I think Heaven & Earth does, though I never really got into it because I use the Spinward Marches for the most part.
I've been working on a GURPS Space 4e system generator Excel utility for quite some time. It generates the physical data OK, but I need to add settlement info (population, tech level, government, etc.) and create a good format for the final output.
<catalog>
<sector name="Columbia">
<subsector number="A" name="Kally">
<system hex="103" name="" star="F5 V" uwp="A9857A9-A" trade="Ag" pbg="702" alleg="Arc">
<orbit num="0" type="Planet" name="" uwp="Y20016A-9"></orbit>
<orbit num="1" type="Planet" name="" uwp="YS00129-9"></orbit>
<orbit num="2" type="Planet" name="" uwp="Y300000-0"></orbit>
<orbit num="3" type="Planet" name="" uwp="Y500000-0"></orbit>
<orbit main="Y" num="4" type="Planet" name="" uwp="A9857A9-A"></orbit>
<orbit num="5" type="SGG" name="">
<orbit num="3rad" type="Ring"></orbit>
<orbit num="7rad" type="Planet" name="" uwp="Y10016C-9"></orbit>
<orbit num="9rad" type="Planet" name="" uwp="Y400000-0"></orbit>
<orbit num="40rad" type="Planet" name="" uwp="Y300000-0"></orbit>
</orbit>
</system>
......close the subsector
......close the sector
......close the catalog
<sector name="Columbia">
<subsector number="A" name="Kally">
+<system hex="103" name="" star="F5 V" uwp="A9857A9-A" trade="Ag" pbg="702" alleg="Arc">
+ ......next system
+ ......next system
......close the subsector
......close the sector
......close the catalog
Yes, I know I'm going to have to write a stylesheet or two. I was hoping to have someone save me the trouble of finding what appears to be an obscure XSL reference.... :smirk: (As it is, I'll have to pull my books back out - I haven't done this in a while... ) I was hoping for a brilliant, obvious, easy method from the folks here.You're going to have to dig into XSL, which is the XML transformation stuff.