I feel like combat with my group has gotten much more tedious as we move to 2nd edition and I wanted to make sure I'm not missing something. The problem is that it takes to long to kill someone. Here is the situation:
Players are well equipped, having been at this for over 2 years of game time, they have acquired good armor and weapons. They are all equipped with TL10 Cloth Armor (+8 armor) and Tl12 Combat Armor (+17 Armor) which gives them an effective armor rating of 25. For weapons they all have ACRs (3D), Gausss Pistol (3D)/Rifles (4D), grenade launchers (6D), and one has a Laser Rifle (5D) as well as AP ammo.
The issue is that if they come across a similarly equipped group each side is only doing 1-3 points of damage, Max, each round, if they do any. For example the ACR is 3d6. If you use AP ammo it is 3d6 AP3. So at best you can do 21 points of damage + the effect on the roll. So unless you roll (with modifiers) a 12 or better AND max damage, you do no damage to someone with 25 points of armor.
And the protection value of armor does NOT go down as combat progresses. Perhaps my players are over-equipped, but they are fairly successful in both their business ventures and pirating, so they have earned their equipment.
Am I doing something wrong, or do I need to start throwing people in battle dress with FGMPs at them?
Players are well equipped, having been at this for over 2 years of game time, they have acquired good armor and weapons. They are all equipped with TL10 Cloth Armor (+8 armor) and Tl12 Combat Armor (+17 Armor) which gives them an effective armor rating of 25. For weapons they all have ACRs (3D), Gausss Pistol (3D)/Rifles (4D), grenade launchers (6D), and one has a Laser Rifle (5D) as well as AP ammo.
The issue is that if they come across a similarly equipped group each side is only doing 1-3 points of damage, Max, each round, if they do any. For example the ACR is 3d6. If you use AP ammo it is 3d6 AP3. So at best you can do 21 points of damage + the effect on the roll. So unless you roll (with modifiers) a 12 or better AND max damage, you do no damage to someone with 25 points of armor.
And the protection value of armor does NOT go down as combat progresses. Perhaps my players are over-equipped, but they are fairly successful in both their business ventures and pirating, so they have earned their equipment.
Am I doing something wrong, or do I need to start throwing people in battle dress with FGMPs at them?