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Computer Core Confusion...

Eak

SOC-10
This is an open call for assistance from any who will likely read this post however I would like to direct it to the attention of Hunter, MJD, or anyone else involved with the development of T20 in particular as I might be bringing up some possible points of interest involving Errata.

To this end I will be cross posting this to the 'Fleet' Forum as well as the 'Errata' Forum in the hopes of getting some of the Gearheads involved whom would have a better handle on the subject matter than myself.

Now... on to the crunchy bits.


A day ago my GM informed me that he had been looking through the Computer and Starship design sections and had come to the conclusion that a model M1 computer could not support any kind of jump drive.

Upon hearing this I decided he must have been sniffing moldy cheese or some other such halucinogenic substance and promptly ignored him with a promise to 'look' into it.

Even though I'm not now, nor have I ever been, a gearhead I decided to examine the relevant design sections and figure out for myself what he was talking about and I feel I have since determined the cause of his confusion.

I first began my studies in chapter 12, beginning on page 223, and quickly discovered the same phenomenon mentioned by NDS in his 'Computer Cores' post of October 20th in the 'Errata' Forum. This being the mismatched information in the table at the top of page 224 and the text across pages 224 and 225.

I made the assumption that the Table was in error and continued from there, though here is where I started becoming confused myself...


In the second column of page 225, last paragraph, beginning with 'MAX PP' it states the following:

The Maximum Number of PP points that may be applied to any single task involving the use of a skill based program each round. This may not exceed the rated PP Capacity of the progam being run.
My first reaction upon reading this was to immediately look for a definition of exactly what a 'Skill based program' is.

I couldn't find one, though after further reading I have my suspicions. Here I will ask for clarification.

What is a skill based program?

Next I checked the entry for the Jump Program itself on page 232 second column. Here I discovered that Jump-1 requires a whopping 23 PP to run. I then referenced back to the 'Computer Type and Model' Table on page 224 and noted that only the Model 9 Type E could crank the required PP's to run Jump-1 in a standard 6 second round, remember the previous Quote. ;)

This is where I think my DM became muddled. I myself assume that Jump-1 couldn't possibly be run in a single round by anything but the Model 9 Type E, however the Model 1 Type M would probably be able to accomplish the task across multiple rounds.

Hence, it seems likely we won't be initiating Jump in a single round without a BFC. :D

Having satisfied myself that my DM was nuts. I decided on a whim to use the design rules to 'build' a Model 1/bis computer from scratch and compare my results with information presented elsewhere in the book for a 'standard design Model 1/bis' computer.

Until this moment I thought all was right with the technical world and baby bunny rabbits came from cabbage patches. :(

Starting with the vehicle data for the Scout/Courier (Type s) on page 325 we find the following information...

-----
"Most ex-scout vessels have had their powerful computer and sensor arrays removed and replaced with a standard Model/1bis computer."
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Scout/Courier
Main Computer: Model/1bis (5 CPU)

Design Specifications
Installed Components Tonnage Cost EP
Computer -0.1 MCr4 -
Flight Avionics -0.4 (MCr0.9) -
Sensors -0.3 (MCr0.6) -
Communications -0.2 (MCr0.5) -</pre>[/QUOTE]-----

However on the Ship's Computer table found on page 282 I found this...

-----
"The Computers Below are built using advanced synaptic components"
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Type TL Units Cost Volume EP CPU Model Int PP
Model/1 5 x1000 100,000 135 9 2500 (x4) M1 4 28/11
Model/2 7 x2000 200,000 270 18 5000 (x4) M2 4 35/12</pre>[/QUOTE]-----

Further information on 'another' Ship's Computer table on page 263 is as follows...

-----
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> Min
Type TL Size EP's Jump
Model/1 5 0.1 0 1
Model/1bis 6 0.1 0 2
Model/2 7 0.2 0 2
Model/2bis 8 0.2 0 3 </pre>[/QUOTE]-----

To top off my list of quotes from the THB is the following information from Page 225, column 1, the paragraph beginning 'Synaptic'...

An early attempt at developing a unit that mimics the inductive reasoning of a human brain. Min. TL is 11, costs Cr200, volume is 0.135vl, and EP required is 0.009 per unit installed. Each unit produces 2 CPU of output.
After all this research I concluded that I should have paid more attention to CT or MT design rules as I might have had a better understanding to fall back on to puzzle my way past what I consider my own personal Scylla and Charybdis. To think that until now I've only ever been a role player


My puzzlement arises from the apparent discontinuity between the different data sources. Ep's, Minimum TL and other such information dosn't seem to agree on a final computer type.

Since the minimum TL is 11 for Synaptic equipment according to the text then how can a Model/2 be built at TL 7 as is reported by page 282?

To further confuse myself I followed the example on page 228, first column, and applied it to the 'Synaptic' cores as quoted above... my results are as follows.

18 Synaptic Core Units produce 36 CPU's of output consuming 0.162 EP's total and ocupying 2.43vl at a minimum TL of 11 costing Cr3600. Of course this dosn't account for programs or accessories like avionics, sensors, communications, or data storage equipment.

Will the real Model 1/bis please stand up? :D

What 'really' are the statistics for a Model 1/bis computer and can those statistics be reliably determined indepentantly using the design system?

I'm not above admitting that I am in need of help...

HELP! I uzed ta thunk I wus smart


Eak
 
Actually, It's not you. There is defiantly something wrong here... Not to mention, I always though the 'Max PP' refered to the maximum size of a single running program, while 'Total PP' was the the total number of PPs that could run in a round... Makes more sense this way...

Sadly, I had neven seen the Jump program... I cannot beleve that the final PP costs can be right. It does not fit the rest of the construction rules at all... :confused:
 
On the text vs. table on page 224-225, use the table, the text is incorrect. I posted this under the other Computer Design errata thread in more detail.

On the skill based programs, see page 231 (Normal Skills, first column about mid-way down).

On the TL discrepancy on the Ship's Computer table, pg 282. The TL for all of them should be TL13, the same as the Advanced Synaptic Core they were designed around. Note that these computers were designed only as an example of how the design system could be used to build a starship computer, and not meant to be used in place of the computer rules under the starship design section. The design system will come close but will not match perfectly. In retrospect, it was probably not a good idea to include it.

Hunter
 
Thank for the clear up Hunter. Assuming that the text was correct and the table wasn't really caused me some problems and I didn't realize that the tabel on page 282 was just supposed to be an example


Mr. Oberon... Hunters answer makes sense when looking at the ships computer table on page 263.

If a Model 1/bis system has 35 total PP's and Jump 2 eats up 30 you're left with 5 free PP's to run other software on the same system during Jump maneuvers :D

I'll just assume that the entire time you're in jump space the program must be up and running for navigation and drive control.


The only question left gnawing at my mind for the moment is as follows...

Is there a relationship between the Total PP, Base Int, and CPU rating of a Computer System?

For example... Could you calculate the Total PP and Base Int of a computer by knowing the CPU rating alone?

Eak
 
But programs are supposed to be listed by the program power, and there is no computer powerful enought to run a jump program. Hunter?
 
IIRC Max PP only applies to skill based programs like Astrogate so if I understand correctly the Jump Program just requires computational power (Total PP) while Astrogation is more artificial inteligence based (Max PP and base Int.) being a character skill. Makes sense when you consider that a much more powerfull computer would be required if you wanted to ditch your astrogator entierly. :cool:
 
Not very well documented... It would have been better to say that a jump program is X PP large, and akes this many copies of it running for this level of jump drive...

In fact, that fits better! I think I will use that!

Game master inititive in action!
 
One can only assume the Jump programme either:-

a)is making thousands of calculations per second to monitor and perform the many tiny course corrections demanded at FTL speeds

or

b) was designed by the descendants of the MS Team responsible for memory management in Windows XP!

Pale Horseman

The Rumours of My death have been greatly exaggerated!" God greeting Nietzche at the pearly gates
 
Originally posted by NDS:
IIRC Max PP only applies to skill based programs like Astrogate so if I understand correctly the Jump Program just requires computational power (Total PP) while Astrogation is more artificial inteligence based (Max PP and base Int.) being a character skill. Makes sense when you consider that a much more powerfull computer would be required if you wanted to ditch your astrogator entierly. :cool:
It's explained at the very beginning under Type and Model, pg. 225
Max PP: The maximum number of PP points that may be applied to any single task involving the use of a skill based program each round. This may not exceed the rated PP capacity of the program being run. This limitation does not apply to the use of Command, Logic, or other types of programs used by the computer.
 
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