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COLOR TEXT: Sophont Resources Handbook

I'm nearly completely unaware of how command staff should send orders and receive responses, though. What are the roles of command staff on a combat-ready ship, and what does that look like? That may need fixes.

I'm also not sure how a Vargr captain would address a foe, without sounding like he has an inferiority complex. Lots of growling? Have to surf wikipedia for canid psychology.

Very interesting.

I'll see what I can put together for you. If there's someone out there who was a Principal Warfare Officer on a ship of some sort they'd be able to give some really good examples. I'll try to provide what would be delivered and demanded in a Joint Ops Centre during some hairy incidents, which may be an alternative until you get something better.
 
The concept is currently at 180 pages, and still has gaps - the biggest gap is in giving adventuring advice: things to watch out for in space, on worlds, and so on. But also Things To Do: goals you could strive for, places you can go. Next Steps. Things to stir up the imagination so the player brings ideas to the table when a group decides to play Traveller.
 
Whoa wait whut?

You aren't just in Texas, you are in PLANO?

I sit here with a $50 gift certificate for Christmas for MGC, if I were to open up my weirdo brand of CT/Striker to the masses it would be there.

I can do a lot more in person especially if I know where you are going and what the goal is.
 
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