far-trader
SOC-14 10K
Actually 567-908 is a Class E starport. Good idea hunting up the background Gadrin. Nice descriptive. Being a desert world I wonder if the vault was always buried or if it's the result of sand drift?
All this starport talk has sparked a question that's been weighing on my mind since I bought my first Starter Edition back in 79 or thereabouts. Why on Earth (no pun intended) is there only ONE starport per system?
It can be seen that respirators wlll be required when lndivtduals \?nl.re O L ~ nto Ine Lerv tnn slmosDhorc-emperal.#es ale mooe#ale lo narm The Starpon Tn s norlo's rlarpon r merely smarkea Dawn of oeclrocr mdr,eo on fie na>lCdf,"" ct>ar,< I % "CdlPll "I> ln"PllLdl"r ""1 1.1 from I"? e.ster0 Snore of the sea.
So, where there're main hubs, there may also be small "one strip" starports dotting the planet (size and pop depending). That makes more sense than anything else.
Beat me to it :smirk:
"Set 'er down over there by the water. We can pump it to refuel..."
(Ship sinks into the bog never to be seen again)
I always pictured a Class E as having more buildings, i.e. a building with a radio (equivalent) and a few warehouses and a tavern.
*Looks at the illo by Andrew on Page 1*
*Thinks for a time*
I always pictured a Class E as having more buildings, i.e. a building with a radio (equivalent) and a few warehouses and a tavern.
Plot seed: PC's ship land in the Class E starport with a consignment for the locals. Just as they open the hatch, someone runs across the extrality line pursued by a mob. He's an Imperial citizen and appeals to the PCs for help.The entire local town (perhaps with the entire planetary population on some of these worlds) would be located immediately beyond the painted 'extrality' line (if we assume that even class E starports have beacons and extrality lines).