...I'd like to see this design. To eliminate those criticals, you'd need mínimum armor 67 (else, a factor 9 battery would mean at least a critical, regardless what weapon are we talking about), and to have such an armor the weight multiplier is over 10 times that of an armor 40 fighter, so to have agility 6 becomes quite difficult...
And see that even this fighter will be quite vulnerable to rapid pulse fusión guns, should personal combat rules apply to visible range as you suggested.
Lessee if this works right. Pasting from Excel is tricky.
CraftlD: QL; Class: 25 dT fighter; Type: Fighter; TL = F (High Stellar); MCr151.1
Hull: 23/56; Disp = 24.815T; Config = 1AF: airframe needle/wedge; armor = 67G: 24.93 cm. Bonded Superdense
Unloaded = 1043.2t. Loaded = 1053.6t.
Power: Main: 7/14, Advanced Fusion = 1751.4 Mw, Duration = 2 x24 hr. days / 6 x8 hr. days; No backup power plant
No main-power solar cells; no emergency solar cells
No batteries except startup batteries integral to power plant (capacity not known)
Locom: 4/8, Maneuver = 6Gs;
NOE = 190 kph, Cruise = 2835 kph, Top = 3780 kph. Agility = 6 loaded; Agility = 6 without cargo.
Commo:
Radio: TL 15 System (1000 AU) x3
Laser: TL 15 System (1000 AU) x3
ECM: Electromagnetic Masking Package (EMM)
EMS Jamming Array: TL 14 Far Orbit (500,000 km)
Sensors,
Active Obj.: EMS Active Array: TL 14 Far Orbit (500,000 km)
ActObjScan = Active EMS: Routine (7+)
ActObjPin = Active EMS: Routine (7+)
Passive Obj.: Densitometer, Lo-P: penetration = 250 m.
PasObjScan = Densitometer, Lo-P: Routine (7+);
PasObjPin = Densitometer, Lo-P: Routine (7+);
Passive En.: EMS Passive Array: TL 14 Interstellar (2 parsecs)
Neutrino Detector: 10 kw
PasEnScan = Passive EMS: Simple (3+)
PasEnPin = Neutrino Detector: Routine (7+)
Offensive,
Missile Launch.: xx2; 1 triple-turret with 2 TL 13 Missiles in 2 Factor 2 batteries
Batt.: x/x/2 Bearing: x/x/2
Laser Turrets: xx2; 1 triple-turret with 1 TL 13 Pulse Laser in 1 Factor 2 battery
Batt.: x/x/1 Bearing: x/x/1
Defensive, Space: DefDM=17 loaded
Control: Computer= Model 9 x3; Panels: TL 13 Holographic Linked x1; Special: TL 9 Heads-up Display x1
Enviro: TL 5 Basic Environment, TL 5 Basic Life-support, TL 5 Air Lock x1, TL 6 Extended Life Support, TL 10 Artificial Grav Plates, TL 10 Inertial Compensators
Accom.: Crew=1 (Bridge=1), Passengers=1
Seats: 2 Roomy, 8 hours or less
Double-occ. small staterooms=1
Other: Magazines: 1.067 dT (72 battery rounds) Missile Magazine, HE
Cargo = 0 Kl available space
Fuel = 3 dT (42.805 Kl); Fuel Scoops (5 dT per hour; fills tanks in 0.6 hours),
Fuel Purification Plant=None
ObjSize=Small
EmLevel=Moderate
Battery Round=2 missiles;
Comments: I lose a laser, replacing it with a missile, and it costs a bit more, but the result is something that is less vulnerable to attrition.
RP energy weapons are battlefield weapons with very limited range. The RF-Y, the most powerful available at TL15, has a max range of 21 kilometers and doesn't have the punch to penetrate my armor at that range. It starts at a penetration of 71 and attenuates to half at 5 kilometers. I've been talking about 50 kilometers.
That's not to say we couldn't design an RP space weapon for such combat, but it would likely be laser-based.