mbrinkhues
SOC-14 1K
With that backing you might dislike the Tech-Systems of MGT. They tried to produce a quick, simple system that still could generate a wide range of systems and only succeded in the latter.
+ Building vehicles is at least as math-intensive as MegaTraveller. But with an end-result that offers less detail (1). And for military stuff at least two books (Mil. Vehicles and Central Supply) are needed
+ Building ships is a bit easier (But needs two books, Base and HighGuard even for below 2000dton) but not much. And with all the (useful/needed) HG options you are back at MegaTraveller complexity rather quick. Again for a less-detailed product that ends up with quite a few problem-designs compared to MT/TNE/GT systems(2)
So ultimately you get "worst of both worlds" here IMHO
(1) It's easy to ignore too much detail in-game. Difficult to generate it from thin air
(2) I.e building an orbital fortress that is fusion powered and not either mostly fuel tank or in need of monthly tankers. Easy in MT with a dual-stage P-Plant (standby and combat) but difficult in MGT without houserules (3)
(3) My first rule is: A system MUST be useabel without houserules!
+ Building vehicles is at least as math-intensive as MegaTraveller. But with an end-result that offers less detail (1). And for military stuff at least two books (Mil. Vehicles and Central Supply) are needed
+ Building ships is a bit easier (But needs two books, Base and HighGuard even for below 2000dton) but not much. And with all the (useful/needed) HG options you are back at MegaTraveller complexity rather quick. Again for a less-detailed product that ends up with quite a few problem-designs compared to MT/TNE/GT systems(2)
So ultimately you get "worst of both worlds" here IMHO
(1) It's easy to ignore too much detail in-game. Difficult to generate it from thin air
(2) I.e building an orbital fortress that is fusion powered and not either mostly fuel tank or in need of monthly tankers. Easy in MT with a dual-stage P-Plant (standby and combat) but difficult in MGT without houserules (3)
(3) My first rule is: A system MUST be useabel without houserules!