• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Classic Adventure Design

Originally posted by Savar:
hmmm there is an OLD publication that is out of print that had stores, bars, clubs, train stations, apartment layouts for a couple diffrent price ranges. is was for shadowrun called Sprawl Sites. most of the stats would not me approperate but it was to a scale that coule be converted.
Except for the wildly inaccurate scale of some of the floor plans, it's a very good resource. (But that's a problem with many floor/deckplans you'll find).
 
Originally posted by Savar:
hmmm there is an OLD publication that is out of print that had stores, bars, clubs, train stations, apartment layouts for a couple diffrent price ranges. is was for shadowrun called Sprawl Sites. most of the stats would not me approperate but it was to a scale that coule be converted.
Except for the wildly inaccurate scale of some of the floor plans, it's a very good resource. (But that's a problem with many floor/deckplans you'll find).
 
Originally posted by robject:
So, in my mind, an ultimate resource would be a 120-page book containing a briefing about every mainworld in a subsector.
Then you want "Path of Tears" from TNE.
Say what you like about the system, the background material for that edition is the best produced yet.
 
Originally posted by robject:
So, in my mind, an ultimate resource would be a 120-page book containing a briefing about every mainworld in a subsector.
Then you want "Path of Tears" from TNE.
Say what you like about the system, the background material for that edition is the best produced yet.
 
CT Adventures were not just adventures, but clearly useful beyond the adventure. More a "Toolkit with adventure" than an adventure in the sense used now.
 
CT Adventures were not just adventures, but clearly useful beyond the adventure. More a "Toolkit with adventure" than an adventure in the sense used now.
 
Originally posted by Aramis:
CT Adventures were not just adventures, but clearly useful beyond the adventure. More a "Toolkit with adventure" than an adventure in the sense used now.
Aramis,

Exactly. You nearly always got a lot of something else along with the adventure or adventures.

Other than the pregenerated PCs, equipment lists, and library data found in all of the CT adventures, many featured ship deckplans, still others had world descriptions, some showed subsectors or pieces of subsectors, the Mithril/Bright Face DA gave you an ATV floorplan and operation rules, Argon Gambit explained the Solomani, Twilight Peak did the same for the Droyne, Conquest gave you a new minor race, Prison Planet over 100 NPCs to use elsewhere, the list of 'extra' goodies is quite extensive.

They were far more than just 'adventures'. When we remember this was well before the internet and it's ability to produce background material 'on demand'. The CT adventures were one way for GDW to disseminate setting information.


Have fun,
Bill
 
Originally posted by Aramis:
CT Adventures were not just adventures, but clearly useful beyond the adventure. More a "Toolkit with adventure" than an adventure in the sense used now.
Aramis,

Exactly. You nearly always got a lot of something else along with the adventure or adventures.

Other than the pregenerated PCs, equipment lists, and library data found in all of the CT adventures, many featured ship deckplans, still others had world descriptions, some showed subsectors or pieces of subsectors, the Mithril/Bright Face DA gave you an ATV floorplan and operation rules, Argon Gambit explained the Solomani, Twilight Peak did the same for the Droyne, Conquest gave you a new minor race, Prison Planet over 100 NPCs to use elsewhere, the list of 'extra' goodies is quite extensive.

They were far more than just 'adventures'. When we remember this was well before the internet and it's ability to produce background material 'on demand'. The CT adventures were one way for GDW to disseminate setting information.


Have fun,
Bill
 
They also left space for referees to fill in the gaps. This gave us flexibility to shoehorn things into a campaign. It's also occasionally a bit annoying, but necessary -- there's not enough room for everything you want in a Double Adventure. (If it wasn't necessary, the world map was omitted).

But Wil and Bill's point stands. The LBB Adventures are resources to be mined.

I'd like to point out the starships in particular. LBB1-3 didn't have room to detail them, so they were released as a bonus for the adventures. That's how we got deckplans, crew stations, and general operating information for the Kinunir, Lab Ship, Scout, Far Trader, Merchant, Liner, Safari Ship, Mercenary Cruiser, etc.

Nowadays, many of these deckplans are available on the web (or via reprint), and don't have to take up the significant chunk of space they did in the LBB adventures.
 
They also left space for referees to fill in the gaps. This gave us flexibility to shoehorn things into a campaign. It's also occasionally a bit annoying, but necessary -- there's not enough room for everything you want in a Double Adventure. (If it wasn't necessary, the world map was omitted).

But Wil and Bill's point stands. The LBB Adventures are resources to be mined.

I'd like to point out the starships in particular. LBB1-3 didn't have room to detail them, so they were released as a bonus for the adventures. That's how we got deckplans, crew stations, and general operating information for the Kinunir, Lab Ship, Scout, Far Trader, Merchant, Liner, Safari Ship, Mercenary Cruiser, etc.

Nowadays, many of these deckplans are available on the web (or via reprint), and don't have to take up the significant chunk of space they did in the LBB adventures.
 
Originally posted by Bill Cameron:
The CT adventures were one way for GDW to disseminate setting information.
In a very meaningful way, the adventures were the setting, shown in a much more accessible and PC-relevant manner than by the supplements.
 
Originally posted by Bill Cameron:
The CT adventures were one way for GDW to disseminate setting information.
In a very meaningful way, the adventures were the setting, shown in a much more accessible and PC-relevant manner than by the supplements.
 
Originally posted by the Bromgrev:
</font><blockquote>quote:</font><hr />Originally posted by Bill Cameron:
The CT adventures were one way for GDW to disseminate setting information.
In a very meaningful way, the adventures were the setting, shown in a much more accessible and PC-relevant manner than by the supplements. </font>[/QUOTE]Well that's an awfully good point. Player-centric material (the adventures) seemed much richer than plain old resources (the Spinward Marches Campaign).
 
Originally posted by the Bromgrev:
</font><blockquote>quote:</font><hr />Originally posted by Bill Cameron:
The CT adventures were one way for GDW to disseminate setting information.
In a very meaningful way, the adventures were the setting, shown in a much more accessible and PC-relevant manner than by the supplements. </font>[/QUOTE]Well that's an awfully good point. Player-centric material (the adventures) seemed much richer than plain old resources (the Spinward Marches Campaign).
 
Originally posted by robject:
</font><blockquote>quote:</font><hr />Originally posted by the Bromgrev:
</font><blockquote>quote:</font><hr />Originally posted by Bill Cameron:
The CT adventures were one way for GDW to disseminate setting information.
In a very meaningful way, the adventures were the setting, shown in a much more accessible and PC-relevant manner than by the supplements. </font>[/QUOTE]Well that's an awfully good point. Player-centric material (the adventures) seemed much richer than plain old resources (the Spinward Marches Campaign). </font>[/QUOTE]Oh, how true. And The Traveller Adventure was the ultimate one.
 
Originally posted by robject:
</font><blockquote>quote:</font><hr />Originally posted by the Bromgrev:
</font><blockquote>quote:</font><hr />Originally posted by Bill Cameron:
The CT adventures were one way for GDW to disseminate setting information.
In a very meaningful way, the adventures were the setting, shown in a much more accessible and PC-relevant manner than by the supplements. </font>[/QUOTE]Well that's an awfully good point. Player-centric material (the adventures) seemed much richer than plain old resources (the Spinward Marches Campaign). </font>[/QUOTE]Oh, how true. And The Traveller Adventure was the ultimate one.
 
Back
Top