (or battalion), they're 1Sgt.
E9 has SGM and CSM. SGM is staff, and CSM is the seniormost NCO of a battalion or higher formation.

Note that the notional Bn SNCO is a CSM; the position, if filled by an E8, is a 1SGT. I've known a couple who were appointed then promoted in place to CSM.

Except for the Specialist, these aren't separate ranks so much as position indicators. ALL unit Sgts Major are CSM's, in theory, from Bn to Field Army. No rank differentiation amongst them; each is expected to know his CO & XO and the CSM, XO & CO of the next unit up chain, plus those of the subordinate units, and positional authority matters.

Platoon Sergeant (position and title) was, for a brief while, considered for a similar position marker (a disc in the center of the SFC stripes), for the senior sergeant of the Platoon. (Dept. of the Army at one point published a poster with the insignia and a future date for implementation; I've only seen the PSgt insignia there and in a couple of manuals). Note that SFC is also the highest rank which serves inside a platoon, rather than as cadre.

Technically, and very theoretically, and as a huge generalization, at present...
E#Cadre TitleNon-Cadre TitleCadreUnit Level
E9Command Sergeant MajorSergeant MajorBattalion or higher
E8First SergeantMaster SergeantCompany (Rarely Bn)
E7Platoon Sergeant*Sergeant First ClassPlatoon
E6Section
E5Squad
E4Squad or FT
E4FT or none
E3FT or none
E2 PrivateNone
E1 PrivateNone
[tc=2]Staff Sergeant[/tc] [tc=2]Sergeant[/tc] [tc=2]Corporal[/tc] [tc=2]Specialist[/tc] [tc=2]Private First Class[/tc]
Note that, unlike the appointments as 1Sgt or CSM, there's not a distinctive mark for PSgt, but the title is used erratically as abbreviated in Army Records from WW2, Korea, and Vietnam eras... that is, as a rank title, even tho' it had no distinctive insignia. (Much the same way as the UK RN and RA Warrants other than Senior Other Rank Member bear separate titles, but all wear the same insignia.)

Likewise, SFC's within the company can have various positional authorities...

For example, in my BT company...
1Sgt Baldwin
SrDrill SFC Clemens
PSgt SFC Meyers
SFC Tuit
SFC Sheldon
Tuit and Sheldon answered to Meyers, and Meyers answered to Clemens and Baldwin... even tho Sheldon had Time in Grade over Meyers. Positional authority. (Meyers was a Drill for longer than Shelton, who'd just gotten his smokey hat.)
I'm told (by MSG Clemens that Meyers was advanced to fill the Sr. Drill.)

There was also an SFC at Bn, and Bn had a 1Sgt (not a SGM/CSM)... But i only met the Bn 1SGT once. (On overnight watch at Bn.)

http://www.armystudyguide.com/conte...cs/nco_duties/nco-ranks-and-positions-e.shtml
 
Title inflation, plus a need to adequately financially compensate and retain talent and experience.

One reason I introduced warrant rank for senior company non commissioned officer and above.

Of course, this is administrative and human resource management for one hundred fifty to two hundred fifty personnel, not fifty to a hundred for a line unit.
 
As the original poster was looking at a merchant crew, i.e. one that is not military, it may be worth looking at the current United States Coast Guard vessel manning requirements. This is what I use as a basis for my universe.
A 445 page manual is a bit much... just pull out something for vessels above 100 gross register tons (~20 dT):
Code:
Ocean And Coastwise.
 1- Master              1-Chief Engineer 
*1-Chief Mate          *1-1st Assistant Engineer
*1-2nd Mate            *1-2nd Assistant Engineer
*1-3rd Mate            *1-3rd Assistant Engineer
*6-Able Seamen         *3-Firemen/Watertenders
*3-Ordinary Seamen     *3-Oilers
*1-Radio Officer       *3-Tankermen
*-Certificated Lifeboatmen
There were slightly different requirements for Great Lakes and for bay/sound areas, chiefly that master and chief mate also be qualified pilots for the local waters
 
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