far-trader
SOC-14 10K
So, not getting any feedback in the IMTU forum I've moved this here. Feel free to add your own ideas on combat fixes and modifications.
This is a developing work in progress from a question regarding damage factors, repairability and my thoughts on it from a post here:
Jury Rig feat question
I might house-rule in MTU system damage factors based on the damage scale by size.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Scale > Personal Vehicle Craft
F vs P 1 5 10
F vs V 0 1 5
F vs C D 0 1</pre>[/QUOTE]Read F vs S as the number of critical hits to reduce the system by 1 factor. A system reduced to 0 factors is disabled and cannot be field repaired. A system reduced below 0 is destroyed and cannot be repaired and must be replaced.
So:
Personal scale critical hits:
1 hit vs Personal scale target disables one system
5 hits vs Vehicle scale target on a single system disables that system
10 hits vs Craft scale target on a single system disables that system
Vehicle scale critical hits:
1 hit vs Personal scale target destroys one system
1 hit vs Vehicle scale target disables that system
5 hits vs Craft scale target on a single system disables that system
Craft scale critical hits:
1 hit vs Personal scale target destroys the target
1 hit vs Vehicle scale target destroys that system
1 hits vs Craft scale target disables that system
Of course you're probably asking what are Personal scale systems? I'm thinking something like a specfic critical damage type chart. Something like:
Roll 1d20 and add to hit bonuses:
1-2 Head (control system = unconscious)
3-4 Right Leg (drive train = half speed, cumulative)
5-6 Left Leg (drive train = half speed, cumulative)
7-8 Left Arm (weapon system = unusable)
9-10 Right Arm (weapon system = unusable)
11-14 Abdomen (fuel = immobile)
15-20 Chest (power plant = immobile)
Comments?
This is a developing work in progress from a question regarding damage factors, repairability and my thoughts on it from a post here:
Jury Rig feat question
I might house-rule in MTU system damage factors based on the damage scale by size.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Scale > Personal Vehicle Craft
F vs P 1 5 10
F vs V 0 1 5
F vs C D 0 1</pre>[/QUOTE]Read F vs S as the number of critical hits to reduce the system by 1 factor. A system reduced to 0 factors is disabled and cannot be field repaired. A system reduced below 0 is destroyed and cannot be repaired and must be replaced.
So:
Personal scale critical hits:
1 hit vs Personal scale target disables one system
5 hits vs Vehicle scale target on a single system disables that system
10 hits vs Craft scale target on a single system disables that system
Vehicle scale critical hits:
1 hit vs Personal scale target destroys one system
1 hit vs Vehicle scale target disables that system
5 hits vs Craft scale target on a single system disables that system
Craft scale critical hits:
1 hit vs Personal scale target destroys the target
1 hit vs Vehicle scale target destroys that system
1 hits vs Craft scale target disables that system
Of course you're probably asking what are Personal scale systems? I'm thinking something like a specfic critical damage type chart. Something like:
Roll 1d20 and add to hit bonuses:
1-2 Head (control system = unconscious)
3-4 Right Leg (drive train = half speed, cumulative)
5-6 Left Leg (drive train = half speed, cumulative)
7-8 Left Arm (weapon system = unusable)
9-10 Right Arm (weapon system = unusable)
11-14 Abdomen (fuel = immobile)
15-20 Chest (power plant = immobile)
Comments?