bromdenlong
SOC-12
This is all good stuff, but I thought that traditionally the challenged party got to pick the weapons. It would save the bother of having to invoke the authorities to get a change in weaponry.
This minimizes the risk of being bullied into a duel by pro. Just don't hit him or call him a liar, and he can't call you out. </font>[/QUOTE]This effectively lets any challenged person get out of a duel with honor - simply say, "Sir/Madam, you are mistaken." rather than "You are lying." I like this, because then only two willing parties will enter a duel. This does make it hard for an injured party to get any redress or apology by challenging the injurer - the injurer has an easy out.Originally posted by Uncle Bob:
Let me suggest to you Vincentio Saviolo's Of Honor and Honorable Quarrels, 1594.
One chapter is available on line, http://www.musketeer.org/manuals/saviolo/second.rao.html
</font><blockquote>quote:</font><hr />All injuries are reduced to two kindes, and are either by wordes or deedes. In the first, he that offereth the injurie ought to bee the Challenger: in the later, hee that is injuried: Example, Caius sayth to Seius that hee is a traitour: unto which Seius aunswereth by giving the lie: were uppon ensueth, that the charge of the Combat falleth on Caius, because hee is to maintaine what hee sayd, and therefore to challenge Seius. Now when an injurie is offered by deede, then do they proceed in this manner. Caius striketh Seius, giveth him a boxe on the eare, or some other waie hurteth him bu some violent meanes: Where with Seius offended, saith unto Caius, that hee hath used violence towards him, or that hee hath dealt injuriouslie with him, or that hee hath abused him, or some such manner of saying. Whereunto Caius aunswereth, Thou lyest: whereby Seius is forced to challenge Caius, and to compell him to fight, to maintaine the injurie which he had offered him.
Nah... that sort of thing kinda needs to be defined ahead of time if anybody expects the players to adhere to it.Originally posted by Liam Devlin:
Still, in the roleplaying sense, if two nobles fall to blows, and a duel is called for, well, things can get kinda hairy. Especially in the heat of game play-the niceties of a *proper form* can be overlooked.
You are correct. I was looking for something slightly different IMTU, but I'm probably going to change it back to the more historically correct form now. Its just one more thing to streamline the process.Originally posted by Isaac_1963:
This is all good stuff, but I thought that traditionally the challenged party got to pick the weapons. It would save the bother of having to invoke the authorities to get a change in weaponry.
It depends,Originally posted by Isaac_1963:
This is all good stuff, but I thought that traditionally the challenged party got to pick the weapons. It would save the bother of having to invoke the authorities to get a change in weaponry.
I've got the pistol side of that covered under the Kerensikov protocol (above)... there's only one pistol allowed... a 10mm masterwork revolver, six shot cylinder, double action, and equipped with a remote safety system.Originally posted by Jame:
What about weapons rules, i.e. using a .45 autopistol being different from a .38 revolver, or a rapier being different from a cavalry saber?
from A Tramp Abroad"I walked the floor, turning the thing over in my mind,
and finally it occurred to me that Gatling-guns at fifteen
paces would be a likely way to get a verdict on the field
of honor. So I framed this idea into a proposition.
But it was not accepted. The code was in the way again.
I proposed rifles; then double-barreled shotguns;
then Colt's navy revolvers. These being all rejected,
I reflected awhile, and sarcastically suggested brickbats
at three-quarters of a mile. I always hate to fool away
a humorous thing on a person who has no perception of humor;
and it filled me with bitterness when this man went soberly
away to submit the last proposition to his principal.
He came back presently and said his principal was charmed
with the idea of brickbats at three-quarters of a mile,
but must decline on account of the danger to disinterested
parties passing between them."
What are the legal issues around dueling on an Imperial Naval vessel? One would think the Navy would frown on this practise. Since the noble classes see the navy as their stepping stone to greater status, ships are bound to be littered with the the weasly buggers.Originally posted by Liam Devlin:
Hmmm. Place and setting of said duels:
In a traveller Game, Methinks aboard ship in front of ship's company might be a bad thing. Not having a few cooler heads present may have changed things, might not have(shrugs).
What are the legal issues around dueling on an Imperial Naval vessel? One would think the Navy would frown on this practise. Since the noble classes see the navy as their stepping stone to greater status, ships are bound to be littered with the the weasly buggers.Originally posted by Maspy:
</font><blockquote>quote:</font><hr />Originally posted by Liam Devlin:
Hmmm. Place and setting of said duels:
In a traveller Game, Methinks aboard ship in front of ship's company might be a bad thing.