Just reading the listing for the Plankwell class Dreadnaught in CT Fighting Ships (p40). It mentions a new Cleon class of Battlerider which I don't believe was detailed in CT, is it described in any other edition?
Although Olav is in disrepute as an emperor, Grand Admiral Plankwell is still remembered and honored for his achievements as a naval commander in the First Frontier War; significantly, his name has not been assigned to any ship in the new Cleon class of battleriders, named for Emperors of the Imperium.
Not really, here is the quote. The context is the 200 kton Plankwell BB which has been replaced in the Marches by the 500 kton Tigress.
[FONT=arial,helvetica][FONT=arial,helvetica]Although Olav is in disrepute as an emperor, Grand Admiral Plankwell is still remembered and honored for his achievements as a naval commander in the First Frontier War; significantly, his name has not been assigned to any ship in the new Cleon class of battleriders, named for Emperors of the Imperium.
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[/FONT] My guess is that it could be referring to a BB sized Battlerider in the 100-200 kton range, maybe larger, with a tender in the region of 1000 kton. Given the class is named after Cleon, I'm thinking a folly dressed up in a way that may be useful to the navy as a sledgehammer.
...[monitor] design also illustrates some of the advantages possessed by battleriders versus battleships, although the cost advantages are largely eliminated when the cost of the fleet tender is included. Still, a squadron of eight 50,000 ton battleriders in a million ton tender approximates in price two Tigress Class Dreadnoughts, yet possess much greater firepower and survivability.
Interesting, ta for that.
It doesn't quite fit the Fighting Ships description of the Cleon class being 'new', assumedly late TL15 and a Battlerider. But its probably not unreasonable to think there may be a succession of ships with the same name.
Out of curiousity, in the USN, are there 'rules' regards passing on a ship name? I'm picking the previous name holder has to be decomissioned?
Well, you wouldn't find a ship named after an emperor named Plankwell in any case. What you don't have would be one named Olav.Taking that apart... "...as an admiral he's honored. As an emperor, *meh*. FOR EXAMPLE, these fancy new battleriders are all named after emperors, but you won't find one named Plankwell."
This is true according to the ship combat rules. But it makes nonsense of several other parts of canon, notably the fact that the Imperium has built 160 (or more) Tigresses instead of 640 tenders+riders, and the fact that there's an ongoing controversy over the usefulness of battleriders1. If battleriders really were four times as effective (credit for credit) as battleships, the problem that they suffer disproportionate losses when trying to escape from a losing engagement would be pretty much moot, especially if SOP was to keep riders loaded on their tenders and only deploying them if an attacker is not overwhelming.... and in fact, if we flip a few pages over to the Troyhune, we get another tantalizing tidbit about battleriders. Out of context from our sample above, and yet I can't help but suspect the narrator could have been talking about Cleon Battleriders:
...[monitor] design also illustrates some of the advantages possessed by battleriders versus battleships, although the cost advantages are largely eliminated when the cost of the fleet tender is included. Still, a squadron of eight 50,000 ton battleriders in a million ton tender approximates in price two Tigress Class Dreadnoughts, yet possess much greater firepower and survivability.
If battleriders really were four times as effective (credit for credit) as battleships, the problem that they suffer disproportionate losses when trying to escape from a losing engagement would be pretty much moot, especially if SOP was to keep riders loaded on their tenders and only deploying them if an attacker is not overwhelming.
But is it four times as vulnerable? I finds that difficult to credit.On the attack the BR tender is far more vulnerable to strategic errors, due to the fuel the tender requires and that the fleet cannot be divided and recovered piecemeal if there is a problem.
Agreed. So in order to field twice the firepower of a Tigress, you need to supply half as much fuel.For example, it is easier to supply 50,000 ton to a Tigress 4 parsecs away (sufficient to get it one jump closer to home), than it is to supply 100,000 ton to a million ton tender.
Sounds like you have to mass the battle tenders and use the battleships in flanking task forces.
But is it four times as vulnerable? I finds that difficult to credit.
Also, eight 50,000T riders may be four times as a effective as a 500,000T battleship
Basically, we're back to the fundamental problem of battleship-sized ships being SAID to be more survivable than cruiser-sized ships and the fact that according to the rules they are no such thing.
That places a level of credibility on one expressed and published in setting opinion that would not stand up if you engaged with others in the setting. The authors of Fighting Ships could express any one of multiple views that will be circling through the 3I and not be wrong. For example an Imperial CV admiral will proclaim fighters are the answer, a BB admiral BBs a Cruiser admiral Cruisers (maybe) and a BR admiral BRs. While Fleet logistics will claim they are the most important element with thier milion ton fuel tenders.What I find most interesting about Robert's quote is that it is a setting statement that proclaims the superiority of cruiser-sized ships (albeit in this case spacecraft) over battleship-sized ships, a statement at odds with the rest of the setting statements.
Not sure where that stat comes from, so I can't really comment on it. In game hype?
...[monitor] design also illustrates some of the advantages possessed by battleriders versus battleships, although the cost advantages are largely eliminated when the cost of the fleet tender is included. Still, a squadron of eight 50,000 ton battleriders in a million ton tender approximates in price two Tigress Class Dreadnoughts, yet possess much greater firepower and survivability.
As I've stated before, I'm no expert on HG combat, so I'm relying on statements made by those who are (or say they are). I'm told that spinals often mission-kill their targets in as little as a single shot, meaning that neither the spinal nor the secondaries of said targets can fire for hours. So the whole point is that spinals are in the equation and that they are the crucial part of it.They carry four times as many spinal mounts, but correspondingly less missile batteries. Spinal mounts are only effective in the first turn unless used against opponents without effective weaponry.
Only if you over-rate the capabilities of Spinal mounts, which is the core of most debates. Take spinals out of the equation and start examining missle bays which will still be operating hours after the Spinals dropped out of action and you get a different dynamic.
The statements in FS are held in authorial voice. The authors of those statements are the people at GDW, not Admiral von Axgrinder. It is supposed to be the objective truth. It is, after all, a game aid.That places a level of credibility on one expressed and published in setting opinion that would not stand up if you engaged with others in the setting. The authors of Fighting Ships could express any one of multiple views that will be circling through the 3I and not be wrong.
As I've stated before, I'm no expert on HG combat, so I'm relying on statements made by those who are (or say they are). I'm told that spinals often mission-kill their targets in as little as a single shot, meaning that neither the spinal nor the secondaries of said targets can fire for hours. So the whole point is that spinals are in the equation and that they are the crucial part of it.
I don't see background colour as authorial. Indicative perhaps, interesting definately, but not the objective truth. Otherwise things like the Gazelle are clearly not broken and the Tigress can jump 4 parsecs on 3 parsecs of fuel (J4 is Imperial doctrine). Color, like history, is written from the perspective of the pen holder.The statements in FS are held in authorial voice. The authors of those statements are the people at GDW, not Admiral von Axgrinder. It is supposed to be the objective truth. It is, after all, a game aid.
Interesting. I shall have to leave it to experts in HG combat to respond. Perhaps I've been misinformed. One thing: Is it fair to ignore escorts?They can indeed mission kill thier targets in a single shot. But the odds of hitting, penetrating defences and getting the right result is against the owner of the spinal mount. Think of it as a musket, rather than a sniper rifle. Great en-masse against a single target, not so great in small numbers where faith put into the dice gods may prove to be mis-placed.
For example firing the ship killing T-meson against a BB with agility 6, at short range, will result in roughly one mission kill per 8 barrels. Meaning if the owner of the 8 BRs has average luck, he may kill a Tigress in the first volley. But, of course all combat starts at long range, meaning the discussion around how the escort battle plays out should be added here and its role in degrading the spinal mounts of capital ships, but continueing the tradition of assuming the BBs slug it out in isolation. At long range the number of T-meson mission kills drops to roughly 1 in 14. The BR owner has to rely on better than average luck or shetler behind escorts for the first turn.
Assuming escorts are ignored, the two Tigress have 860 factor nine missile bays to reply with, firing HE (to avoid nuclear dampers) at long range, resulting in roughly 200 weapon hits spread across 8 targets causing the 8 T-mesons to lose roughly 3 factors to Q mesons. While I am ignoring defensive fire for convenience, I'm also ignoring 40 other offensive batteries and the spinals on each Tigress.
At the end of the first turn 8 Q-mesons now face something less than 860 missle bays. Hopefully the BRs have won the roll to get to short range because now the #7 meson screens on the Tigress start impacting the results.
While I have a slight bias against BRs and the emphasis on spinals over missile bays, the combat will still be close and the result expensive to both sides. In a campaign, I would typically prefer to avoid this combat or fight it out with cheaper escorts first before commiting.
I see viewpoint writing as useful, but I don't see game aids as viewpoint writing unless explicitly labeled as such. It is IMO of very great importance that game authors make sure that referees know when a statement is true or not. (Note that such precision does not prevent a referee from ignoring and treating as false any statement that he wants to so treat).I don't see background colour as authorial. Indicative perhaps, interesting definately, but not the objective truth. Otherwise things like the Gazelle are clearly not broken and the Tigress can jump 4 parsecs on 3 parsecs of fuel (J4 is Imperial doctrine). Color, like history, is written from the perspective of the pen holder.
One thing: Is it fair to ignore escorts?
EDIT: Incidentally, if what you say is true, then a squadron of eight 50,000 ton battleriders in a million ton tender does not possess much greater firepower and survivability than two Tigress Class Dreadnoughts. One way or another there's a discrepancy.
A cursory look at Eurisko demonstrates conclusively that the HG combat rules are skewed to the point of being fairly useless for anything other than TCS battles, ignoring, as it does, such important features as logistics and the reluctance of people to commit suicide.Very much no. A point I raise whenever I see a conversation in progress. Escorts are part of the paper scissor rock nature of High Guard, meaning no one doctrine will win against all opponents. BBs can be beaten by escorts and it takes a balanced fleet to fair well against all comers. A cursory look at Eurisko will provide an example.
Game balance is irrelevant to setting verisimilitude. I'm not interested in fighting TCS battles; I'm interested in a self-consistent background.Just good game balance. If BRs won all the time, BBs would not still be in use and the OTU would be that much less rich.
That's probably true, since I realize that game rules inescapably distorts "reality" to a greater or lesser degree simply because they are simplified for the sake of gamability. For example, the cost of a missile bay ought to include the cost of the logistical train needed to keep it supplied with missiles, but the rules do not account for that.However we are unlikely to agree on this as my view is contrary to yours on whether that text holds the same weight as a set of rules.